Author Topic: Instagib Promo  (Read 44650 times)

Archangel

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Instagib Promo
« on: June 12, 2008, 02:20:13 am »
http://www.youtube.com/watch?v=9ijgrBzQ7-M A short promo video for my Tremulous mod-in-progress. There is also a development server (711chan.org:20202) So, please go check it out, and reply with what you think could make it better!

Already on the to-do list:

new maps
fix spawn invulnerability time
add sound effects
add killing spree/kill combo/etc messages
teams

Paradox

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Re: Instagib Promo
« Reply #1 on: June 12, 2008, 02:22:45 am »
Looks intersting, but the quality is so low in that video, it is impossible to see any gibs. Looks just like g_knockback set to 9999

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Archangel

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Re: Instagib Promo
« Reply #2 on: June 12, 2008, 02:41:12 am »
Well, there's no actual gibs yet :p and the knockback is at 1500.

Lakitu7

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Re: Instagib Promo
« Reply #3 on: June 12, 2008, 07:00:49 am »
Honestly I think the look of them rocketing off into space is 10000x funnier than gibs could ever be.

Archangel

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Re: Instagib Promo
« Reply #4 on: June 12, 2008, 07:43:04 am »
I'm attempting to encode a better quality new promo vid.. :D

Archangel

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Re: Instagib Promo
« Reply #5 on: June 12, 2008, 09:22:50 am »

Overdose

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Re: Instagib Promo
« Reply #6 on: June 12, 2008, 09:51:21 am »
Nice, is it up on a server yet?
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St. Anger

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Re: Instagib Promo
« Reply #7 on: June 12, 2008, 01:59:40 pm »
Nice, is it up on a server yet?

Yes, that footage is from the server, last night actually eheh.

Divmax

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Re: Instagib Promo
« Reply #8 on: June 12, 2008, 02:21:03 pm »
Spelling mistake, it is EXPLODE, not ASPLODE.
So far so good, but what is with the suicide after you run out of ammo?
I'm a developer for the following projects(now I'm inactive) :
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E-Mxp

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Re: Instagib Promo
« Reply #9 on: June 12, 2008, 03:31:06 pm »
Nice!
Now the MD has to shoot this giant lazer so you can see where it came from :D

Lakitu7

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Re: Instagib Promo
« Reply #10 on: June 12, 2008, 06:04:14 pm »
Nice!
Now the MD has to shoot this giant lazer so you can see where it came from :D

Actually there's existing code for that. Look in the MGDev SVN at an old revision. That was tried and disliked for 1.2., but could be what you need here.

Dracone

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Re: Instagib Promo
« Reply #11 on: June 12, 2008, 06:40:05 pm »
Spelling mistake, it is EXPLODE, not ASPLODE.
So far so good, but what is with the suicide after you run out of ammo?

That was intentional by Arch, for silly purposes.
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Archangel

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Re: Instagib Promo
« Reply #12 on: June 12, 2008, 10:08:20 pm »
Dracone got it right. That was Pandy's idea, actually.




Paradox

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Re: Instagib Promo
« Reply #13 on: June 12, 2008, 10:25:58 pm »
Might i suggest posting the videos to google video. They let you upload a whole lot larger files

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epsy

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Re: Instagib Promo
« Reply #14 on: June 12, 2008, 10:52:05 pm »
i think the 'trick' to have videos show up in good quality is to convert your vides to flv at the right resolution yourself
i haven't tried myself, but that's my best guess
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Lakitu7

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Re: Instagib Promo
« Reply #15 on: June 12, 2008, 11:11:18 pm »
Haha hell yeah for you choosing the screenshots where I'm on top :)

Supertanker

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Re: Instagib Promo
« Reply #16 on: June 15, 2008, 05:54:39 am »
I just played this (in my own map, no less) and I found this to be rediculously fun and addictive. Inaki/Arch has been kind enough to run my experimental Instagib map (ig_chaos_b1) on his server, and everyone seems to like it. This is one mod that I can actually *play* on dialup, even if my aim does suck.

Lakitu7

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Re: Instagib Promo
« Reply #17 on: June 15, 2008, 09:37:06 am »
Admittedly I thought it sounded like an awful idea at first, but after playing some games, I must say that Instagib is really quite a lot of fun. I think supertanker's map is great for it, too. I can't wait to get the chance to play the mod with that map and a good number of players.

