I've been working on Station15 for the past few weeks and have re-designed several areas. I recompile my map and try and run it, and with Tremulous I get this:
- Server Shutdown (Server fatal crashed: Z_Malloc: failed on allocation of 16777240 bytes ...
Every time now, no matter how often I recompile. I searched the forum and tried the two options I've seen, I've made sure none of my models are in brushes, I've made light samples smaller, everything I can think of, and it still does this, but ONLY on station15.
I compiled once with -patchmeta and it worked, but it made the patches look like shit. I don't have nearly as many patches or brushes in my map as in, say, Arachnid2 or Nexus6.
What is causing this?