Author Topic: motorbikes for trem?  (Read 68182 times)

maxell

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motorbikes for trem?
« on: February 02, 2008, 11:17:47 am »
i was playing halo the other day and i thought about trem i don't know if this tpoic has already been talked about but anyway...

i was thinking to insert some motorbikes for the humans so there could curry up to 2 people (a driver and a passager)( bsuits cannot mount this vehicle) and 2 little rifle like guns at the front which can shoot the aliens...

for the aliens i was thinking of a worm like a booster worm kinda thing which is an acuall aliens form it has like 1000 hp due to it size and length and also due to what it cannot atk very well ( like a granger but a bit more powerful) which can carry up to 2 aliens ( does not including tyrant and adv goon), the worm can also climb up a wall...

i do not know how complicated that would be but....
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Taiyo.uk

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Re: motorbikes for trem?
« Reply #1 on: February 02, 2008, 12:04:33 pm »
don't know if this tpoic has already been talked about but anyway...
If you use the search button you would quickly know that is has. See the previous threads for discussion and conclusions.

lizards160

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Re: motorbikes for trem?
« Reply #2 on: February 03, 2008, 01:24:01 am »
i like it but since im new here i think this would be VERY HARD

ShadowNinjaDudeMan

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Re: motorbikes for trem?
« Reply #3 on: February 03, 2008, 04:08:52 pm »
Think about it, motorbikes in the maps we have right now just wouldnt do, youd be constantly htting off walls, it would be like handling a rocket proppelled blimp, disasterous.

Unless you make larger maps, but then humans get advantage through range, and the maps get laggy.

Think of another mode of transport is my advice.
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seeeker

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Re: motorbikes for trem?
« Reply #4 on: February 05, 2008, 04:40:54 am »
my idea would be to make a huge battlesuit-robot looking thing, it would carry two humans (one driver and one gunner)
Human goes to arm, purchases such armour (2000 creds for just the vehicle) then it works like a hovel, where another human gets close to the player using the unit and presses q or something to enter as gunner)
The "Mobile Suit" (=D) would have lots of hp and would need to have slow movements and turn rates.
There could also be addons to it, like a "Energy Storage" that could also allow other players to recharge energy weapons in it
Also it would need to be impossible to switch between gunner and driver (to avoid too much power to the unit and add make the gunner death a weakpoint)

Edit:

=D
« Last Edit: February 05, 2008, 05:03:11 am by seeeker »

mooseberry

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Re: motorbikes for trem?
« Reply #5 on: February 05, 2008, 05:24:08 am »
Would work great in cities, not so well inside a building, (as pretty much all trem maps are).
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Death On Ice

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Re: motorbikes for trem?
« Reply #6 on: February 05, 2008, 05:34:43 am »
And Aliens get ultralisk, right?

seeeker

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Re: motorbikes for trem?
« Reply #7 on: February 05, 2008, 06:02:13 am »
aliens could get a blob like alien that does area damage (overmind like), also it would serve as a movable spawn/booster/creep =D

Kuszja

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Re: motorbikes for trem?
« Reply #8 on: February 05, 2008, 06:53:31 pm »
Interesting, but that could give the humans too much of an advantage. From what I can tell about the game, the only way to take down a good tyrant is for a group of humans (like 4+) to attack it at once and not let it heal because a tyrant can kill a lone human faster than you can say pwned  .:human: :human: :human: :human::tyrant:. With the MbS (Mobile Suit), this could bring the numbers down to 2 humans, or one MbS, to confront the tyrant. (MbS) =  :tyrant:. Obviously, n00bs will MbS spam and run around randomly in as many fully operable MbS as possible (presumably getting owned too), but people who team up on the tyrant will have a greater chance of winning, or at least be able to defend the Human base quite well. Since the tyrant is the strongest alien, the dragoon, marauder, and maybe the basilisk would be helpless against the MbS. Just like a group of humans with no chain guns, lucy cannon, or pulse rifle are weak against tyrants. The dretch could sneak by on the ceiling and kill the gunner, rendering the MbS useless. The only problem with that is the basic human with a rifle cannot render a tyrant useless.

mooseberry

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Re: motorbikes for trem?
« Reply #9 on: February 06, 2008, 02:32:21 am »
And if the tyrants teamed up together?
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Circle

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Re: motorbikes for trem?
« Reply #10 on: February 06, 2008, 05:25:11 am »
It would be cool, but you'd need to find a modeler, a programer.
Heh, aliens able to climb on the suit o.o or lisks being able to paralyze speeders in starwars.

mooseberry

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Re: motorbikes for trem?
« Reply #11 on: February 06, 2008, 05:28:20 am »
I think the point is that it would be near impossible to navigate one of those things inside most tremulous maps.
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seeeker

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Re: motorbikes for trem?
« Reply #12 on: February 06, 2008, 06:19:01 am »
you need to have in mind that it is sort of like a vehicle, not for vents and such. Where a tyrant fits, so does the unit. (in theory).
Quote
It would be cool, but you'd need to find a modeler, a programer.
I would like to help myself (I could probably pick up the skills =P) I would just need a guide to start.

Kuszja

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Re: motorbikes for trem?
« Reply #13 on: February 06, 2008, 03:30:24 pm »
Good point about the tyrants teaming up, I didn't realize I left that out. Four humans can hide in places that tyrants can't get to/attack and shoot at the tyrant where as aliens can't hide in a safe spot and shoot at the MbS, because the MbS can shoot and the aliens can't (with the exception of the dragoon and its 3/4 worth while shots, but it probably doesn't hide well). Maybe a mobile repeater (for both teams) would add an interesting twist to game play.

