So after searching the forum for these problems, I have decided to post them in hopes someone can tell me how to fix these.
1.) Light bleeding: I have a rather large room with a glowing green pool of slime in the middle. I wanted extra glow so I put a light above it and set it to shine green. Now, there is a door placed somewhat near the pool (not too close) and when you enter that room, the green light shines through it into this room. Even when the door is closed the green light sines right through it like it's not even there. This is mind boggling to me and the only way I can think to fix this "light leak" is do place some sort of shader in front of my door that blocks the light... though I have no idea what shader this would be. Other notes: my door's texture is a solid metal and the brush is exact with the brushes around it leaving no gaps. Nothing is caulked around the door either. Any idea?
2.) I've followed the advice of other posts from this server about making a viewing screen like the one's found on Pulse. I'm still not clear on a couple of things: is there a radius in which the screens are viewable? If I move a little bit away from the viewing screen, it goes blurry like one would see looking at the void. When I my closer a foot or two, the image reappears. The camera itself is in the middle of another room, floating dead center in the room... so it's not being blocked by anything. Also, the camera bobs from side to side like sailing on a freaking ship. I know other people on this forum have fixed this problem, but when reading the it doesn't make sense. Messing with the roll key only changes which way the camera looks... it doesn't affect the bobbing aspect.
Any help on these problems would be greatly appreciated. They seem like really simple questions, yet they are kicking me in the tail.
also here's a random granger for awesomeness
EDITI fixed the lighting issue... I just made a few smaller lights to replace the bigger one, same effect, less shine radius.
I ran into another problem though, the plant models I used from Nevius (I think) are all black. I can't seem to get them to show up with the plant texture. Any ideas?