Poll

Should humans be allowed to build repeaters in areas which already have power?

Yes
No

Author Topic: Repeaters should be less restricted?  (Read 17102 times)

UniqPhoeniX

  • Spam Killer
  • *
  • Posts: 1376
  • Turrets: +66/-32
Re: Repeaters should be less restricted?
« Reply #30 on: June 08, 2008, 04:59:42 pm »
Moving a repeater is and should be pretty much the same as moving RC, which means with defeders/another builder ready to build another/when aliens are not attacking. With good building you wont need to move the repeater anyway.

Nux

  • Posts: 1778
  • Turrets: +258/-69
Re: Repeaters should be less restricted?
« Reply #31 on: June 11, 2008, 04:18:01 pm »
I will mention here that the OP wasn't concerned with moving repeaters (at least not in what he posted) but wanted multiple repeaters in the same spot so that the outpost wouldn't be relying on just one power source.

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Repeaters should be less restricted?
« Reply #32 on: June 11, 2008, 09:21:58 pm »
I have a feeling this thread is bad for my karma counter.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Archangel

  • Guest
Re: Repeaters should be less restricted?
« Reply #33 on: June 12, 2008, 07:45:02 am »
PROTIP: node == repeater

Hugoagogo

  • Posts: 96
  • Turrets: +2/-9
Re: Repeaters should be less restricted?
« Reply #34 on: June 12, 2008, 07:56:37 am »
it would work well if you made it so that the range of repeaters can overlap but you cant build a repeater within range of anouther repeater
Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Repeaters should be less restricted?
« Reply #35 on: June 12, 2008, 08:22:03 pm »
Unfortunately I don't know how to implement that. :(

Edit: that's how it works already.
« Last Edit: June 13, 2008, 11:59:07 pm by Le Compilateur »
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Nux

  • Posts: 1778
  • Turrets: +258/-69
Re: Repeaters should be less restricted?
« Reply #36 on: June 12, 2008, 10:17:39 pm »
it would work well if you made it so that the range of repeaters can overlap but you cant build a repeater within range of anouther repeater

I was under the impression this is how it works already...

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Repeaters should be less restricted?
« Reply #37 on: June 13, 2008, 12:27:47 am »
I think it is...yeah...
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Hugoagogo

  • Posts: 96
  • Turrets: +2/-9
Re: Repeaters should be less restricted?
« Reply #38 on: June 13, 2008, 09:24:55 am »
then whats the problem
Hugoagogo - The evil and slightly mad scientist

Life has a rubbish respawn time

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Repeaters should be less restricted?
« Reply #39 on: June 13, 2008, 11:59:24 pm »
Unfortunately I don't know how to implement that. :(

Edit: that's how it works already.
Fixed.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Re: Repeaters should be less restricted?
« Reply #40 on: June 15, 2008, 04:13:28 am »
Of course, there is always the "repeating" repeater, where repeaters must be powered by either the reactor or a repeater chain connected to the reactor.
Unfortunately, this has the opposite problem of both making human forward bases even harder to build and maintain.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Repeaters should be less restricted?
« Reply #41 on: June 15, 2008, 04:35:32 am »
That would be interesting to try but I'm not going to. It would make the humans have to build well since if one link goes down, everything after it goes down as well.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

techhead

  • Posts: 1496
  • Turrets: +77/-73
    • My (Virtually) Infinite Source of Knowledge (and Trivia)
Re: Repeaters should be less restricted?
« Reply #42 on: June 15, 2008, 09:18:21 am »
Also, trying to code the link system so that it works properly might be a pain.
It would be kinda of pointless if you had 2 repeaters cut off from daisy-chain, happily powering each other.
I'm playing Tremulous on a Mac!
MGDev fan-club member
Techhead||TH
/"/""\"\
\"\""/"/
\\:.V.://
Copy and paste Granger into your signature!