oh lolz
(edit) but thats not the problem i tried again not hitting ctrl-c and it got the same error
(edit number 2)here is the code now i keep my code in my c drive under editable so i can have a spare copy of the code and there under code is the rest
$ make
make[1]: Entering directory `/c/Editable/code'
Building Tremulous in build/release-mingw32-x86:
  PLATFORM: mingw32
  ARCH: x86
  COMPILE_PLATFORM: mingw32
  COMPILE_ARCH: x86
  CC: gcc
  CFLAGS:
    -MMD
    -Wall
    -fno-strict-aliasing
    -Wimplicit
    -Wstrict-prototypes
    -DUSE_ICON
    -Isrc/SDL12/include
    -DUSE_OPENAL=1
    -DUSE_OPENAL_DLOPEN
    -DUSE_CURL
    -DCURL_STATICLIB
    -m32
    -DUSE_LOCAL_HEADERS
    -DNDEBUG
    -O3
    -march=i586
    -fno-omit-frame-pointer
    -ffast-math
    -falign-loops=2
    -funroll-loops
    -falign-jumps=2
    -falign-functions=2
    -fstrength-reduce
  LDFLAGS:
    -lwsock32
    -lwinmm
    -m32
  Output:
    build/release-mingw32-x86/tremded.x86.exe
    build/release-mingw32-x86/tremulous.x86.exe
    build/release-mingw32-x86/base/vm/cgame.qvm
    build/release-mingw32-x86/base/vm/game.qvm
    build/release-mingw32-x86/base/vm/ui.qvm
make[2]: Entering directory `/c/Editable/code'
DED_CC src/server/sv_client.c
DED_CC src/server/sv_ccmds.c
DED_CC src/server/sv_game.c
DED_CC src/server/sv_init.c
DED_CC src/server/sv_main.c
DED_CC src/server/sv_net_chan.c
DED_CC src/server/sv_snapshot.c
DED_CC src/server/sv_world.c
DED_CC src/qcommon/cm_load.c
DED_CC src/qcommon/cm_patch.c
DED_CC src/qcommon/cm_polylib.c
DED_CC src/qcommon/cm_test.c
DED_CC src/qcommon/cm_trace.c
DED_CC src/qcommon/cmd.c
DED_CC src/qcommon/common.c
DED_CC src/qcommon/cvar.c
DED_CC src/qcommon/files.c
DED_CC src/qcommon/md4.c
DED_CC src/qcommon/msg.c
DED_CC src/qcommon/net_chan.c
DED_CC src/qcommon/net_ip.c
DED_CC src/qcommon/huffman.c
DED_CC src/qcommon/parse.c
DED_CC src/qcommon/q_math.c
DED_CC src/qcommon/q_shared.c
DED_CC src/qcommon/unzip.c
DED_CC src/qcommon/vm.c
DED_CC src/qcommon/vm_interpreted.c
DED_CC src/null/null_client.c
DED_CC src/null/null_input.c
DED_CC src/null/null_snddma.c
DED_CC src/sys/con_log.c
DED_CC src/sys/sys_main.c
AS src/asm/ftola.s
AS src/asm/snapvectora.s
AS src/asm/matha.s
DED_CC src/qcommon/vm_x86.c
WINDRES src/sys/win_resource.rc
DED_CC src/sys/sys_win32.c
DED_CC src/sys/con_win32.c
LD build/release-mingw32-x86/tremded.x86.exe
CC src/client/cl_cgame.c
CC src/client/cl_cin.c
CC src/client/cl_console.c
CC src/client/cl_input.c
CC src/client/cl_keys.c
CC src/client/cl_main.c
CC src/client/cl_net_chan.c
CC src/client/cl_parse.c
CC src/client/cl_scrn.c
CC src/client/cl_ui.c
CC src/client/cl_avi.c
CC src/qcommon/cm_load.c
CC src/qcommon/cm_patch.c
CC src/qcommon/cm_polylib.c
CC src/qcommon/cm_test.c
CC src/qcommon/cm_trace.c
CC src/qcommon/cmd.c
CC src/qcommon/common.c
CC src/qcommon/cvar.c
CC src/qcommon/files.c
CC src/qcommon/md4.c
CC src/qcommon/md5.c
CC src/qcommon/msg.c
CC src/qcommon/net_chan.c
CC src/qcommon/net_ip.c
CC src/qcommon/huffman.c
CC src/qcommon/parse.c
CC src/client/snd_adpcm.c
CC src/client/snd_dma.c
CC src/client/snd_mem.c
CC src/client/snd_mix.c
CC src/client/snd_wavelet.c
CC src/client/snd_main.c
