Soubok's pulse is a glaring example of an awesome map with fun triggers.
It had 5 main problems, in my opinion.
1. Map optimization and lines of sight. (The control room didn't help)
2. Map bugs, glitches, and other stuff like that. (Generators, pool room, grate-bugginess)
3. Some novelties that get old pretty quick. (Like the ENTIRE outdoors)
4. Steep learning curve. (How do I unlock doors from human base? I go where???)
5. Map balance issues. (Alien base, where to put it??? Humans in control room, other "Carney holes")
All these added up to a kinda fun map that no-one likes in rotation, with many people who downright hate it.
It could've been great...
But it settled for good...
All this aside, if someone like Ingar, Troy, or Supertanker (Even Overflow!!! (See: Seige)) decided they wanted to make a trigger-happy map, but couldn't, would you accept the blame? Noobs will continue to make horrible maps on their canvas, whether you give finger-paint or finest oil paint. In the digital domain, once invented and distributed by someone, oil costs nothing to produce, so you shouldn't force a master artist to use finger-paints.