Author Topic: warehouse ideas  (Read 10542 times)

maxell

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warehouse ideas
« on: April 02, 2008, 06:40:49 am »
i am making a map with one of my friends and i am out of ideas does anyone has ideas?
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Lava Croft

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Re: warehouse ideas
« Reply #1 on: April 02, 2008, 06:43:30 am »
I suggest you take a look at 90% of all shooter games. Chances are you will find a warehouse of some kind. If not, go with sewers.

maxell

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Re: warehouse ideas
« Reply #2 on: April 02, 2008, 06:47:18 am »
i played lots of game including halo and i use alot of ideas and i am out i have forkliff, boxes , shelfes ,  office , toilets , generators, but i need some more the map is to small ( not enought rooms) but i made it so the humans are tiny compared to others so the chairs are bigger and the tables higher and the hole thing is bigger it make it more interesting because it is different then the useall maps....

i just need ideas to put in my map like vents ( which are already in it)
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

==Troy==

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Re: warehouse ideas
« Reply #3 on: April 02, 2008, 08:33:53 am »
objectives?

Lava Croft

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Re: warehouse ideas
« Reply #4 on: April 02, 2008, 09:22:10 am »
Make 2 rooms be Crate Processing Centers and just have a line of crates move inbetween the rooms.

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Re: warehouse ideas
« Reply #5 on: April 02, 2008, 10:32:49 am »
Make 2 rooms be Crate Processing Centers and just have a line of crates move inbetween the rooms.

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maxell

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Re: warehouse ideas
« Reply #6 on: April 02, 2008, 12:30:13 pm »
smart one and maybe i might make the machines broken and also like this idea?
but i made it so the humans are tiny compared to others so the chairs are bigger and the tables higher and the hole thing is bigger it make it more interesting because it is different then the useall maps....

Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Lava Croft

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Re: warehouse ideas
« Reply #7 on: April 03, 2008, 06:42:03 am »
I would have to see that in action. While 'blow-up' maps can prove to be fun, they are also easily very crappy.

Kaleo

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Re: warehouse ideas
« Reply #8 on: April 05, 2008, 03:25:26 pm »
Two words...

Shipping Containers.
Quote from: Stannum
Thou canst not kill that which doth not live,
but you can blow it into chunky kibbles!
I has a cookie, and u can has a cookie, but i no givs u mai cookie...

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Re: warehouse ideas
« Reply #9 on: April 06, 2008, 11:18:15 pm »

play some quake 2 for seeing what can be moved and squished :-P

killmenowww...
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maxell

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Re: warehouse ideas
« Reply #10 on: April 07, 2008, 11:13:51 am »
does anyone has a good texture for shipping containers?

and also do you like the idea of having a "tiny humans" map?

and how am i ment to do a crate processing ( i am a bit of a noob in map making, in the way i don't know all the keys, hot keys, shortcuts and terms and the other things) but other wise you mean like boxes moving on a ramp?

also i am wondering how can i make a forklif's button to elevate the too little pointy things at the front:----|
                                                                                                                                                |

-------------|   ^
|forkilft here  |   |
|                 |====> <---- that go upwards

i am wondering maybe my drawing is good so what i mean a human pushes the trigger ( ina "T" form) and the pointy things go up? what finction do i use?
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Amtie

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Re: warehouse ideas
« Reply #11 on: April 07, 2008, 03:25:24 pm »
The thing they push would be a func_button (right click while selecting the brush, and click on func, then button, i think).

I think a func_door for the forks would be good. Just set the angle to "up" when you press N.
Meow.

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blood2.0

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Re: warehouse ideas
« Reply #12 on: April 07, 2008, 07:17:09 pm »
don't forget the air vents! and its best to decide what the warehouse is full of like snakes beer grangers.  maybe add a broken create that says DANGER LIVE ALIENS. 

maxell

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Re: warehouse ideas
« Reply #13 on: April 09, 2008, 07:02:45 am »
i will put a broken tube/pipe which the alien got in the warehouse

also i am wondering how you can do a clip when you load the map? like a movie kinda thing? is it possible?

like:

you load the map when done loading it goes in 16:9 format (with the black band on top and bottom), then a movie like clip appears? is it possible to do?
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

blood2.0

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Re: warehouse ideas
« Reply #14 on: April 09, 2008, 08:08:34 am »
why would you want that a good screenshot will look much better then a 3 second video and no i don't think its possible

Taiyo.uk

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Re: warehouse ideas
« Reply #15 on: April 09, 2008, 09:12:47 am »
i will put a broken tube/pipe which the alien got in the warehouse

also i am wondering how you can do a clip when you load the map? like a movie kinda thing? is it possible?

like:

you load the map when done loading it goes in 16:9 format (with the black band on top and bottom), then a movie like clip appears? is it possible to do?

Sort of possible. Put the info_player_intermission in front of a surface with a shader that shows an animation.

Amtie

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Re: warehouse ideas
« Reply #16 on: April 09, 2008, 10:57:59 am »
i will put a broken tube/pipe which the alien got in the warehouse

also i am wondering how you can do a clip when you load the map? like a movie kinda thing? is it possible?

like:

you load the map when done loading it goes in 16:9 format (with the black band on top and bottom), then a movie like clip appears? is it possible to do?

Sort of possible. Put the info_player_intermission in front of a surface with a shader that shows an animation.

Maybe if e.g. the animation is 3 seconds, put a target_delay (?) on a teleporter right in the info_player_intermission, and set it to 3 seconds? Maybe that would be a sort of cheap-version movie thing you want.
Meow.

Can an admin set my name to Amtie please?

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Re: warehouse ideas
« Reply #17 on: April 09, 2008, 11:11:16 am »
as much as i remember the impatiance rate of endgames till everyone is 'ready' are usually so high that an intro animation would shake the shit out of the restless gamers.
i'd recommand to make an animated gif what could go till he downloading time on the place of the level picture - if it is acceptible by the program. is it...?
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maxell

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Re: warehouse ideas
« Reply #18 on: April 10, 2008, 09:33:15 am »
thought i understand what you mean but how would you do the animation it would be pretty hard ( maybe recording like adds on the tv and plus the camera into the computer and make that into a format which can be an animantion on the Map ( how in hells name would you change the format i don't know) and then you can look at adds while waiting in the ending of the game.

also some 5 years ago i was playing MMOLands and there was some radio (constantly on) which i think it is part of the server but could you make a randome object soomewhere in the map to play a very very long sound track and repeat it? ( it would be easier then a movie but would still make the samme effect)
Quote from Moosenberry: "harry the plant had a tumor in the shape of a lemon growing on him so"
Modified into: "He had a tumor in the shape of a lemon on him so"
my answer: "So, He picked it and squized it into a nice lemon squash with ice cubes of course"

Amtie

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Re: warehouse ideas
« Reply #19 on: April 10, 2008, 03:33:56 pm »
Depending on the sampling rate of that sound track, that thing could blow up your final map.pk3 file to huge proportions. I suggest you don't do that.
Meow.

Can an admin set my name to Amtie please?