Author Topic: Z_malloc crashing with Station15  (Read 2683 times)

Supertanker

  • Posts: 325
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Z_malloc crashing with Station15
« on: January 22, 2008, 02:34:50 am »
I've been working on Station15 for the past few weeks and have re-designed several areas. I recompile my map and try and run it, and with Tremulous I get this:

- Server Shutdown (Server fatal crashed: Z_Malloc: failed on allocation of 16777240 bytes  ...

Every time now, no matter how often I recompile. I searched the forum and tried the two options I've seen, I've made sure none of my models are in brushes, I've made light samples smaller, everything I can think of, and it still does this, but ONLY on station15.

I compiled once with -patchmeta and it worked, but it made the patches look like shit. I don't have nearly as many patches or brushes in my map as in, say, Arachnid2 or Nexus6.

What is causing this?

Survivor

  • Posts: 1660
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Re: Z_malloc crashing with Station15
« Reply #1 on: January 23, 2008, 11:08:45 am »
Memory iirc. GFX memory probably. Usually caused by excessivily large (amounts) of textures or something. What's your gfx-card and memory and what are the com_hunkmegs, soundmegs, zonemegs values in trem?
I’m busy. I’ll ignore you later.

Lava Croft

  • Guest
Re: Z_malloc crashing with Station15
« Reply #2 on: January 23, 2008, 11:55:11 am »
Memory iirc. GFX memory probably. Usually caused by excessivily large (amounts) of textures or something. What's your gfx-card and memory and what are the com_hunkmegs, soundmegs, zonemegs values in trem?
supertanker and I have already gone through these steps on IRC, increasing the values to does not seem to help. I do not know if supertanker tried increasing them to ridiculous amounts.