Poll

What do you think about a TowerDefence mod ?

This would be Awesome!!!
39 (35.1%)
Cool idea
38 (34.2%)
Do whatever you want
21 (18.9%)
WTF !!! trem is not wc3
4 (3.6%)
Completly useless
9 (8.1%)

Total Members Voted: 74

Author Topic: New Mod IDEA: TowerDefence (wc3)  (Read 72310 times)

techhead

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #30 on: April 12, 2008, 02:30:57 am »
Rockets don't really seem like 'Trem' to me...
Make it shoot lucifer cannon projectiles instead, same stats and damage.
And probably should turn FF off...
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Divmax

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #31 on: April 12, 2008, 05:15:18 am »
Might wanna make it so that when you upgrade it the bbox increases, although you might need a check so that it won't increase when a player is nearby and make the player stuck. Or is this already implemented?
« Last Edit: April 12, 2008, 05:22:23 am by Divmax »
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Matt2k10

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #32 on: April 12, 2008, 05:16:22 am »
http://www.youtube.com/watch?v=D8Uujo3SGNM

Added new Weapon

it looks a little bit weird =) here you can have a look, what i've done already (the rocket tower will be an additional tower=))
just changed the weapon mode of the MG tower to test it
Holy shit.
That is crazy awesome. Though I hope it isn't so crazy that it becomes impossible to play (aka FPS issues).

Divmax

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #33 on: April 12, 2008, 05:21:06 am »
FPS issues will become real with those rockets.
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X-20

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #34 on: April 12, 2008, 08:51:40 am »
Epic win, reminds me of Xeno Tactics (if you havnt played the game play it, it might give a last minute idea or two :P) http://www.onlinegamesquad.com/index.php?1085-1
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nerowinger

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #35 on: April 12, 2008, 09:54:26 am »
bbox increase is planned, only have to look how to do it xD
the rocket tower will at the end be only a small part of towers...
i have to make the explosions smaller or erease them  =)
in an standard trem game this rockets would be a very unbalanced weapon =) everything bigger than a dretch would loose 100 hp on every single shot

Matt2k10

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #36 on: April 12, 2008, 11:39:41 am »
Epic win, reminds me of Xeno Tactics (if you havnt played the game play it, it might give a last minute idea or two :P) http://www.onlinegamesquad.com/index.php?1085-1
That is ridiculously addicting. Asshole :p

_-+|[A]|+-_

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #37 on: April 12, 2008, 12:02:29 pm »
Looks nice but it also looks like theres too much going on, in the video all i saw was flying stuff and explosions and it was confsing me, maybe make a video of the first stages so people can gather how it builds up?
People tell me to use the search button, why should i. When i type in Titty's some random stuff about entitty's come up >_>

Divmax

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #38 on: April 12, 2008, 12:14:53 pm »
Is it possible to allow people on to your server to try seeing how it plays with multiple people?
Looks nice but it also looks like theres too much going on, in the video all i saw was flying stuff and explosions and it was confsing me, maybe make a video of the first stages so people can gather how it builds up?
At first he was showing off the new projectiles, which is the rockets. Then he demonstrated upgrading the buildings. Then he showed us where does the  aliens spawn. Can't remember anything else.


Code: [Select]
xxnerowingerxx (23 minutes ago) Show Hide
Marked as spam
Reply | Spam
=) not cant join =) i'm gonna start the server now =)
It's called
[MeG]Nero* 's Testserver
Dimax444 (5 seconds ago) Show Hide
0 Poor comment Good comment
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Please let us test it out :(
JSTM2000 (1 hour ago) Show Hide
+1 Poor comment Good comment
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Can i join? I'd like to test that mod :)
Matt2k11 (6 hours ago) Show Hide
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Keep up the good work.
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Divmax

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #39 on: April 12, 2008, 02:33:52 pm »
Trial run at nero's server, [MeG]Nero*'s Testserver.
Client files as of post :
/towerdefence/td.pk3 : Download Link Here
/towerdefence/ui.pk3 : Download Link Here
You have to spawn bots as aliens and use your blaster's 3rd attack(+button2) to place waypoints where the aliens will move according to. The waypoints are the empty entities you see lying around.
The dretch's HP increase with each wave. The highest we got was around 1300 before we hit the timelimit.

