1. I know hardly anything of Blender.
2. I know how to(limitedly) use the Decimate modifier.
Problem: Tremulous does not have LOD models. This causes a significant performance impact, at least on older systems. So, I am trying to create LOD models for the current 1.1.0 models in Tremulous. I have successfully imported md3 models into Blender, and have been able to use Decimate on them, however, I cannot apply the modifier because of "Shape Keys". I don't know what these are(something about animation?), and apparently you can't use Decimate on objects with shape keys. How can I get around this problem?
If anyone ever thought about doing this as well, you can make LOD models for Q3 engine games by exporting the model as the same filename as the main full-poly model, but with a _# at the end of the filename, before the extension. Example: reactor.md3, reactor_1.md3, reactor_2.md3.