Author Topic: Slippery sliding floors?  (Read 8028 times)

[uR+

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Slippery sliding floors?
« on: June 21, 2008, 07:34:42 pm »
I'm making a Snow Ice Theme Map and im wondering how do i make the floor slippery like the map grangerrinkb1,b2,b3

Lava Croft

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Re: Slippery sliding floors?
« Reply #1 on: June 21, 2008, 07:43:28 pm »
Have fun reading a manual: http://www.heppler.com/shader/

[uR+

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Re: Slippery sliding floors?
« Reply #2 on: June 21, 2008, 08:01:21 pm »
how do you reduce the friction?

Lava Croft

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Re: Slippery sliding floors?
« Reply #3 on: June 21, 2008, 08:07:03 pm »
I don't think you can.

X-20

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Re: Slippery sliding floors?
« Reply #4 on: June 21, 2008, 08:12:13 pm »
Load up common in radiant and use the slick shader.
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[uR+

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Re: Slippery sliding floors?
« Reply #5 on: June 21, 2008, 10:53:13 pm »
actually this is my second time, i use 1.5 how do i open the common shader list?

Taiyo.uk

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Re: Slippery sliding floors?
« Reply #6 on: June 22, 2008, 01:48:04 am »
If you have configured Radiant properly, "common" should be in the textures menu.

[uR+

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Re: Slippery sliding floors?
« Reply #7 on: June 22, 2008, 03:44:49 am »
how should i configure it?
i use the 3 x,y,z axis thing all seperated

Taiyo.uk

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Re: Slippery sliding floors?
« Reply #8 on: June 22, 2008, 04:04:06 am »
Instruction on configuring Radiant for trem is in one of the stickies at the top of this forum.

Then, if all is well, you should have your common shaders in the textures menu:

[uR+

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Re: Slippery sliding floors?
« Reply #9 on: June 22, 2008, 05:32:51 am »
okay, now can u show me for the one like thos
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Taiyo.uk

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Re: Slippery sliding floors?
« Reply #10 on: June 22, 2008, 05:43:01 am »
Do you mean that your radiant screen is split into several 2D views?

Go to Edit -> Preferences. You can change the interface layout:



You need to read the radiant manual. The tremmapping wiki and the stickies in this forum both contain links to general radiant tutorials.

[uR+

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Re: Slippery sliding floors?
« Reply #11 on: June 22, 2008, 05:45:42 am »
sryy for double post but i dont have t hat, i only have common-trem and in it says nobuild, nohuman build and noaliembuild

DaylightDies

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Re: Slippery sliding floors?
« Reply #12 on: June 22, 2008, 06:20:45 am »
hes an idiot that refuses to read the guide on how to configure for trem.

Lava Croft

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Re: Slippery sliding floors?
« Reply #13 on: June 22, 2008, 09:23:52 am »
hes an idiot that refuses to read the guide on how to configure for trem.
Take a look at this and then dare to call someone else an idiot again.

[uR+

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Re: Slippery sliding floors?
« Reply #14 on: June 22, 2008, 04:01:48 pm »
should i do this step changing something... :-X http://tremmapping.pbwiki.com/GtkRadiant1_5-Win32#Commonfiles

Taiyo.uk

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Re: Slippery sliding floors?
« Reply #15 on: June 22, 2008, 04:42:50 pm »
Yes. This step should install the necessary files for the common shaders.

[uR+

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Re: Slippery sliding floors?
« Reply #16 on: June 22, 2008, 05:52:49 pm »
lol okay, is this i i a mmissing? for the slick tool? if it is thx, i didnt do this step

[uR+

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Re: Slippery sliding floors?
« Reply #17 on: June 22, 2008, 09:39:24 pm »
it worked but made my ftk radiant black and white and funny all over

Taiyo.uk

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Re: Slippery sliding floors?
« Reply #18 on: June 23, 2008, 02:05:45 am »
Could you post a screenshot together with any error messages?

Run GtkRadiant from a terminal (or a DOS prompt in Windows) to see all of the console output.

DaylightDies

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Re: Slippery sliding floors?
« Reply #19 on: June 23, 2008, 08:34:32 am »
lava i did read a guide, and they didnt help.
Also im missing a few water/liquid shaders.
i suppose i will need to make them myself.


Lava Croft

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Re: Slippery sliding floors?
« Reply #20 on: June 23, 2008, 10:16:17 am »
lava i did read a guide, and they didnt help.
Also im missing a few water/liquid shaders.
i suppose i will need to make them myself.
As long as you are too stupid to find a guide on how to make buttons open doors, you have no right to call anyone on this board an idiot. The water/liquid shaders can be stolen from any map that has water/liquids in them. Gloom2beta2 has very good water shaders and Nexus6 has a nice slime shader and Sokolov has a lava shader.

[uR+

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Re: Slippery sliding floors?
« Reply #21 on: July 04, 2008, 10:01:52 pm »
ahh i fxed it for preference i accidentally click bilenear or trilenear or sometign like htat