Poll

Le Compilateur should...

...give this project the most effort he can.
...try reasonably hard but not break his back over it.
...leave coding to the professionals.

Author Topic: Equilibrium QVM  (Read 42794 times)

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Equilibrium QVM
« Reply #30 on: June 06, 2008, 12:22:00 pm »
Fixed it. Thanks Lakitu and benmachine! It was in g_active.c.

2.1 is now ready for release.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Equilibrium QVM
« Reply #31 on: June 07, 2008, 04:40:34 am »
Version 2.2 released. Version 2.3 released soon after.
« Last Edit: June 07, 2008, 05:23:56 am by Le Compilateur »
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Equilibrium QVM
« Reply #32 on: June 07, 2008, 02:10:44 pm »
Version 2.4 released. Fixes bug where toggling cheats to off with !cheats would keep all cheat-using players from turning them off. All cheat flags are automatically removed if sv_cheats is 0.

Also fixed numerous small bugs with !smite.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Divmax

  • Posts: 197
  • Turrets: +3/-8
I'm a developer for the following projects(now I'm inactive) :
TremWars's QVMNot updated anymore
TremWars's Client and Server Executable
TremWars's QVM 2

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Equilibrium QVM
« Reply #34 on: June 08, 2008, 01:04:16 am »
Thanks Divmax. Of course, this means I have to release yet another version. ;)
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Equilibrium QVM
« Reply #35 on: June 08, 2008, 04:53:34 am »
Version 2.5 released. Adds bugfix patch and several new features.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Equilibrium QVM
« Reply #36 on: June 10, 2008, 12:19:23 am »
Released version 2.6. Adds two new admin commands and improves g_instantBuild.
« Last Edit: June 10, 2008, 12:49:36 am by Le Compilateur »
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Equilibrium QVM
« Reply #37 on: June 13, 2008, 03:18:01 am »
Decided to release 2.7 because I couldn't think of any new features to add.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Equilibrium QVM
« Reply #38 on: June 15, 2008, 08:20:30 pm »
2.8 released. Hope you like it, it's a landmark release since these are the last features I'm adding for a while.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Stythys

  • Posts: 73
  • Turrets: +7/-9
    • The Twilight Lair
Re: Equilibrium QVM
« Reply #39 on: June 16, 2008, 08:46:49 pm »
I can't seem to get this .qvm to work. I've tried with the arcade mod, balance mod, and base. In arcade, I get disconnected from my server with some weird bad corpseNum error, with balance I get a mismatch of client/server error, and with the base I'm unable to spawn. any help?

Le Compilateur

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Re: Equilibrium QVM
« Reply #40 on: June 16, 2008, 08:49:01 pm »
You need to be using TJW's tremded if that's any help. Get it here.

This is base, the corpseNum is because of using the wrong game files, same with the mismatch, and what does it say when you can't spawn? If it has a build error or a buildtimer error, your client might be incompatible — although I don't see how that's possible since this was made entirely from r1055, which should be compatible with everything.

The stock client might not work with this QVM. If that's what you're using, get the backport at http://trem.tjw.org/backport/.

P.S. Make sure you're using the latest version of Equilibrium QVM.
« Last Edit: June 16, 2008, 08:56:14 pm by Le Compilateur »
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Stythys

  • Posts: 73
  • Turrets: +7/-9
    • The Twilight Lair
Re: Equilibrium QVM
« Reply #41 on: June 16, 2008, 09:07:57 pm »
I am using TJW's tremded, and am using the backport client.

you said the mismatch was from wrong game files? is that client or server end? and how would I go about diagnosing that?

Le Compilateur

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  • Turrets: +14/-19
Re: Equilibrium QVM
« Reply #42 on: June 16, 2008, 09:20:04 pm »
You said you tried it with arcade and balance, so I'm assuming that's server-side. This QVM is for good ol' base game.

You can also try Risujin's backport. I'm pretty sure that's the one I use, although I'm not sure.

If all else fails, get yourself a copy of SVN r1055, apply my patch, and compile a tremded. Personally, on my end, it works fine with TJW's tremded.
« Last Edit: June 16, 2008, 09:24:01 pm by Le Compilateur »
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.

Stythys

  • Posts: 73
  • Turrets: +7/-9
    • The Twilight Lair
Re: Equilibrium QVM
« Reply #43 on: June 16, 2008, 09:29:22 pm »
If I compile the tremded will it work with the mods correctly? If so do you mind walking me through that?

And if not, how do I go about fixing the base. When I try and spawn as humans I just get an error saying I can't build this structure here because the surface is too steep or unsuitable to build upon.

Le Compilateur

  • Posts: 315
  • Turrets: +14/-19
Re: Equilibrium QVM
« Reply #44 on: June 16, 2008, 09:40:53 pm »
It should work fine with the tremded.

1. Get and install Subversion.
2. cd to the folder/directory where you want the source code to be.
2. Run "svn co svn://svn.icculus.org/tremulous/trunk trem-svn-1055 -r 1055".
3. You now have some source code.
4. Download the latest Equilibrium QVM patch.
5. Put it in trem-svn-1055.
6. cd to trem-svn-1055.
7. Run "patch -p0 < NAME_OF_PATCH.patch".
8. Your source code is now ready to be compiled. Run "make". After a very long list of progress, and if you did everything properly, you now have three binaries and some other things in trem-svn-1055/build/NAME_OF_PLATFORM/. What you want here is tremded.(x86/exe).

If that tremded doesn't work, use tremulous.(x86/exe) and make sure to set dedicated to 1 or 2 (1 for LAN, 2 for internet) when launching it.

If I compile the tremded will it work with the mods correctly?
No, you can't use a QVM with a mod unless it was designed for that mod. Arcade will not work with a TremX QVM and vice-versa. Since this QVM was designed for base, the simple answer to your question is no.

Your problem could also be because recent SVN is not compatible with old clients, in which case my advice to you is: get a client based on a recent revision.
« Last Edit: June 16, 2008, 10:03:35 pm by Le Compilateur »
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

QVMs now compile under Leopard; get the patch here. Requires SVN r1053 or later.