Revan

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Re: motorbikes for trem?
« Reply #14 on: February 06, 2008, 03:57:41 pm »
The counter to the MbS?

Skunk! (and Adv. Skunk)
this alien would look like a blob with a HUGE acid tube / trapper on the front it could shoot acid from a medium range (about the length of the outside area in ATCS?) and the the advanced version would have a big trapper that would work at long range, it might also be a mobile booster, and poison any humans that touch it.

What do you think?

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Shadowgandor

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Re: motorbikes for trem?
« Reply #15 on: February 06, 2008, 05:57:46 pm »
I'd rather get a dung beatle or something more insectish, but I don't like any ideas here anyway (including my own :P)

Kuszja

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Re: motorbikes for trem?
« Reply #16 on: February 07, 2008, 11:55:46 pm »
I like the alien acid shooting ability because there are not enough ranged attacks on the alien side. Maybe not as a vehicle though, because as mooseberry pointed out, it would be hard to get a vehicle moving around in most current trem maps. It might also be interesting to see what a temporary speed booster for the humans would do with the alien acid spitting ability.

Why I think vehicles won't work is based on the fact that the aliens cannot effectively attack the humans at a distance. Because of this, the maps have to be designed in such a way where the aliens can get close to the human with out being seen. This means there would be a lot of view blocking geometry like crates, turns in hallways, pillars, debris, etc. that allow aliens to get close to a human with out being picked off. Such geometry is not conducive for good vehicle movement.

maxell

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Re: motorbikes for trem?
« Reply #17 on: February 08, 2008, 04:11:38 am »
what about a high tech b suit? it would be a bit nigger then a normal b suit and come with a double weapon slots ( you can get two lgun or 2 prifle or 2 chainguns so on) but the adv b suit would cost 1000 and woulb be a bit slower to move /turn to make it a disadvatage?
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Kuszja

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Re: motorbikes for trem?
« Reply #18 on: February 08, 2008, 04:23:51 am »
Maybe with its own weapon instead of double weapon slots. Just picture double luci spamming. It could work as long as the human shooting at the (presumably) tyrant isn't able to kill the tyrant faster than the tyrant can kill the human in a perfectly balanced confrontation.

Lava Croft

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Re: motorbikes for trem?
« Reply #19 on: February 08, 2008, 07:00:07 am »
Look here for a list of things that will most likely not make it into Tremulous.

seeeker

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Re: motorbikes for trem?
« Reply #20 on: February 08, 2008, 07:48:50 am »
WAHH so much stuff that would make trem so much better! =O_
Is that like a predecessor of trem? o_O

Lava Croft

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Re: motorbikes for trem?
« Reply #21 on: February 08, 2008, 08:02:44 am »
WAHH so much stuff that would make trem so much better! =O_
No.
Is that like a predecessor of trem? o_O
Yes.

maxell

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Re: motorbikes for trem?
« Reply #22 on: February 08, 2008, 11:32:39 am »
i mean that al weapons apart of lucifier pain saw and mass driver ar able to be double  it also has 2x for chainguns


talking about that i reckon a chaingun with a bit more ammo would help alot the humans
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Revan

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Re: motorbikes for trem?
« Reply #23 on: February 08, 2008, 01:44:03 pm »
My wants for an adv. bsuit:
radar
battery
ammo pack
all I can think of right now  :(
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maxell

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Re: motorbikes for trem?
« Reply #24 on: February 13, 2008, 10:03:01 am »
lol for the motor bikes we have thought it is a bit hard to do and control so an adv bsuit would be:

-bigger (maybe 1.5 TIMES to 2 times bigger)
-have a radar (which can see longer then a helmet)
-have an ammo pack which doubles an weapon you are carring in apart of lucifier (to avoid even more spamm)
-have a two slots weapon for small guns like (pain saw, shotgunand  rifle)
-have a battery which other peaple can use to refill the weapon (works only once, to avoid being to good)
-but it has the speed of a crouching human to make it a bit ga,
-it can pivot (for the aim) but it cannot on itself ( eg like doing a 360 on the ground without moving, to do it you will have to walk slowly and turn


but i am thinking it might be unfair for the aliens so.. i was thinking of making these aliens have more health:

dretch +25
all basiliks + 50
all marauder + 75
all goons +100
tyrants +150 (becuase the slower then the other so more hp)

i think it would make it pretty fair on various terrains of course some terrains would favorise the adv bsuit (like  long,straight corridors) but would favourise the aliens (on bends and corners)


so what do you think eh?
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Taiyo.uk

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Re: motorbikes for trem?
« Reply #25 on: February 29, 2008, 01:39:52 am »
Bollocks to motorbikes, Tremulous needs these:

TinMan

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Re: motorbikes for trem?
« Reply #26 on: February 29, 2008, 03:13:05 am »
Vehicles ruin games, just look at the UT series.
Code: [Select]
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Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
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http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

X-20

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Re: motorbikes for trem?
« Reply #27 on: February 29, 2008, 03:35:57 am »
Bollocks to motorbikes, Tremulous needs these:
(uber image)
Are those real? xD
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Taiyo.uk

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Re: motorbikes for trem?
« Reply #28 on: February 29, 2008, 03:40:01 am »

mooseberry

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Re: motorbikes for trem?
« Reply #29 on: February 29, 2008, 05:33:05 am »
NAH... What we really need are some of these:

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