CC src/client/snd_codec.c
CC src/client/snd_codec_wav.c
CC src/client/snd_codec_ogg.c
CC src/client/qal.c
CC src/client/snd_openal.c
src/client/snd_openal.c: In function `S_AL_SrcLoop':
src/client/snd_openal.c:532: warning: `distance' might be used uninitialized in this function
src/client/snd_openal.c: In function `S_AL_SrcUpdate':
src/client/snd_openal.c:532: warning: `distance' might be used uninitialized in this function
CC src/client/cl_curl.c
CC src/server/sv_ccmds.c
CC src/server/sv_client.c
CC src/server/sv_game.c
CC src/server/sv_init.c
CC src/server/sv_main.c
CC src/server/sv_net_chan.c
CC src/server/sv_snapshot.c
CC src/server/sv_world.c
CC src/qcommon/q_math.c
CC src/qcommon/q_shared.c
CC src/qcommon/unzip.c
CC src/qcommon/puff.c
CC src/qcommon/vm.c
CC src/qcommon/vm_interpreted.c
CC src/jpeg-6/jcapimin.c
CC src/jpeg-6/jcapistd.c
CC src/jpeg-6/jchuff.c
CC src/jpeg-6/jcinit.c
CC src/jpeg-6/jccoefct.c
CC src/jpeg-6/jccolor.c
CC src/jpeg-6/jfdctflt.c
CC src/jpeg-6/jcdctmgr.c
CC src/jpeg-6/jcphuff.c
CC src/jpeg-6/jcmainct.c
CC src/jpeg-6/jcmarker.c
CC src/jpeg-6/jcmaster.c
CC src/jpeg-6/jcomapi.c
CC src/jpeg-6/jcparam.c
CC src/jpeg-6/jcprepct.c
CC src/jpeg-6/jcsample.c
CC src/jpeg-6/jdapimin.c
CC src/jpeg-6/jdapistd.c
CC src/jpeg-6/jdatasrc.c
CC src/jpeg-6/jdcoefct.c
CC src/jpeg-6/jdcolor.c
CC src/jpeg-6/jddctmgr.c
CC src/jpeg-6/jdhuff.c
CC src/jpeg-6/jdinput.c
CC src/jpeg-6/jdmainct.c
CC src/jpeg-6/jdmarker.c
CC src/jpeg-6/jdmaster.c
CC src/jpeg-6/jdpostct.c
CC src/jpeg-6/jdsample.c
CC src/jpeg-6/jdtrans.c
CC src/jpeg-6/jerror.c
CC src/jpeg-6/jidctflt.c
CC src/jpeg-6/jmemmgr.c
CC src/jpeg-6/jmemnobs.c
CC src/jpeg-6/jutils.c
CC src/renderer/tr_animation.c
CC src/renderer/tr_backend.c
CC src/renderer/tr_bsp.c
CC src/renderer/tr_cmds.c
CC src/renderer/tr_curve.c
CC src/renderer/tr_flares.c
CC src/renderer/tr_font.c
CC src/renderer/tr_image.c
CC src/renderer/tr_image_png.c
CC src/renderer/tr_image_jpg.c
CC src/renderer/tr_image_bmp.c
CC src/renderer/tr_image_tga.c
CC src/renderer/tr_image_pcx.c
CC src/renderer/tr_init.c
CC src/renderer/tr_light.c
CC src/renderer/tr_main.c
CC src/renderer/tr_marks.c
CC src/renderer/tr_mesh.c
CC src/renderer/tr_model.c
CC src/renderer/tr_noise.c
CC src/renderer/tr_scene.c
CC src/renderer/tr_shade.c
CC src/renderer/tr_shade_calc.c
CC src/renderer/tr_shader.c
CC src/renderer/tr_shadows.c
CC src/renderer/tr_sky.c
CC src/renderer/tr_surface.c
CC src/renderer/tr_world.c
CC src/sdl/sdl_gamma.c
CC src/sdl/sdl_input.c
CC src/sdl/sdl_snd.c
CC src/sys/con_passive.c
CC src/sys/con_log.c
CC src/sys/sys_main.c
AS src/asm/snd_mixa.s
AS src/asm/matha.s
AS src/asm/ftola.s
AS src/asm/snapvectora.s
CC src/qcommon/vm_x86.c
WINDRES src/sys/win_resource.rc
CC src/sys/sys_win32.c
CC src/sdl/sdl_glimp.c
LD build/release-mingw32-x86/tremulous.x86.exe
TOOLS_CC src/tools/lcc/etc/lcc.c
TOOLS_CC src/tools/lcc/etc/bytecode.c
TOOLS_CC src/tools/lcc/src/alloc.c
TOOLS_CC src/tools/lcc/src/bind.c
TOOLS_CC src/tools/lcc/src/bytecode.c
TOOLS_CC src/tools/lcc/src/dag.c
TOOLS_CC src/tools/lcc/lburg/lburg.c
TOOLS_CC src/tools/lcc/lburg/gram.c
LD build/release-mingw32-x86/tools/lburg/lburg.exe
LBURG src/tools/lcc/src/dagcheck.md
