Author Topic: Unblalanced weapons ideas.  (Read 77361 times)

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #60 on: April 15, 2008, 04:36:52 pm »

Quote
BFG-9000 for trem, 'Nuff said.


Huh in a tremx variant i played someone kinda beat you to it.

they called it the Xeal it cost 800 and it about 1/3 more powrful than the luci. They also made the shots green.
I know the Xael, but if you actually played doom 2 you would realise its nothing like the xael.. cept the the green shots,

- Does it nuke evrething in a good 50 foot radius?
- Does it make that 1337 sound when it fires/hits?
- Is it named the BFG-9000? (lol)
---------------------------------------------------------------------------------------------------------------------------------
Ontopic:

A giant gerbal ball for grangers that can run thru anything.


To answer your questions.

Yes (wiped out an entire room once)
Yes (I think it sound 1337 anyways)
No (well DUH!!!)

Quote
Big Friendly Giant?
Big F*cking Gun?

The second one.

Dretches with rocket packs. Launch yourself at incredible speed in a straight line. No stopping till you hit something. humands will not stop you. They just die and you keep going.
« Last Edit: April 15, 2008, 04:38:50 pm by Thisguy »

CreatureofHell

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Re: Unblalanced weapons ideas.
« Reply #61 on: April 15, 2008, 07:54:18 pm »
Humans get an eating robot. It expands to fills any room it is in and just keeps moving foward eating anything in its path.
{NoS}StalKer
Quote
<Timbo> posting on the trem forums rarely results in anything good

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #62 on: April 15, 2008, 10:00:30 pm »
Hydrogen Singularity Compactor Unit - Essentially a very large bomb, the humans can build this as a structure wherever they like and it will remain active as long as it is powered. If destroyed or activated, it will shrink inwards on itself and eventually explode. However, if it's power source is removed (be it a reactor or repeater) it will cease to be dangerous, and can be safely destroyed.

mooseberry

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Re: Unblalanced weapons ideas.
« Reply #63 on: April 16, 2008, 01:51:01 am »
lemonade. It does splash damage plus slowly poisons aliens. recharge at a juicer.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

whitebear

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Re: Unblalanced weapons ideas.
« Reply #64 on: April 16, 2008, 11:55:12 am »
Lucifier beam shot by granger if it successfully got hit by lucifier ball into face. Second hit by lucifier into face just makes beam more powerful. Can take 5 max powered shots before it explodes as in nuke blast for over charging.

"Strange Love" one time rocket launcher that's rocket can will be riden by the person who it hit's first. Second hit and walls detonates it on contact. rider can of course jump off.

Name: Bunny suit
Cost: 3200 creds (2000 + sold battlesuit, luci and nade)
Description: 90% armor, all speeds x2, super jump and no damage from falling.
Looks: Some what like that pink overflow's bunny avatar back then.

Name: Snow Bunny suit
Cost: 5200
Description: 90% armor, all speeds x2, super jump and no damage from falling. Has aura effect that does 5 damage per sec and slows down like creep.
looks: White bunny suit

Name: Lightning Bunny suit
Cost: 5800
Description: 90% armor, all speeds x2, super jump and no damage from falling. Has tesla implanted.
looks
looks: yellow and zig-zag ears.

Name: Reaper Cape
Cost: 7800
Team limit: 1
Description: 99% armor, no damage from falling. Can't be healed on medpad or by medkit. Can't be sold.

Name: Reaper Scythe
Cost: 2000
Team limit: 1
Description: 10000 damage on players. Can't harm buildings. Requires Reaper Cape. Drains 10% of victim's health.

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #65 on: April 16, 2008, 04:37:35 pm »
Some kind of elephantine railway gun could be fun on outdoor maps.


Also, when I image search  "Overpowered Weapon" on Google, I get a picture of Chuck Norris...

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #66 on: April 16, 2008, 04:40:52 pm »
Ion laser turrets.

Like the Mg turrets cept they fire high power streams of ion radiation capable of vaprise most aliens in one hit.