It's really great how there's suddenly a rash of gametypes for Trem. Risujin gave us Dom and Relics back in the day, but now suddenly we're seeing working mods for Deathmatch and Instagib, while there're others working to bring us Tower Defense, and people have been trying to do Assault-type maps for a long time. Really it's all gotten me quite excited too and I got unlazy enough to code my own new gametype mod, premiering very soon (Look forward to it: no details until then :)).

Hats-off to everyone who's bringing us new and fun ways to enjoy Tremulous. New gametype mods are infinitely more interesting than admin-abuse and messed-up-balance "mods." Let us hope to see this great surge of creativity continue and enjoy its fruits.

Divmax

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Re: Instagib Promo
« Reply #18 on: June 15, 2008, 11:00:05 am »
while there're others working to bring us Tower Defense
It's in alpha with a working mod, just that nero needs some time before he will even start coding on anything.

Really it's all gotten me quite excited too and I got unlazy enough to code my own new gametype mod, premiering very soon (Look forward to it: no details until then :)).
Can I has some hints on what kind of gametype is it going to be???

Hats-off to everyone who's bringing us new and fun ways to enjoy Tremulous. New gametype mods are infinitely more interesting than admin-abuse and messed-up-balance "mods."
*cough*
Referring to Equilibrium Mod/QVM?
*cough*
* Divmax goes and gets cough syrup
*cough**cough**cough**cough**cough**cough**cough*
I'm a developer for the following projects(now I'm inactive) :
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TremWars's Client and Server Executable
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techhead

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Re: Instagib Promo
« Reply #19 on: June 15, 2008, 01:09:43 pm »
Yea, "Balance" mod didn't quite live up to its namesake, but it sure tried.
High-quality objective maps seem to be missing. (I'm talking brushes and such, not game-play) Well, we can still continue to wait around for the long-coveted Siege.
Objective-based maps also have tended to be either puzzle or trickjump-based. No objectives that actually make much sense. If you want an idea of objectives that make sense, play *gasp* W:ET.
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Le Compilateur

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Re: Instagib Promo
« Reply #20 on: June 15, 2008, 01:22:51 pm »
*cough*
Referring to Equilibrium Mod/QVM?
*cough*
* Divmax goes and gets cough syrup
*cough**cough**cough**cough**cough**cough**cough*
Oi, I removed the stupid not-balance-at-all changes somewhere around 2.6.
I'm a developer! If you'd like to contribute to the Equilibrium QVM project or download the latest version, please visit this thread.

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3of12

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Re: Instagib Promo
« Reply #21 on: June 15, 2008, 06:40:42 pm »
I played a few games on this last night, and I love it. =D

Great work to Arch for the mod, and Super for the map.

If you haven't tried this yet, go play it now.  :laugh:

Hellrider

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Re: Instagib Promo
« Reply #22 on: June 16, 2008, 05:39:40 am »
I had a game too with a friend and after we finished playing we decided we wanted to put it on our server too..
Is there a place where we can download and try it?

TinMan

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Re: Instagib Promo
« Reply #23 on: June 16, 2008, 06:00:51 am »
Ugliest bump map ever.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
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Lakitu7

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Re: Instagib Promo
« Reply #24 on: June 18, 2008, 10:38:25 pm »
Your server is down at the moment?

Archangel

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Re: Instagib Promo
« Reply #25 on: June 19, 2008, 05:06:41 pm »
At the moment, I no longer have the resources to host the development Tremulous server (see: http://www.711chan.org/ newspost... )

Risujin

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Re: Instagib Promo
« Reply #26 on: June 24, 2008, 04:23:55 pm »
Looks like a very well done mod, congrats. :)

The only problem is that this mod, along with a lot of the new mod ideas, isn't Tremulous anymore. Why would we play this mod instead of Warsow instagib or Nexuiz instagib? A Tremulous mod needs to use Tremulous gameplay elements.

I won't claim my mods succeeded in this regard either. Despite being open source and so easily accessible, Tremulous really is an atrocious game for modding.  :-\

Paradox

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Re: Instagib Promo
« Reply #27 on: June 24, 2008, 06:16:51 pm »
Instagibbing turrets.

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Archangel

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Re: Instagib Promo
« Reply #28 on: June 30, 2008, 03:44:50 am »
@ Risujin - Well, so you don't have to close trem and open nexuiz? :D I don't know, it's just some C practice. I'm terrible at C.

@ Paradox - um... overkill.

TinMan

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Re: Instagib Promo
« Reply #29 on: June 30, 2008, 07:49:31 am »
@ Paradox - um... overkill.
Don't mention 0v3rk1ll, he's in my clan and he's not as great as an instagib turret would be.
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Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg