Author Topic: some info on Tremulous 1.2 development  (Read 77691 times)

wolfbr

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Re: some info on Tremulous 1.2 development
« Reply #150 on: June 22, 2009, 04:03:10 pm »
I did not say to copy other games, but I suggested more details(in accordance with what engine allows).
the new weapons are good, but, it lacked the futuristcs details in some weapons, understands?

Yarou

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Re: some info on Tremulous 1.2 development
« Reply #151 on: June 22, 2009, 11:28:12 pm »
What?


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Dracone

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Re: some info on Tremulous 1.2 development
« Reply #152 on: June 22, 2009, 11:33:21 pm »
I think what he's saying is that Tremulous needs a map with humpback whales.
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Demolution

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Re: some info on Tremulous 1.2 development
« Reply #153 on: June 22, 2009, 11:52:28 pm »
I think what he's saying is that Tremulous needs a map with humpback whales.

I agree with this post.

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David

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Re: some info on Tremulous 1.2 development
« Reply #154 on: June 24, 2009, 01:03:45 pm »
don't they update ioQuake3 anymore?

It's updating daily.  Just it only has a couple of devs who have real jobs to do too, so it's not going to keep up with the engines that have massive teams working on them full time.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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The Lolling Man

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Re: some info on Tremulous 1.2 development
« Reply #155 on: June 25, 2009, 08:32:38 pm »
don't they update ioQuake3 anymore?

It's updating daily.  Just it only has a couple of devs who have real jobs to do too, so it's not going to keep up with the engines that have massive teams working on them full time.

cool

wolfbr

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Re: some info on Tremulous 1.2 development
« Reply #156 on: June 27, 2009, 03:19:59 am »
cool effect.


please, make similar for Mdriver and lasgun :)
and make a good explosion effect for Lcannon.

some ideias for effects:
http://www.youtube.com/watch?v=L4zIVLJw7fE

and, please, add more gore(similar a AVP and quake 3)
thanks :)
« Last Edit: June 27, 2009, 05:04:54 pm by wolfbr »

Demolution

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Re: some info on Tremulous 1.2 development
« Reply #157 on: June 27, 2009, 03:46:28 am »
If the effects could be toggle-able then I'm all for this, however you're thinking that the devs are going to stop all progress and work on your request.

Ha.  :D

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wolfbr

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Re: some info on Tremulous 1.2 development
« Reply #158 on: June 27, 2009, 04:59:59 pm »
some effects is not mutch hard to make:
in turok's video, see the pulse rifle impact effect(in 1:40), its cool for tremulous's prifle and lgun.
and the explosion effects? see in 2:20(grenade launcher), its cool to Lcannon,(i like the smoke).
in 2:37(alien weapon), this effect is good to Mdriver.
in 4:04, Lcannon in full force? its fine to me,like a BFG,rsrs


Quake 3 use similar effects,

PureNoob

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Re: some info on Tremulous 1.2 development
« Reply #159 on: June 28, 2009, 05:33:31 pm »
I don't like the effects too much. Let Tremulous be Tremulous and Turok be Turok... Pulse Rifle effect was quite good but it wouldn't be an improvement. Explosion is cool and it would be definitely better as a grenade effect than the 1.1 version but 1.2 already has a nice looking animation for it. Lucifer Cannon is not a Grenade Launcher so massive explosions are not needed (Fusion Cannon was just... lol. Not very Tremulous-ish). The circle effects for Mass Driver would be nice but it is not important. You may create the animations for it as it is easy to do.
Automatic shotgun looks cool, though. What is BFG?

Quote
and, please, add more gore(similar a AVP and quake 3)
:police: :police: :police: Let's keep the game suitable for younger players!  :police: :police: :police:

Demolution

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Re: some info on Tremulous 1.2 development
« Reply #160 on: June 28, 2009, 11:28:42 pm »
What is BFG?
Big Fat Gun
-or-
Big Fu*k*ng Gun

In short, the big daddy of all guns:


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fleash eater

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Re: some info on Tremulous 1.2 development
« Reply #161 on: July 01, 2009, 06:47:40 am »
I don't like the effects too much. Let Tremulous be Tremulous and Turok be Turok... Pulse Rifle effect was quite good but it wouldn't be an improvement. Explosion is cool and it would be definitely better as a grenade effect than the 1.1 version but 1.2 already has a nice looking animation for it. Lucifer Cannon is not a Grenade Launcher so massive explosions are not needed (Fusion Cannon was just... lol. Not very Tremulous-ish). The circle effects for Mass Driver would be nice but it is not important. You may create the animations for it as it is easy to do.
Automatic shotgun looks cool, though. What is BFG?

Quote
and, please, add more gore(similar a AVP and quake 3)
:police: :police: :police: Let's keep the game suitable for younger players!  :police: :police: :police:

i've already made an auto shotty (with the halp of Seeeker)

and its pretty good in gameplay with balance and such i have a counter alien i made for it and they work fine. but i'm guessing devs wil lstay to the plans which is good. i really like the old style look of the weapons it matches  ;D
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wolfbr

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Re: some info on Tremulous 1.2 development
« Reply #162 on: July 01, 2009, 08:58:07 pm »
yes, temulous be tremulous, but, some graphical improvements could be made:

former: burn effects(good in flamethorower and Lcannon)
http://www.planetavp.com/images/avp2screenshots/avp2flamethrower.jpg


i like others effects for poison(Advanced Basilisk's gas), electric shock(Advanced Marauder's zap),blood and others...

it is possible in q3's engine.
http://www.youtube.com/watch?v=EtjdwF4fsLw
examples:
LightningGun's effects is good in Lgun.
Railgun's effects is good in Mdriver.
its my opinion :)

 

iRa`

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Re: some info on Tremulous 1.2 development
« Reply #163 on: July 08, 2009, 10:23:21 pm »
will remulous 1.2 released ? :s

your face

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Re: some info on Tremulous 1.2 development
« Reply #164 on: July 08, 2009, 10:40:24 pm »
shut your eyes, wait 5 years, open!
spam spam spam, waste waste waste!

Demolution

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Re: some info on Tremulous 1.2 development
« Reply #165 on: July 09, 2009, 03:04:23 am »
shut your eyes, wait 5 years, open!

Lol. 5 years is rather specific, wouldn't you say?  :D

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Colynn'

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Re: some info on Tremulous 1.2 development
« Reply #166 on: July 09, 2009, 04:36:35 pm »
Tremulous 1.2 will be released when Belier13 would say something smart.
Currently working on: REAL LIFE STUDIES BULLSHIT

Nux

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Re: some info on Tremulous 1.2 development
« Reply #167 on: July 09, 2009, 07:59:20 pm »
What is BFG?
Big Friendly Giant

In short, the big baby of all giants:



Ah yes! I remember reading that when I was young. Such a nice story. :)

{7}wrath

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Re: some info on Tremulous 1.2 development
« Reply #168 on: August 09, 2009, 04:33:50 pm »
BEHOLD, ALL YE NON-BELIEVERS:

THE GREATEST TOOL OF THE LAST OF THE HUMAN RACE, WHICH SPITS FORTH LIGHT AND CLEANSES THE DARK OF THE ALIEN SCOURGE.

Demolution

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Re: some info on Tremulous 1.2 development
« Reply #169 on: August 10, 2009, 04:22:33 am »
Until you run out of ammo, and then it's only a metal club.

Great drawing btw. :)

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Winnie the Pooh

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Quote
I also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

{7}wrath

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Re: some info on Tremulous 1.2 development
« Reply #171 on: August 10, 2009, 03:02:39 pm »
@ Demulution:

It's not mine, it's Stannum's.

Jedarus

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Re: some info on Tremulous 1.2 development
« Reply #172 on: August 10, 2009, 04:06:43 pm »
Tremulous 1.2 will be released when Belier13 would say something smart.

I thought he disappeared.
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{7}wrath

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Re: some info on Tremulous 1.2 development
« Reply #173 on: August 10, 2009, 06:16:01 pm »
Reparition is the new Belier13?

ShadowNinjaDudeMan

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Re: some info on Tremulous 1.2 development
« Reply #174 on: August 10, 2009, 06:23:11 pm »
Reparition is the new Belier13?

Pissed myself.
Thank you so much for that  ;D :D
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benmachine

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Re: some info on Tremulous 1.2 development
« Reply #175 on: August 10, 2009, 09:37:39 pm »
I bet you guys can't even remember what this thread was originally about.
benmachine