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Mission One (beta 7)

Started by rotacak, March 27, 2008, 08:40:56 PM

ironclaw

Thanks, rotacak. I don't think granger jump is changed in 1.2, but speed is increased by 12.5%. This means that the blue tunnels no longer deal 48 dmg when a granger goes through them (they only deal 32 dmg now). But then, even in 1.1, it was possible to get only 32 dmg by strafe-jumping through the tunnels.

I wonder what sort of time would be possible for a dretch and granger team... The dretch can probably help the granger wallwalk over difficult areas, and also press buttons before the granger gets to them.

rotacak

Hmm, faster granger speed causing that some parts of map are more easy (rotating tube/platforms. green chute, jumping to final base). That blue tunnels are there mainly due to dretchs - they should be killed, because othervise they can ruin game. But even in 1.1 is possible for dretch survive that tunnel like you said - by strafe jumping. And that was in that old video.

Speedrun with dretch+granger can be intreresing.

ironclaw

I've done a human speedrun in 4 parts.

There were a lot more tricks in this than the alien speedrun, which is why I wasn't able to do it in one go. I might try to do that in the future.

Part 1: http://www.youtube.com/watch?v=7fTgfA9fpF4
Part 2: http://www.youtube.com/watch?v=8xvJEs5niLo
Part 3: http://www.youtube.com/watch?v=xNTPuTpQ-CI
Part 4: http://www.youtube.com/watch?v=kTeUQkP4mcU

UniqPhoeniX

#123
1st part: you can save a second or 2 by falling past the platform in front of door (building node while falling) and after dieing from fall, having your corpse hit the button :P
2. Impressive!
3. Nice! I'm not sure, but if you build RC in 2nd part just after the bobbing circle platforms, and node at top door, you shouldn't lose any time, but maybe will gain a bit by not waiting for reactor and node to build at end of 3rd, instead respawning at the end of part 2 and running through it again. Also the door will start opening sooner, which will save time between 3. and 4.
4. *starts watching, sees you building RC* I haven't done this in a while, but IIRC you can get through water without needing a node... *sees you jump thru force field* ... oh :-X
BTW, what was your com_maxfps?

ironclaw

Thanks for the reply, UniqPhoeniX. Those are some nice tips you have there!

3. Yeah, I didn't think of that. I think your suggestion of building RC and node before the end would definitely be faster.

4. I really like the trick with the RC. The timing of the jump has to be quite accurate though.

My com_maxfps was 76 (for trick jumping).

It would interesting to see a 2-human team doing a speedrun. I think there would be no need to build a node anywhere in that case (one player would need to sacrifice himself in area 3).

UniqPhoeniX

Considering it takes 19-20 sec for the door to open enough for you to start going through, and it took you less to area 3 door (NICE) 2nd player won't really save time.

Minimum

#126
I'm sorry, but I really dislike this map. It was fun the first 3-4 times, but when it gets votespammed over and over again on servers, its just stupid, boring and repetitive. This was almost as played as atcs on a server I frequent, and it was often ruined by noobs (Dretches pressing buttons, ect), and the endgame (Where both sides reach the finish) is terrible. The textures are also kinda ugly. I appreciate the effort you've put into it, but I'm kinda sick of it...

To be constructive, my suggestions are:

-(If possibly with the trem engine) make three different routes to the endgame for both sides. Make a random one open at the start of each game, and the other two closed. Add a bit of variety.
-Change the endgame. Remove the campfest blue and red rooms. Make it a little more expansive. Remove the silly spinny things.
-Make awesome textures. Pl0x.
-Make the walls un-wall-walkable. Retarded dretches press button, hurr durr.

rotacak

Quote from: Minimum on January 08, 2010, 10:14:14 AM
To be constructive, my suggestions are:

-(If possibly with the trem engine) make three different routes to the endgame for both sides. Make a random one open at the start of each game, and the other two closed. Add a bit of variety.
-Change the endgame. Remove the campfest blue and red rooms. Make it a little more expansive. Remove the silly spinny things.
-Make awesome textures. Pl0x.
-Make the walls un-wall-walkable. Retarded dretches press button, hurr durr.

Three routes: maybe.
Removing blue/red rooms: no, it need only "un-camp" feature.
New textures: in final version. But I think - new textures does not make better design...
Un-wall-walkable walls: yes.

A Spork

those rooms ARE the reason for camp.
I'd say, personally, that whole last area needs to be redone...Its not the best for fighting.

Fun to get there tho.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
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Winnie the Pooh

@IronClaw: I never knew you could jump through the forcefield.. =/
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

ACKMAN

Today we have done alien side as human and human side as alien. It was pretty much fun than the original layout though.

The only problem is that in the final tunel (full of water) grangers couldn't get to the other side, too low hp.


Any ideas about how to get to the final place alive?

ironclaw

Quote from: Winnie the Pooh on January 08, 2010, 10:39:43 PM
@IronClaw: I never knew you could jump through the forcefield.. =/
Yeah, the forcefield can only damage one object at a time, so as long as something else is being damaged (the RC in my case), you can jump through the forcefield. Also, buildings are not damaged while they are being built.

SPK

Will you surprise us with a beta 8?

If this have been already answered i didnt read : /


SPK

Roger.
BTW, tell u that the map is awesome. I have a lot of fun while playing it so, thanks :D


bandit


Meisseli

#137
Quote from: ironclaw on December 23, 2009, 09:29:54 AM
Here's a single-player alien speedrun of beta 7 on Tremulous 1.2 beta:
http://www.youtube.com/watch?v=SOyjA_djFOg

Time: 5:28

Quote from: Torment on September 19, 2008, 05:43:02 PM
Jumaleissön!

We improved it to 1:56 with a few more tricks and some smooth playing.

Hope atleast somebody enjoys.

http://www.mediafire.com/download.php?htajmeywgdw

Wow, that is a very impressive time. Unfortunately, the download is gone... Was it done mainly with a granger and dretch team?
http://drop.io/jumaleisson
the map was b6 and Tremulous 1.1 back then and the time was indeed 1:56

Also, evolve to a dretch after you have the final door opened. Saves you a ton of time.

Meisseli

#138
UPDATE: Just did this, a speedrun of humans with GPP 1.2. I had the route planned in 1.1 but 1.2 added new option: slope-jumping that made one of the jumps easy.

Final time: 3:04

Used ironclaw's jump the triangles and reactor strategies.

Possible improvements and mistakes: The final RC placement was too slow, I forgot to mark decon. Also couldn't jump to the ladder for some reason. Find a way to get to the platform at 0:55 quicker. I don't know of any way. Also, have managed just once to get through the obstacle at 1:00 without waiting. 1:32, could get to the platform perhaps earlier with a perfect run. Also, 1:54 you could press the button earlier, but it's really hard to do since a single mistake in the rolling barrels will make the fall damage kill you.

Windpoison



A Spork

Cool.
I dont suppose I could get a different link? (mediafire is blocked D:)
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
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A Spork

thanks man.
* A Spork now dives into what makes mission 1 tick
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk: