Author Topic: The Advanced Dretch thread  (Read 15255 times)

chompers

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The Advanced Dretch thread
« on: May 24, 2006, 04:55:00 am »
Advanced dretch. You know you want 'em. This thread is for sharing your ideas of what advanced dretches could do.

Personally, I have simple tastes and I'd just like to see them able to spit trapper blobs - but what would you like to see them do? OK, flying is out, but maybe a double jump, or a goon-like map spanning pounce? Maybe they should be fire resistant or explode in a cloud of acid when they die?

Don't let my mundane ideas hold you back! Spill your advanced dretch fantasies! Who knows, maybe one of them might make it into the game.

|Nex|TrEmMa

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The Advanced Dretch thread
« Reply #1 on: May 24, 2006, 07:09:58 am »
One with an even bigger hitbox, for super blocking!

SLAVE|Mietz

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The Advanced Dretch thread
« Reply #2 on: May 24, 2006, 07:57:54 am »
-HP upgrade (to 50-75)
-Bite-speed upgrade (like 2/3 per second)
-slightly higher jump
-explode on death (very low dmg)

the last 2 would be optional

PHREAK

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The Advanced Dretch thread
« Reply #3 on: May 24, 2006, 08:51:49 am »
How about a cameleon effect. If you stop moving for a sec or two you blend with the enviroment?
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Hydra

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The Advanced Dretch thread
« Reply #4 on: May 24, 2006, 10:15:44 am »
i think having the ablilty to stick to the humans and slowly drain thier health would be good, but the only way to get them off would be to have team m8s shot it off.
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SLAVE|Mietz

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The Advanced Dretch thread
« Reply #5 on: May 24, 2006, 10:21:57 am »
Quote from: "Hydra"
i think having the ablilty to stick to the humans and slowly drain thier health would be good, but the only way to get them off would be to have team m8s shot it off.


with FF on, how to?

[HUN]N.M.I.

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The Advanced Dretch thread
« Reply #6 on: May 24, 2006, 10:37:12 am »
With precise aiming, as in Republic Commando :D.

If you make Dretches better, make Human infantry better too.
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Arcozelo

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The Advanced Dretch thread
« Reply #7 on: May 24, 2006, 10:51:54 am »
I think the cameleon effect is a nice idea. Or maybe instead of that just being "invisible" on helmet radar. Invisibility to radar when stationary wouldn't probably hurt balance much, since as soon as you drop from the ceiling and start moving, you'll show up on the radar again. Total invisibility to radar might be fun, though.
 
Maybe a little speed increase would be nice too.

Giving them the ability to damage base constructs besides defences would also be nice. If not all base constructions, then maybe just defence computers, armories and medstations.

Stof

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The Advanced Dretch thread
« Reply #8 on: May 24, 2006, 11:02:18 am »
Please, let's put a rest to that radar stealth Dretch please ! Myself, I don't want to hunt for a nearly invisible wallwalking dretch.

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Edit : sorry about that, I didn't notice it was all one big image :oops:
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8 ) Teamwork is essential; it gives the enemy someone else to shoot at.
18 ) Make it too tough for the enemy to get in and you can't get out.

SLAVE|Mietz

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The Advanced Dretch thread
« Reply #9 on: May 24, 2006, 11:09:46 am »
stof, this is annoying

Ardbug

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The Advanced Dretch thread
« Reply #10 on: May 24, 2006, 11:28:36 am »
I already find the dretch to be very powerfull, it looses a little of the glitter vs S3 humans, but can still be put to very good use.
Tiny hitbox, super agile, can move in all 3 dimensions, and can kill an unprotected human in 2 bites, dretch is a right killer :)

I like the idea of the carcass housing some final death attack, like acid spray, or a swarm, poison, basilisk gas, or a shock, would be a nice way to catch a finishing blow :)
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Slajer

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The Advanced Dretch thread
« Reply #11 on: May 24, 2006, 12:16:31 pm »
Quote from: "PHREAK"
How about a cameleon effect. If you stop moving for a sec or two you blend with the enviroment?


this or only invisible to radar would be great.

Raumkraut

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The Advanced Dretch thread
« Reply #12 on: May 24, 2006, 01:07:25 pm »
I vote for double the health, and slightly faster/more damaging bites.

