Author Topic: May Payne mod - it's possible?  (Read 11856 times)

rotacak

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May Payne mod - it's possible?
« on: March 30, 2008, 04:54:05 pm »
Hi, I have one special idea. Wondering about one effect from May Payne game. You know, when you kill someone, then everything slow down. That is impossible in multiplayer game, but not exactly.

But first of all - it is possible? It's only server side mod or also client side? Slow down is probably possible but slow down every move?

And - if someone being killed, then every player must be slowdowned. That will be annoying. Solution is here: make this mod automaticaly on only when one team have no spawns (for example aliens). Game will be ended soon and number of lives (number of slowdown) is limited. Also it is applied only when human kill aliens, not when alien kill humans, because they can respawn.

What do you think?


Prince_Andrei

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Re: May Payne mod - it's possible?
« Reply #1 on: March 30, 2008, 05:31:47 pm »
Sounds like you want to see slow-mo kills when a player is out of the game for good. Good concept, but not really practical. For one, it would be really annoying for those in the middle of a fight or chase. It would interrupt gameplay. Also, for everyone to get a third-person slow-mo replay of the final kill, each player would have to be recorded, since you'd only know who made a kill after it happened. That doesn't seem reasonable.

mooseberry

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Re: May Payne mod - it's possible?
« Reply #2 on: March 30, 2008, 05:55:12 pm »
Well you could do it sort of like in TF2, where the spectator camera chases the person who killed you, and it doesn't actually slow them down, but it slows down the "film." That is, say I killed you, I would than go on playing as normal and not be slowed down, but when your "death camera" followes me it shows it in slow motion. Maybe with a nice whooomphh sound to go along with it.  ;) I have no idea how hard it would be, but maybe it would be a nice addition to some mod.
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lizards160

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Re: May Payne mod - it's possible?
« Reply #3 on: March 30, 2008, 06:48:22 pm »
Ok if i understand correctly you want just the player that got killed to slow down. so if a rant dies it goes into slow mo and then say another rant charges while the rant dieing is in slow mo what happened then is the rect gone or something?

mooseberry

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Re: May Payne mod - it's possible?
« Reply #4 on: March 30, 2008, 06:57:22 pm »
If I am a tyrant, and you as a battlesuit kill me, than you go running down a hall, you do it in normal time, but when my camera follows you, it just slows it down, so to me it looks like you're moving in slow motion.
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techhead

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Re: May Payne mod - it's possible?
« Reply #5 on: March 30, 2008, 08:51:36 pm »
It would (probably) be possible for the player who died to watch their own death in slow motion, and just let everyone else go on normally. Wouldn't even affect game-play much. Might be somewhat akin to throwing salt in the wound, though.
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rotacak

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Re: May Payne mod - it's possible?
« Reply #6 on: March 30, 2008, 09:01:55 pm »
I mean this:

- aliens have no spawn
- human kill alien
- everybody will be slow down, humans and aliens, moving, falling, effects, explodes, firing etc. for 3 sec or something like that.

Everyone will be affected, that is reason why this should be turned on only when one side have no spawns. But should be more interesing than annoying, because like I said before - number of enemies without spawns is limited and every death is big loss for that team.

kevlarman

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Re: May Payne mod - it's possible?
« Reply #7 on: March 30, 2008, 09:14:23 pm »
But should be more annoying than interesting
fixed for you
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

lizards160

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Re: May Payne mod - it's possible?
« Reply #8 on: March 30, 2008, 09:42:06 pm »
This would SUCK. Badly.

Say I am a Adv. Goon. I have 50 hp left and a chain gunner is chasing me i have 1 leap to safety to make and suddenly it slows down allowing the chain gunner to aim better at me enough for that last 50 hp to go down the drain.

Jalaco

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Re: May Payne mod - it's possible?
« Reply #9 on: March 30, 2008, 09:48:54 pm »
This would SUCK. Badly.

Say I am a Adv. Goon. I have 50 hp left and a chain gunner is chasing me i have 1 leap to safety to make and suddenly it slows down allowing the chain gunner to aim better at me enough for that last 50 hp to go down the drain.

I dont think you understand. Time slows down AFTER the kill to show the death animation dramatically.

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player1

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slo-mo death animation for victim only?
« Reply #10 on: March 30, 2008, 10:03:18 pm »
I think it sounds groovy, but that it would unnecessarily burden the server. Seems more like a SP thing than a MP thing to me. Otherwise, yeah, how cool...

mooseberry

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Re: May Payne mod - it's possible?
« Reply #11 on: March 31, 2008, 01:26:07 am »
This would SUCK. Badly.

Say I am a Adv. Goon. I have 50 hp left and a chain gunner is chasing me i have 1 leap to safety to make and suddenly it slows down allowing the chain gunner to aim better at me enough for that last 50 hp to go down the drain.

I dont think you understand. Time slows down AFTER the kill to show the death animation dramatically.

\\^// Jalaco \\^//

Wrong. He meant what if someone else on your team got killed? Than it would slow down so you could be shot. I don't like this, I like my idea better  ;D
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Death On Ice

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Re: May Payne mod - it's possible?
« Reply #12 on: March 31, 2008, 01:57:51 am »
Maybe the dead player slo-mo dies? But action continues as normal. Would be awesome for midair deaths :D

==Troy==

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Re: May Payne mod - it's possible?
« Reply #13 on: March 31, 2008, 08:53:59 am »
there is no need for a mod at all... just reduce the fps at which the server is running and deal is done (for general time scale). As for single-person after kill... (outcome / effort) -> 0.