TOOLS_CC_DAGCHECK build/release-mingw32-x86/tools/rcc/dagcheck.c
TOOLS_CC src/tools/lcc/src/decl.c
TOOLS_CC src/tools/lcc/src/enode.c
TOOLS_CC src/tools/lcc/src/error.c
TOOLS_CC src/tools/lcc/src/event.c
TOOLS_CC src/tools/lcc/src/expr.c
TOOLS_CC src/tools/lcc/src/gen.c
TOOLS_CC src/tools/lcc/src/init.c
TOOLS_CC src/tools/lcc/src/inits.c
TOOLS_CC src/tools/lcc/src/input.c
TOOLS_CC src/tools/lcc/src/lex.c
TOOLS_CC src/tools/lcc/src/list.c
TOOLS_CC src/tools/lcc/src/main.c
TOOLS_CC src/tools/lcc/src/null.c
TOOLS_CC src/tools/lcc/src/output.c
TOOLS_CC src/tools/lcc/src/prof.c
TOOLS_CC src/tools/lcc/src/profio.c
TOOLS_CC src/tools/lcc/src/simp.c
TOOLS_CC src/tools/lcc/src/stmt.c
TOOLS_CC src/tools/lcc/src/string.c
TOOLS_CC src/tools/lcc/src/sym.c
TOOLS_CC src/tools/lcc/src/symbolic.c
TOOLS_CC src/tools/lcc/src/trace.c
TOOLS_CC src/tools/lcc/src/tree.c
TOOLS_CC src/tools/lcc/src/types.c
LD build/release-mingw32-x86/tools/q3rcc.exe
TOOLS_CC src/tools/lcc/cpp/cpp.c
TOOLS_CC src/tools/lcc/cpp/lex.c
TOOLS_CC src/tools/lcc/cpp/nlist.c
TOOLS_CC src/tools/lcc/cpp/tokens.c
TOOLS_CC src/tools/lcc/cpp/macro.c
TOOLS_CC src/tools/lcc/cpp/eval.c
TOOLS_CC src/tools/lcc/cpp/include.c
TOOLS_CC src/tools/lcc/cpp/hideset.c
TOOLS_CC src/tools/lcc/cpp/getopt.c
TOOLS_CC src/tools/lcc/cpp/unix.c
LD build/release-mingw32-x86/tools/q3cpp.exe
LD build/release-mingw32-x86/tools/q3lcc.exe
CGAME_Q3LCC src/cgame/cg_main.c
CGAME_Q3LCC src/game/bg_misc.c
src/game/bg_misc.c:3158: syntax error; found `0' expecting `}'
src/game/bg_misc.c:3158: skipping `0' `,' `0' `,' `1.0f' `,' `qtrue' `,' ... up to `}'
make[2]: *** [build/release-mingw32-x86/base/cgame/bg_misc.asm] Error 1
make[2]: Leaving directory `/c/Editable/code'
make[1]: *** [targets] Error 2
make[1]: Leaving directory `/c/Editable/code'
make: *** [release] Error 2
btw that lines
    0,                    //int       repeatRate3;
it is in
weaponAttributes_t bg_weapons[ ] =
{
  {
    WP_BLASTER,           //int       weaponNum;
    0,                    //int       price;
    ( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int  stages
    0,                    //int       slots;
    "blaster",            //char      *weaponName;
    "Blaster",            //char      *weaponHumanName;
    "",
    0,                    //int       maxAmmo;
    0,                    //int       maxClips;
    qtrue,                //int       infiniteAmmo;
    qfalse,               //int       usesEnergy;
    BLASTER_REPEAT,       //int       repeatRate1;
    BGRENADE_REPEAT     //int       repeatRate2;  //define alt shot repeat rate
    0,                    //int       repeatRate3;
    0,                    //int       reloadTime;
    BLASTER_K_SCALE,      //float     knockbackScale;
    qtrue,               //qboolean  hasAltMode;    // qtrue if to 2nd shot activated
    qfalse,               //qboolean  hasThirdMode;
    qtrue,               //qboolean  canZoom;
    90.0f,                //float     zoomFov;
    qfalse,               //qboolean  purchasable;
    qtrue,                //qboolean  longRanged;
    0,                    //int       buildDelay;
    WUT_HUMANS            //WUTeam_t  team;
  },
will deleting the line work?