EDIT: Nero, I assume I just need the game.qvm, td.pk3 and ui.pk3 to run the server with the mod correct? But it only runs the server using the game.qvm, no extra models no upgrade no whatever.
EDIT2: Nvm, got it to run. My server, A Simple Fun Server, which is home-hosted in Malaysia, is hosting the mod right now.
« Last Edit: April 12, 2008, 04:21:11 pm by Divmax »
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nerowinger

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #40 on: April 12, 2008, 04:47:29 pm »
lol this wasnt a release =) just a one-day test to check out what is missing xD

Divmax

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #41 on: April 12, 2008, 04:49:20 pm »
Yeah I know, atleast people can try it out while your not around. I see that you joined my server with a very high ping.
« Last Edit: April 12, 2008, 04:52:39 pm by Divmax »
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nerowinger

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #42 on: April 12, 2008, 05:29:41 pm »
yeah i am from germany --> high distance + WLAN =)

Divmax

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #43 on: April 13, 2008, 05:32:38 am »
Any cvars we should know about? !open only opens the door infront of you :(
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blood2.0

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #44 on: April 13, 2008, 06:20:30 am »
ok what do i do with the files and wtf is happing flying exploading eggs and what is the point of the tower defense mod anyway????

Lava Croft

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #45 on: April 13, 2008, 06:36:20 am »
ok what do i do with the files and wtf is happing flying exploading eggs and what is the point of the tower defense mod anyway????
Please, please try to keep your retardation at bay. If you do not know what to do, then messing around with pre-release stuff like this just isn't for you. If you do not understand the point of tower defense, this stuff also isn't for you.

In short, go away.

Divmax

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #46 on: April 13, 2008, 09:15:58 am »
ok what do i do with the files and wtf is happing flying exploading eggs and what is the point of the tower defense mod anyway????
Have no clue? Get lost.

Disclaimer : This mod is not supposed to be released yet, so please be prepared for bugs and I will not be responsible to whatever happens to your computer/web host.

Steps on how to install the mod.
Installing the mod :
1) Create a folder in ~/Application Data/Tremulous/ called towerdefence ( its a C, not a S).
2) Place the 2 files from my previous post or you can refer below for the link into the /towerdefence folder.
3) Now you can enter any server that runs the mod without downloading it from a source that the server specified.
Running your server with the mod(If you haven't installed the mod, please do so before following this tutorial) :
1) Extract the game.qvm from td.pk3/vm
2) Place the game.qvm in the ~/Application Data/Tremulous/base/vm folder.
3) If you run from the command line(which I'm sure you do), add +fs_game towerdefence somewhere.
Done, now your server will be running the towerdefence mod.

/towerdefence/td.pk3 : Download Link Here
/towerdefence/ui.pk3 : Download Link Here
« Last Edit: April 13, 2008, 09:17:52 am by Divmax »
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Thisguy

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #47 on: April 13, 2008, 07:00:26 pm »
there is one problem with the video.

i didnt see any enemies.


but do us a favour and release what you yhqave done so fart as a sort of demo PLEASE ;D


all in all looks kool

CreatureofHell

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #48 on: April 13, 2008, 07:18:55 pm »
omg...Look at those download links....  :P
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Divmax

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #49 on: April 13, 2008, 11:08:57 pm »
but do us a favour and release what you yhqave done so fart as a sort of demo PLEASE ;D
* Divmax smacks his head on the desk.
FFS, I released a pre-release a post above you...
i didnt see any enemies.
They are eggs. Their model is selected by using !spmodels.
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Thisguy

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #50 on: April 14, 2008, 11:53:52 am »
but do us a favour and release what you yhqave done so fart as a sort of demo PLEASE ;D
* Divmax smacks his head on the desk.
FFS, I released a pre-release a post above you...
i didnt see any enemies.
They are eggs. Their model is selected by using !spmodels.

sorry u must have posted when i watching the vid i guess i just didnt notice. :-\