Being able to clamp onto a human does sound like it could be really amusing though. It could be treated like a more powerful, stacking, poison, ie. using a medi-kit will make the dretch(es) drop off, and the fleshling immune for a time. Battlesuits perhaps shouldn't be immune though...
Perhaps co-opting the wall-walking ability would be feasible? Thus it may also be possible, just using the game engine, to 'scrape' the dretch(es) off, using a nearby surface! :D

Any kind of camouflage is a no-no though IMO. At the end-game, it'll only make things more tedious - especially when some asshat is just hiding until the timer runs out. :x

Neo

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The Advanced Dretch thread
« Reply #13 on: May 24, 2006, 01:42:01 pm »
Camoflage depends on how its done, not invis or partial invisiblity but instead  maybe replace the skin with the texture of an adjacent wall, so it would kinda work but if you had your eye open you'd spot it.

Dretch do need an upgrade to be feasable later on.

Teiman

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The Advanced Dretch thread
« Reply #14 on: May 24, 2006, 02:46:37 pm »
Quote from: "Neo"
Camoflage depends on how its done, not invis or partial invisiblity but instead  maybe replace the skin with the texture of an adjacent wall, so it would kinda work but if you had your eye open you'd spot it.

Dretch do need an upgrade to be feasable later on.


A fun alternate, is to stick on a human backpack, so this human will be unable to see the drench and turrets will ignore the drench. Then, if the drench disensable from backpack, will be "visible" again for turrets.

Thinks about it... HE BOB, YOU HAVE A ALIEN HERE! -- (bob) WTFF!!!??!

Cataclaw

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The Advanced Dretch thread
« Reply #15 on: May 24, 2006, 03:41:29 pm »
Grapple ftw.

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Vector_Matt

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The Advanced Dretch thread
« Reply #16 on: May 24, 2006, 04:55:36 pm »
I could model the Advanced Dretch. I've got a great idea right here in front of me. The secondary weapon would be a weak ranged thing (probably trapper spit) and the primary attack would be a bite that you control, that way you can attack any building you choose. I'll post some pics of it when the model is ready.

kozak6

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The Advanced Dretch thread
« Reply #17 on: May 25, 2006, 03:31:33 am »
I would also like to chime in against any sort of stealth thing.  Dretch hunts at the end of the game are annoying as hell.

[HUN]N.M.I.

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The Advanced Dretch thread
« Reply #18 on: May 25, 2006, 07:10:58 am »
I agree with kozak6. Say no to predator-like Dretches! :D. But the plus health isn't such a bad idea considering the balance. Then again, they already die from a weak Luci shot :)
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benplaut

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The Advanced Dretch thread
« Reply #19 on: May 25, 2006, 10:07:22 pm »
making dretch have a bit higher health and a spit wouldn't be a bad idea, but humans would also have to be upgraded.

maybe a more powerful rifle, or the ability to hold the rifle as well as something else (instead of blaster), etc
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dafunk

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more booster like structures
« Reply #20 on: May 26, 2006, 12:05:29 am »
i think aliens seeing how the lame humans have jetpacks the uber lame flame thrower spammy chainguns upgrades radar ..how bout give aliens more booster like structures
the current Poision one / x2 damage / something to induce slight armor
keep the effected classes the same ie tyrant cant use x2 damage but maby armor ect..thats my idea. i love the game its just gotta change some how playing aliens is a Chore when it comes down to serious game play humans jump in play yay im shootin stuff wewewewe aliens u gotta think ok go this way have a seizure while wall walking jump missed jump hit but no damage jump dead repeat x10 for ever 1 kill when some one l33t is laming it up on the humies... so yeah..

more booster like structures that way we theres no need to make anew class just addapt it

it'll make things some what interesting seeing to build all 3 your base defences will suffer but offence will increase.

add a dull red glow to the x2 damage equiped aliens a shiney sheen to the armor protected ones and keep the poision same only 1 power up active at a time maby?

dafunk

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The Advanced Dretch thread
« Reply #21 on: May 26, 2006, 12:11:09 am »
oops that and i dont know iv seen some insane dretching out there but i suspect these people are running on a system that has 10X the requirements
just walking up to a strafing firing human on my system results in instant death iv seen some people just what looks like to me i may be so lagged their actualy jumping insainly but they just walk up to battle suits with deadly accuracy, jump with out leaving the ground hit them in the chest inflicting maximumdamage as if they had hit them in the head but the splat decals are coming out of the chestal area of the humie id like to know how this is done..some day