Two hits in the same place will generally have the same effect as a nuclear meltdown contained with 10 ft of space.

Amtie

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Re: Unblalanced weapons ideas.
« Reply #67 on: April 16, 2008, 10:36:12 pm »
The B.U.T.T.O.N.

'Nuff said.

Quote from: Demoman
And KABLEWI!
Meow.

Can an admin set my name to Amtie please?

Samurai.mac

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Re: Unbalanced weapons ideas.
« Reply #68 on: April 17, 2008, 04:46:20 pm »
Evil ATM machines, it could be a lethal transaction!

Her3tic

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Re: Unblalanced weapons ideas.
« Reply #69 on: April 17, 2008, 08:03:13 pm »
HelmetChoper!!

It protect you from Headbite and kill anything who come in contact with your head!!!




Or why not pack a snorkel ?


I'm not crazy, i'm just Dumb  ::)
« Last Edit: April 17, 2008, 08:20:11 pm by Her3tic »
...After all, we're all just here because we love Tremulous...
Every revolutionary ends up either by becoming an oppressor or a Heretic.
Albert Camus

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #70 on: April 18, 2008, 02:16:07 pm »
dretch proof face mask.

Free and avilable from s1.

no dretch can harm you.

Samurai.mac

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Re: Unbalanced weapons ideas.
« Reply #71 on: April 18, 2008, 09:43:10 pm »
1337 Seeker - A small flying probe which seeks out the enemy with the highest score, chases them and continually zaps them with a tesla blast.

blood2.0

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Re: Unblalanced weapons ideas.
« Reply #72 on: April 19, 2008, 06:14:32 am »

Amtie

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Re: Unblalanced weapons ideas.
« Reply #73 on: April 19, 2008, 11:32:28 pm »
/god
Meow.

Can an admin set my name to Amtie please?

Kaleo

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Re: Unblalanced weapons ideas.
« Reply #74 on: April 20, 2008, 04:21:07 am »
xcuse me but wtf iz tat on ur plat3
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

Samurai.mac

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Re: Unbalanced weapons ideas.
« Reply #75 on: April 21, 2008, 06:05:58 pm »
Well I've been extremely busy the last couple of days, so you get three today, aren't you lucky?!

Head Cannon - The last resort for a human. Worn like a helmet, upon use it irradiates and launches the player's head, killing the player and anything that the head hits.
Shark - An alien class which travels just below the ground, with only a very small portion of it's body exposed, but when attacking it leaps upwards out of the ground, killing anything in it's path.
Energy Shield - A Human defensive structure, it projects a quarter-spherical, blue energy shield directly infront and above itself, which vapourises any alien which tries to pass through. It does not vapourise humans, although they are unable to fire energy weapons through it. Alien ranged attack can still penetrate it, though.

Amtie

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Re: Unblalanced weapons ideas.
« Reply #76 on: April 21, 2008, 11:18:43 pm »
!kick? =D
Meow.

Can an admin set my name to Amtie please?

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #77 on: April 22, 2008, 06:38:18 pm »
Banana Skins - Aliens drop them on the floor, humans stand on them and fall over, humorous sound effect is played and much hilarity ensues.

Amtie

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Re: Unblalanced weapons ideas.
« Reply #78 on: April 22, 2008, 10:36:31 pm »
Hitscan fully-charged luci with chaingun fire rate. Nothing else needed.
Meow.

Can an admin set my name to Amtie please?

Revan

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Re: Unblalanced weapons ideas.
« Reply #79 on: April 23, 2008, 01:51:42 pm »
Gray goo device: eats the whole map and planet its on, I think that would be effective.

[N7]Revan
One Marauder to rule them all!