Edit: Great if only i knew how to use bots ::)
« Last Edit: April 14, 2008, 12:05:04 pm by Thisguy »

Divmax

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #51 on: April 14, 2008, 12:36:23 pm »
Code: [Select]
!bot add Monster1 aliens
!bot add Monster2 aliens
!bot add Monster3 aliens
!bot add Monster4 aliens
!bot add Monster5 aliens
!bot add Monster6 aliens
!bot add Monster7 aliens
!bot add Monster8 aliens
!bot add Monster9 aliens
!bot add Monster10 aliens
!bot add Monster11 aliens
!bot add Monster12 aliens
!bot add Monster13 aliens
!bot add Monster14 aliens
!bot add Monster15 aliens
!spmodels 1
Run that at the start of the game.
Nero, the teslas don't seem to attack. This might be a bug or a problem on my side, because I was messing with g_turretMode. The other problem is, where does the !waypoints save to? I saved the file but I could not load it or find it anywhere.
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nerowinger

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #52 on: April 14, 2008, 02:59:19 pm »
in towerdefence/waypoints/

Thisguy

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #53 on: April 14, 2008, 03:14:59 pm »
Code: [Select]
!bot add Monster1 aliens
!bot add Monster2 aliens
!bot add Monster3 aliens
!bot add Monster4 aliens
!bot add Monster5 aliens
!bot add Monster6 aliens
!bot add Monster7 aliens
!bot add Monster8 aliens
!bot add Monster9 aliens
!bot add Monster10 aliens
!bot add Monster11 aliens
!bot add Monster12 aliens
!bot add Monster13 aliens
!bot add Monster14 aliens
!bot add Monster15 aliens
!spmodels 1
Run that at the start of the game.
Nero, the teslas don't seem to attack. This might be a bug or a problem on my side, because I was messing with g_turretMode. The other problem is, where does the !waypoints save to? I saved the file but I could not load it or find it anywhere.


yeah...   what bot shuld i use because there are a few types

or is it intergrated already cos i have no idea

Divmax

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #54 on: April 14, 2008, 03:33:28 pm »
in towerdefence/waypoints/

I did !waypoints save atcs-1, or should I not add the filename behind? I do not have the waypoints folder.
Code: [Select]
19:19 say: ^1Doom^4max: !waypoints save atcs-1
 19:41 say: ^1Doom^4max: !waypoints save atcs-1
« Last Edit: April 14, 2008, 03:36:38 pm by Divmax »
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whitebear

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #55 on: April 14, 2008, 06:41:51 pm »
sorry u must have posted when i watching the vid i guess i just didnt notice. :-\
the video doesn't take 10 hours.

nerowinger

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #56 on: April 14, 2008, 09:42:18 pm »
sorry for all, who  want to play this mod as soon aa s possible, i am very drunken at the moment (birthday party (1 of 3), dont hav very much time, coder halve a funcion a day =) i tjus takes some time until i have very much time again (like when i started this project ) )
now at the moment i look for a girlfriend =) if you see one post her per email =/
maybe i fine one later xD HF

techhead

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #57 on: April 14, 2008, 10:20:47 pm »
Sorry for all, who want to play this mod as soon as possible, I am very drunken at the moment (birthday party (1 of 3), dont have very much time, coder has to funcion a day. :) I Just takes some time until i have very much time again (like when I started this project) )
Now at the moment I will look for a girlfriend. :) If you see one post here her emai.l :-\
Maybe I will find one later. :D HF
No problem, everyone is in a rush and/or drunk sometime or another, don't sweat it.
We even have proof of your rushed and/or drunk state by your typing.
Don't sweat the typing bit either.
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tojimaru

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #58 on: April 15, 2008, 03:05:25 pm »
I can't wait until the release of this. I just love Tower Defense games. I'm gonna host that demo of the mod in my server in a couple of days.

megas333

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Re: New Mod IDEA: TowerDefence (wc3)
« Reply #59 on: April 17, 2008, 03:28:02 am »
After several minutes (or was that seconds), I realized that I was utterly confused.

How do you even run the mod on your own server for Mac? I have a nonIntel so there are many difficulties with even running a server. STILL, how do you run it in Mac?
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