Author Topic: special binds  (Read 9820 times)

starshiptrooper

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special binds
« on: March 03, 2008, 09:17:05 pm »
some plz help can someone plz tell me the binds for my needs? plz? also, dont tell me to search up what i want, i have, and its no there.

id like a bind that makes <5> switch me to, and back from third person.
id like a bind that makes <2> switch the thirdpersonangle to 360.
id like a bind that makes <6> switch the thirdpersonangle to 90.
id like a bind that makes <4> switch the thirdpersonangle to 270.
id like a bind that makes <3> toggle my HUD on and off.
id like a bind that makes <9> toggle my crosshair on and off.
id like a bind that makes <7> holster and unholster my weapon.
id like a bind that makes <1> that returns each or THESE binds back to normal.

plz and thnk u.
ello

player1

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Re: special binds
« Reply #1 on: March 03, 2008, 09:21:24 pm »
It took thirty seconds to find this:

cg_thirdperson 1
cg_thirdpersonangle 180

Just how hard did you search?

Atom Eve

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Re: special binds
« Reply #2 on: March 03, 2008, 09:22:35 pm »
}MG{Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

player1

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Re: special folks
« Reply #3 on: March 03, 2008, 09:25:45 pm »
I just can't applaud you quickly enough.

starshiptrooper

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Re: special binds
« Reply #4 on: March 03, 2008, 09:40:38 pm »
It took thirty seconds to find this:

cg_thirdperson 1
cg_thirdpersonangle 180

Just how hard did you search?

i know how to do it, but i want to know a BIND so i can do this WITHOUT having to open the console, instead by pressing a button on my keyboard. do you even know what binds are?
ello

starshiptrooper

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Re: special binds
« Reply #5 on: March 03, 2008, 09:47:13 pm »
http://www.mercenariesguild.net/component/option,com_openwiki/Itemid,12/id,binds/lang,en/

WE HELP THOSE WHOM HELP THEMSELVES

thanks, but i already read this and i didnt find what i want. i want to know the exact code, ex: i dont know the code for the HUD, or the crosshair.
its hard to explain, id just like it for someone to tell me the exact code, it'll be much easier that way. no links.
ello

Atom Eve

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Re: special binds
« Reply #6 on: March 03, 2008, 09:49:30 pm »
Combine my post with player1's post, add a dash of search more, simmer on low until a golden brown.

Serves four.
}MG{Mercenaries Guild
Quote
<Atom_Eve> Haha. From the FAQ on the forums:
<Atom_Eve> "While Tremulous releases can take months to prepare, TJW can update his mod as soon as new changes are ready."
* Atom_Eve giggles relentlessly at "months".

player1

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Re: special ppl want everything done for them
« Reply #7 on: March 03, 2008, 10:19:31 pm »
It took thirty seconds to find this:

cg_thirdperson 1
cg_thirdpersonangle 180

Just how hard did you search?

i know how to do it, but i want to know a BIND so i can do this WITHOUT having to open the console, instead by pressing a button on my keyboard. do you even know what binds are?

Right. Combine those commands with your massive knowledge of BINDS, and go right ahead & DIY. Do you even know what a link is? You might have to apply a dash of vstr, to do exactly what you want (toggle either "off" if on, or "on" if off). At the end of that page it shows the syntax to bind a num key to a command, how to do vstr, etc. (OK you may need to know enough to try adding a slash, but c'mon, give it a shot, you'll learn something). Why would you want to rotate the player model 360 degrees? I think maybe you mean 180 degrees. Maybe that's why it doesn't seem to be working. ::)

Rocinante

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Re: special binds
« Reply #8 on: March 04, 2008, 12:48:15 am »
http://www.mercenariesguild.net/component/option,com_openwiki/Itemid,12/id,binds/lang,en/
WE HELP THOSE WHOM HELP THEMSELVES
thanks, but i already read this and i didnt find what i want. i want to know the exact code, ex: i dont know the code for the HUD, or the crosshair.
its hard to explain, id just like it for someone to tell me the exact code, it'll be much easier that way. no links.

How rude.  "I don't want to do any work, you do it for me"

http://tinyurl.com/yoo56b

If you'd asked nicer, some might have been inclined to help; but your approach boils down to "I'm too lazy to do work, so I'll just whine about the fact that nobody's doing my work for me".  Say, have you ever come into #tremulous asking about derivatives?
}MG{Mercenaries Guild
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player1

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Re: especially binding
« Reply #9 on: March 04, 2008, 12:55:53 am »
That just brings up this page.

