Author Topic: Idea for Humans to give Emotianal Expressions like in World of Warcraft  (Read 16684 times)

kozak6

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Re: Idea for Humans to give Emotianal Expressions like in World of Warcraft
« Reply #30 on: January 11, 2008, 03:39:33 am »
The trouble is animations. There are very few modellers/animators working on tremulous, and their work is often difficult and lengthy (and as a consequence, slow). Very good sounds are also difficult to create.
Truth is, any fool with a text editor can write code. It takes talent to build a realistic animation.

Coders: I'm joking
Animators: totally serious.

Yeah, this is totally on target.  Rather than have a bunch of mostly worthless junk animated, I'd rather see animation efforts go towards animating a first person view of the alien's claws and their attacks, reloading animations for human weapons, and polishing up other bits of the game that seem unfinished.

Besides, we don't need animations for all the crap suggested here, just some sort of voice command system kind of like Enemy Territory's V-says or the system the Tribes series used.  Animations might be nice, but there are better uses of the dev's time.

I don't know what the current status is, but such a voice command system was in the works at least at one time.  Back in 2006 (:-[), Dolby even asked for suggestions for such a system.

jr2

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Re: Idea for Humans to give Emotianal Expressions like in World of Warcraft
« Reply #31 on: January 11, 2008, 06:38:34 am »
What do you mean by voice command?  Sort of like Urban Terror's radio system?

EDIT: here, section 4.4.9
« Last Edit: January 11, 2008, 06:40:39 am by jr2 »
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Lava Croft

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Re: Idea for Humans to give Emotianal Expressions like in World of Warcraft
« Reply #32 on: January 11, 2008, 11:49:35 am »
A radio system has been planned for Tremulous, but since some people on the Tremulous devteam seem to be there just to be on the Tremulous devteam, instead of actually getting work done.

cumesoft

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Re: Idea for Humans to give Emotianal Expressions like in World of Warcraft
« Reply #33 on: January 13, 2008, 01:31:09 pm »
Does ANYBODY here have an open mind?
By your standards, I don't have a open mind. Your idea is useless and cannot be implemented. This is not a MMORPG. Also, the Q3A engine only allows a couple of model animations to be done, like walk, jump, fire, etc (consider it like the sprite animations of characters in early games like Doom or Duke Nukem 3D.

About giving commands like in ET would be a good idea (in the trem context, of course - nobody wants to hear "Need medic" or other requests out of context"). Useful commands would be:
Base of fire;
Cover left;
Cover right;
...
« Last Edit: January 13, 2008, 01:36:52 pm by cumesoft »

benmachine

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Re: Idea for Humans to give Emotianal Expressions like in World of Warcraft
« Reply #34 on: January 13, 2008, 03:07:37 pm »
Your idea is useless
True.
and cannot be implemented.
False. It's actually pretty easy to add new animations in a mod, once the modelling work is done.
benmachine

cumesoft

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Re: Idea for Humans to give Emotianal Expressions like in World of Warcraft
« Reply #35 on: January 13, 2008, 06:31:13 pm »
and cannot be implemented.
False. It's actually pretty easy to add new animations in a mod, once the modelling work is done.
About the last part, I disagree. The Q3A engine is prepared to use a predefined number of animations. Say one for jumping, one for walking, one for crouching, etc. The point is, you would you call those non standard animations? You would need to reprogram the whole thing. It is pointless and needs too much work.

benmachine

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Re: Idea for Humans to give Emotianal Expressions like in World of Warcraft
« Reply #36 on: January 14, 2008, 06:46:14 pm »
About the last part, I disagree. The Q3A engine is prepared to use a predefined number of animations. Say one for jumping, one for walking, one for crouching, etc. The point is, you would you call those non standard animations? You would need to reprogram the whole thing. It is pointless and needs too much work.
What you do is, you prepare it to use more animations ;) the system is quite easily and extensively configurable.

You can add nonsegmented and segmented animation slots in bg_public.h (look for NSPA_ and TORSO_), and from then it is merely necessary to add the relevant animations to the md3s, the relevant numbers to animation.cfg, and the relevant PM_Start*Anim to the pmove code. Only the cgame.qvm and game.qvm are changed, so a downloadable mod should be sufficient.

edit: I'd like to state that I have not done this myself, so my thoughts are hypothetical only. But it doesn't look as if it would be that hard.
« Last Edit: January 14, 2008, 06:49:45 pm by benmachine »
benmachine

UniqPhoeniX

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Re: Idea for Humans to give Emotianal Expressions like in World of Warcraft
« Reply #37 on: January 19, 2008, 12:49:46 am »
More taunts are needed, but the aliens dont even have to hear humans emote's like low ammo/hp. A microphone (built-in for helmet/BS) would make it more realistic. Some emotes like c'mon should be loud like currently, as they may be used to challenge aliens. The way overmind works makes it look like aliens have some telepathic abilities. Some taunts should work in the nearby area only, while others are heard by the whole team.