PHREAK

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The Advanced Dretch thread
« Reply #22 on: May 26, 2006, 07:16:25 am »
Dude, punctuation can do wonders when it comes to getting your post read.
Try it out, might grow to like it.
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next_ghost

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The Advanced Dretch thread
« Reply #23 on: May 26, 2006, 12:15:06 pm »
Quote from: "benplaut"
making dretch have a bit higher health and a spit wouldn't be a bad idea, but humans would also have to be upgraded.

maybe a more powerful rifle, or the ability to hold the rifle as well as something else (instead of blaster), etc


Like making shotgun standard issue (free) in stage2?
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Survivor

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The Advanced Dretch thread
« Reply #24 on: May 26, 2006, 12:24:13 pm »
Humans need to rely on teamwork to get work done, that's the philosophy. Not going at it alone. Ever seen what 3 ordinary rifles can do against a goon?

Moving advance dragoon to stage 2 however severely enhances the alien team to the point where they get the massacre advantage. And were you planning on making the ordinary dragoon stage 1 then?

The pulse rifle however i must say is overpowered in stage 2. Move that one to stage 3 for a start.
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next_ghost

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The Advanced Dretch thread
« Reply #25 on: May 26, 2006, 02:46:41 pm »
Quote from: "Survivor"
And were you planning on making the ordinary dragoon stage 1 then?


Ordinary dragoon IS stage1.
If my answer to your problem doesn't seem helpful, it means I won't help you until you show some effort to fix your problem yourself!
1.2.0 release's been delayed for 5:48:00 already because of stupid questions.

Survivor

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The Advanced Dretch thread
« Reply #26 on: May 26, 2006, 05:29:31 pm »
I'm like the least awake person on the world. Sorry about that.
I’m busy. I’ll ignore you later.

hodge

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The Advanced Dretch thread
« Reply #27 on: May 26, 2006, 06:26:06 pm »
Adv dretch? Well its a better idea then adv tyrants. Basically I think that if the dev teams would add adv drenches in the game they should have the same speed but have 1/2 more health with an extra ability and be available at s2. They still should be weak against flame throwers since begineers have to learn to avoid them with the weaker aliens.

werepants

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The Advanced Dretch thread
« Reply #28 on: May 27, 2006, 12:27:19 am »
my fav - sticking to humans.  this is the most "dretchy" in my opinion.  make it like the basilisk except opposite, if you see what i am saying.  use wallwalk or another key to toggle on and off.  make it so a human could jump to get the dretch off, and the hit will count as a leg or chest shot, so there was some leeway.  It would be awesome if multiple dretches could attack 1 person, especially a battlesuit.  what would be cooler than a swarm of dretches leeching on to a battlesuit trying to rambo the alien base?

for that matter, how about the advanced dretch can split into multiple tiny dretches?  Have like a "bundle" of 3+, and each counts for 1/3 damage and hp.  all controlled by one player.
on second thought, I have no idea what benefits this would add.  i just like swarms of flesh eating creatures.

one way or the other, i want to stick to a battlesuit when I jump at their heads.  i'm not asking for much.

if nobody likes that, then give the dretch an appendage that shoots pulses of energy... and kills things really fast...  we could call it a pulse... rifle...  just kidding.  but seriously, a pulse rifle dretch.  no, no, i'm kidding...  PULSE RIFLE!!

BabyAlien

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The Advanced Dretch thread
« Reply #29 on: May 27, 2006, 12:41:36 am »
As I came up with in another post, I would be inclined to get rid of basilisk completely and instead have more dretch incarnations.  There are just too many different types of skills required to play aliens.  I know some will dissagree with me, but usually those people are the experienced ones who have mastered all the different types.

Dretch levels:

1 - as-is
2 - double HP and add pounce ability and stickability
3 - tripple HP and add poison gas

This would also transition nicely over to dragoon, so your pouncing skills would work as a dretch v2 and 3.

Definition of stickability: not like basilisk, the human is free to move, but you stick to him wherever you landed, for a second or so.

(humans would probably need another ability to counter stickability.  Perhaps the battery pack could discharge a shock which deals some dammage and knocks off the cling-on.)
ah, that wasn't a tyrant you killed, it was just a baby tyrant.