Rocinante

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Re: Tongue-tied and twisted, just an Earthbound misfit, I
« Reply #10 on: March 04, 2008, 12:58:29 am »
Heh.. I used to have one of those bookmarked that actually was the Easternmost terminal in the US (geographically).  Page got shut down a decade or so ago though...
}MG{Mercenaries Guild
"On my ship, the Rocinante, wheeling through the galaxies, headed for the heart of Cygnus, headlong into mystery." -- Rush, "Cygnus X-1"

techhead

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Re: special binds
« Reply #11 on: March 04, 2008, 01:06:20 am »
Do you want it on your keypad?
1. Move your normal binds into a "normal.cfg"
2. Add "/bind kp_end exec devmap.cfg"
3. Make a the following file called "devmap.cfg" and
Code: [Select]
/bind kp_end exec normal.cfg
/bind kp_downarrow cg_thirdpersonangle 0
/bind kp_pgdn toggle cg_draw2d
/bind kp_leftarrow cg_thirdpersonangle 270
/bind kp_5 toggle cg_thirdperson
/bind kp_rightarrow cg_thirdpersonangle 90
/bind kp_home vstr weapon
/bind kp_pgup toggle cg_drawcrosshair
set weapon "itemact weapon; bind 7 vstr blaster"
set blaster "itemact blaster; bind 7 vstr weapon"
This should work out fine for you.

Moderators, please move this to troubleshooting.
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player1

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Re: Unheeded warnings, I thought I thought of everything
« Reply #12 on: March 04, 2008, 01:06:47 am »
Yeah, I figured the combination of that joke's oldness and the OP's apparent newness...

On topic: I'd be looking in the direction of cg_draw-type commands...

techhead, I just can't applaud you quickly enough.

Circle

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Re: special binds
« Reply #13 on: March 04, 2008, 02:21:18 am »
Yeah I won't repeat what others said ... sooooo the terrible news:

This will only work in unpure << err cheat>> servers.
« Last Edit: March 04, 2008, 02:23:00 am by Circle »

starshiptrooper

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Re: special binds
« Reply #14 on: March 05, 2008, 12:25:17 am »
Yeah I won't repeat what others said ... sooooo the terrible news:

This will only work in unpure << err cheat>> servers.

yeah, i know, im using these in devmap, so i can make these videos im planning with tremulous. i need these to get the hud out of the way for camera shots, and to change the angle of the thirdperson.
ello

starshiptrooper

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Re: special binds
« Reply #15 on: March 05, 2008, 12:27:52 am »
Do you want it on your keypad?
1. Move your normal binds into a "normal.cfg"
2. Add "/bind kp_end exec devmap.cfg"
3. Make a the following file called "devmap.cfg" and
Code: [Select]
/bind kp_end exec normal.cfg
/bind kp_downarrow cg_thirdpersonangle 0
/bind kp_pgdn toggle cg_draw2d
/bind kp_leftarrow cg_thirdpersonangle 270
/bind kp_5 toggle cg_thirdperson
/bind kp_rightarrow cg_thirdpersonangle 90
/bind kp_home vstr weapon
/bind kp_pgup toggle cg_drawcrosshair
set weapon "itemact weapon; bind 7 vstr blaster"
set blaster "itemact blaster; bind 7 vstr weapon"
This should work out fine for you.

Moderators, please move this to troubleshooting.

cant thank you enough, exactly what i wanted, oh... sorry, i didnt think about putting this in troubleshooting.  ;)
ello

daenyth

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Re: special binds
« Reply #16 on: March 06, 2008, 11:38:27 am »
Somehow, given your noobiness level, I think any videos you make will just suck ass anyway. Why not learn how to think for yourself first?
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starshiptrooper

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Re: special binds
« Reply #17 on: March 06, 2008, 08:40:06 pm »
Somehow, given your noobiness level, I think any videos you make will just suck ass anyway. Why not learn how to think for yourself first?

what do you think a noob would do? make a video about a game he knows nothing about, or randomly call something that hasnt even competely started yet a peice of crap? Why not learn to judge something AFTER it's done?
Anyway, i've so far only drawn the concept board for the first episode, and it already looks better then youll ever be.
ello

Survivor

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Re: special binds
« Reply #18 on: March 06, 2008, 08:48:35 pm »
answer's there. bunch of todlers. lock time
I’m busy. I’ll ignore you later.