Her3tic

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Re: Unblalanced weapons ideas.
« Reply #80 on: April 23, 2008, 02:59:51 pm »
2nd fonction for Chaingun(Mouse2), Shoot less bullet but precisly in the center of the sight
...After all, we're all just here because we love Tremulous...
Every revolutionary ends up either by becoming an oppressor or a Heretic.
Albert Camus

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #81 on: April 23, 2008, 05:00:45 pm »
laser defence grid.

you drop one node and that node porjects a beam in a perfecly straight line from where its placed to the area opposit.

if you place enough it takes a loooooooong time befoe the aliens can destroy it because it kills almost instantly.

Amtie

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Re: Unblalanced weapons ideas.
« Reply #82 on: April 24, 2008, 08:07:01 pm »
Instant healing.
Meow.

Can an admin set my name to Amtie please?

Samurai.mac

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Re: Unbalanced weapons ideas.
« Reply #83 on: April 24, 2008, 09:40:41 pm »
Overcharge Repeater - It looks like a normal repeater, it sounds like a normal repeater, heck it even tastes like a normal repeater, but when you destroy it, it instantly explodes and creates a giant fireball, engulfing everything nearby.

Explorer - A small remote controlled, flying drone (I have an affinity towards these!) which can go anywhere in a map, but only has a short range, fairly low damage weapon.

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #84 on: April 25, 2008, 09:56:40 am »
THE POWER OF SUPERULTAMEGADEATH CHRIST 2.5 JXB-08

as a note id like to say that i am an athiest its just this looked incredebly funny when i first saw it.
« Last Edit: April 25, 2008, 09:58:56 am by Thisguy »

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #85 on: April 25, 2008, 09:00:41 pm »
Overlord Spawn - If a human is killed by the overmind, and Overlord becomes available. The Overlord is essentially a cross between a human and the overmind. Having a player spawn as and overlord (alien class) a
grants you additional build points, and the Overlord acts as a source of creep, an egg and a booster all combined into one, however there can only be one Overlord at once and it requires a full 9 Evolution Points. You are unable to evolve into an Overlord unless you are standing directly next to the Overmind. The Overlord is relatively slow moving and uses stamina to sprint (sprinting grants a considerable speed boost) and jump, but has high hit-points, and a strong melee attack, as well as the ability to cloak for a short period of time (uses up stamina) and climb walls.

Amtie

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Re: Unblalanced weapons ideas.
« Reply #86 on: April 25, 2008, 10:02:09 pm »
Overlord Spawn

Would that be controlled by the human player who died? ;P Massive teamkills.

Beam cannon - A hand held version of the beam cannons in Freespace 2 mounted on ships for taking out other cap. ships. <3
Meow.

Can an admin set my name to Amtie please?

Samurai.mac

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Re: Unblalanced weapons ideas.
« Reply #87 on: April 26, 2008, 12:03:20 am »
No, it's an alien class, as I clearly stated above...

Thisguy

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Re: Unblalanced weapons ideas.
« Reply #88 on: April 26, 2008, 02:09:14 pm »
Rubber band.

Cost 90000.

Attack one: The Human pulls the band backwards (like a luci charge) if he gets it right he will flick the band killing any alien instantly (used infinite times) if he gets it wrong the band will snap and he will die regardless.

Secondary fire: thwe human uses the band to catapult himself to rediculous heights / distances upon landing he releases a shockwave that can kill things weaker than a mara.

MMB: the human can use it as a bungieen cord to pull himself up walls our pull aliens to their doom (human pulls out a saw if he hits an alien)

techhead

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Re: Unblalanced weapons ideas.
« Reply #89 on: April 26, 2008, 03:54:23 pm »
Gloom-style mechs for Humans

Second image, largish
The mech is a hugely armored killing machine with twin autocannons. Able to kill aliens and structures with similar ease, the mech will not receive any frags for any kills except for eggs and stalkers. The main weakness of the mech is the limited ammo and his huge size makes him an easy target for alien attacks. However no other class comes close to the amount of damage a mech can absorb and still keep going.

Due to it's huge size, the mech is unable to jump. Pressing the JUMP key will instead electrify the hull, zapping any aliens touching you.
I'm playing Tremulous on a Mac!
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