CreatureofHell

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Re: May Payne mod - it's possible?
« Reply #14 on: March 31, 2008, 11:13:29 am »
Just play tremulous in slow motion  :P That would be fun  ;D
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rotacak

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Re: May Payne mod - it's possible?
« Reply #15 on: March 31, 2008, 06:34:44 pm »
This would SUCK. Badly.

Say I am a Adv. Goon. I have 50 hp left and a chain gunner is chasing me i have 1 leap to safety to make and suddenly it slows down allowing the chain gunner to aim better at me enough for that last 50 hp to go down the drain.

Yes. But you want win, like alien with no spawns? Team with no spawns almost everytime lose. So, you want only lose later or lose in more interesing way (slow down)? O choose last option.
If human have advantage, because other alien die, then it's not so bad because aliens die anyway (soon or later).
If alien have advantage, because other alien die, then it's ok, but they die anyway (soon or later) :-)

Better would be also slow down mouse movement, but that is impossible...

Quote
there is no need for a mod at all... just reduce the fps at which the server is running and deal is done (for general time scale). As for single-person after kill... (outcome / effort) -> 0.
Question is, if server fps 10 = nice slowdown everything, or make screen choppy (if that change affect anything - I think client modification is needed).
« Last Edit: March 31, 2008, 06:38:36 pm by rotacak »

==Troy==

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Re: May Payne mod - it's possible?
« Reply #16 on: March 31, 2008, 06:50:19 pm »
try it. It will slow down nicely due to client prediction.

Dracone (NT clansever) had this implemented.

kevlarman

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Re: May Payne mod - it's possible?
« Reply #17 on: March 31, 2008, 09:36:23 pm »
uh sv_fps has nothing to do with the speed of the game...
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

==Troy==

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Re: May Payne mod - it's possible?
« Reply #18 on: April 01, 2008, 09:04:00 am »
uh sv_fps has nothing to do with the speed of the game...

actually you are right, sorry for not spending more time to check it.

to OP, you want to play around with level.time (the place at which it is being advanced). Since all the entities depend on it.

kevlarman

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Re: May Payne mod - it's possible?
« Reply #19 on: April 01, 2008, 06:05:59 pm »
uh sv_fps has nothing to do with the speed of the game...

actually you are right, sorry for not spending more time to check it.

to OP, you want to play around with level.time (the place at which it is being advanced). Since all the entities depend on it.
you're looking for timescale, but you can't change it without a client mod because clients will MASSIVELY misspredict.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

==Troy==

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Re: May Payne mod - it's possible?
« Reply #20 on: April 01, 2008, 06:35:45 pm »
you're looking for timescale, but you can't change it without a client mod because clients will [MASSIVELY misspredict.

Sorry, it worked for me. The only thing that was not nice is the lagometer was going crazy. The game itself was smooth enough on 1.5 slowdown. First misprediction mistakes showed up only at about edit : 2X.
« Last Edit: April 01, 2008, 06:39:22 pm by ==Troy== »

techhead

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Re: May Payne mod - it's possible?
« Reply #21 on: April 01, 2008, 08:30:40 pm »
Maybe the dead player slo-mo dies? But action continues as normal. Would be awesome for midair deaths :D
I posted that earlier up...
Just play tremulous in slow motion  :P That would be fun  ;D
I suggested that as a mod concept back in fall '07, and it died a horrible flaming death at the hands of the community.
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Jalaco

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Re: May Payne mod - it's possible?
« Reply #22 on: April 02, 2008, 12:08:57 am »
So, you want only lose later or lose in more interesing way (slow down)? O choose last option.

I choose the first =P cuz sometimes (Like the time I survived without spawns for about an hour, alone for about 45 mins on rotcannon) there will be a nice admin who will revert the last eggs destruction if you survive for long enough. (I didnt =[ like 10 mins to early)

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rotacak

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Re: May Payne mod - it's possible?
« Reply #23 on: April 02, 2008, 11:18:03 am »
So, you want only lose later or lose in more interesing way (slow down)? O choose last option.

I choose the first =P cuz sometimes (Like the time I survived without spawns for about an hour, alone for about 45 mins on rotcannon) there will be a nice admin who will revert the last eggs destruction if you survive for long enough. (I didnt =[ like 10 mins to early)

\\^// Jalaco \\^//

But second option does not exactly mean that you die earlier, only when you are attacked and in that moment someone from you team die - then other team have advantage against you.

lizards160

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Re: May Payne mod - it's possible?
« Reply #24 on: April 03, 2008, 01:11:21 am »
This would SUCK. Badly.

Say I am a Adv. Goon. I have 50 hp left and a chain gunner is chasing me i have 1 leap to safety to make and suddenly it slows down allowing the chain gunner to aim better at me enough for that last 50 hp to go down the drain.

Yes. But you want win, like alien with no spawns? Team with no spawns almost everytime lose. So, you want only lose later or lose in more interesing way (slow down)? O choose last option.
If human have advantage, because other alien die, then it's not so bad because aliens die anyway (soon or later).
If alien have advantage, because other alien die, then it's ok, but they die anyway (soon or later) :-)

Better would be also slow down mouse movement, but that is impossible...

Quote
there is no need for a mod at all... just reduce the fps at which the server is running and deal is done (for general time scale). As for single-person after kill... (outcome / effort) -> 0.
Question is, if server fps 10 = nice slowdown everything, or make screen choppy (if that change affect anything - I think client modification is needed).
Not true. If you can last until sudden death then you can live if not then i suppose so...