Poll

Would you use this QVM?

Yes
No
Maybe
If I knew how

Author Topic: The Equilibrium QVM Project  (Read 55072 times)

mooseberry

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Re: The Equilibrium QVM Project
« Reply #30 on: July 01, 2008, 04:51:05 am »
It is non-crazy. 3.1 is going to have a cvar that enables/disables !override. And !givefunds and !takefunds are no worse than !credits of PGQVM. !tkprotect is simple control. If someone keeps getting TKed, such as by accidentally running into teammates' fire, you aren't going to kick them. Not for making that simple mistake. Just !tkprotect them and they'll no longer have to worry about it.

None of the changes you highlighted are "crazy". Neither are they even remotely related to balance.
Yeah, but you do realize there's going to be plenty of new noob servers with override on constantly, and then you'll have battlesuit chaingun tyrants. And what kind of fun is that?

Than don't play on that server...
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Bomb

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Re: The Equilibrium QVM Project
« Reply #31 on: July 02, 2008, 03:38:39 am »
Yeah, but you do realize there's going to be plenty of new noob servers with override on constantly, and then you'll have battlesuit chaingun tyrants.
No, I do not realize that. !override does not allow that kind of cheating. It merely provides a way for admins to have enough of an advantage ingame that they can keep control of the server. If you don't want it, disable it. Simple. (Once I release 3.1, of course...)

"Battlesuit chaingun tyrants" are impossible. Please read the command's description before jumping to conclusions.

And what kind of fun is that?
None at all. See below.

Than don't play on that server...
An excellent point. Crazy servers like the one Archangel mentioned are fun at first, but then they get boring. If no one comes to the server because it's not fun, it'll die out. Noob servers have a limited lifetime anyway.
« Last Edit: July 02, 2008, 03:50:49 am by Bomb »

Archangel

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Re: The Equilibrium QVM Project
« Reply #32 on: July 02, 2008, 05:20:22 am »
Perhaps your override is different, but the one I tried you could buy any item/entity.

Bomb

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Re: The Equilibrium QVM Project
« Reply #33 on: July 02, 2008, 09:45:49 pm »
The one you tried was !allowoverride. Fear not, this one is not so haxy.
« Last Edit: July 02, 2008, 11:16:24 pm by Bomb »

epsy

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Re: The Equilibrium QVM Project
« Reply #34 on: July 03, 2008, 08:42:58 am »
It merely provides a way for admins to have enough of an advantage ingame that they can keep control of the server.
Explain me, how does an admin keep control of his server by cheating ?
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Bomb

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Re: The Equilibrium QVM Project
« Reply #35 on: July 03, 2008, 09:20:15 pm »
That was the reason explained to Comp by the people who played on his testing server and requested that he add it. About half an hour ago, I decided it should no longer tarnish this QVM. Version 3.1 removes it, although the implementation still exists.
« Last Edit: July 04, 2008, 02:12:34 am by Bomb »

mooseberry

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Re: The Equilibrium QVM Project
« Reply #36 on: July 03, 2008, 10:35:06 pm »
I just have to say this: Why the hell do you guys care? It is MILDLY amusing watching you diss this command, but it is also stupid.

1. Are you actually going to host a server with this qvm? If not than why do you care/ see number 3

2. If you are hosting a server with this qvm why don't you just disable it? So why do you care?

3. If you are playing on a server with this qvm where an admin uses this command enough to make the game un fun for you, than leave the server, play somewhere else. It is really that simple.

I have never tried this qvm, I am not defending it, I have simply become somewhat appalled that such apparent stupidity exists.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Snake

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Re: The Equilibrium QVM Project
« Reply #37 on: July 04, 2008, 01:04:20 am »
So, how does the shield thingy works?
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Bomb

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Re: The Equilibrium QVM Project
« Reply #38 on: July 04, 2008, 02:09:03 am »
Okay, so...

You type /shield in the console. Assuming you have at least one unit (1 evo/175 credits), a unit is subtracted. You then get 50 shield points. For every point of damage taken, one shield point nullifies it until you no longer have any shield points left.

You can add shield points at any time. Each use costs one unit and adds 50 shield points.

/shield is disabled by default, but can be enabled with g_allowShield 1.
« Last Edit: July 04, 2008, 02:16:41 am by Bomb »

Lakitu7

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Re: The Equilibrium QVM Project
« Reply #39 on: July 04, 2008, 02:11:47 am »
I just have to say this: Why the hell do you guys care? It is MILDLY amusing watching you diss this command, but it is also stupid.

I have simply become somewhat appalled that such apparent stupidity exists.

You seem to have answered your own question. Take "I" in the second quote and replace it with "they."

Bomb

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Re: The Equilibrium QVM Project
« Reply #40 on: July 04, 2008, 02:16:14 am »
Um, Lakitu? Who did you just diss?
« Last Edit: July 04, 2008, 04:39:36 am by Bomb »

mooseberry

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Re: The Equilibrium QVM Project
« Reply #41 on: July 04, 2008, 05:55:22 am »
Yes, they are appalled what stupidity exists? Bomb's for including FOR A WHILE a command some people though was possibly abusive? Mine for pointing out why I think they are wasting their time?
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Snake

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Re: The Equilibrium QVM Project
« Reply #42 on: July 04, 2008, 04:19:04 pm »
Well, the shield idea is not that bad, i just tested it on my server, but why it has to ve a cp? it is so big and blue an gay, and the fact that dont let the real !cp be showed  oh and that includes the message when you advance of stage or that the base is under attack message, thats why that CMD is gay. But is a good work, you cant put it in another text? or when you buy "shields" it cant add it to the health?


Btw, you mod is good for trainings :)
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Bomb

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Re: The Equilibrium QVM Project
« Reply #43 on: July 05, 2008, 02:46:24 pm »
Thanks for the feedback. ;) Version 3.1.1 removes the big obnoxious CP.
« Last Edit: July 05, 2008, 02:51:50 pm by Bomb »

Snake

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Re: The Equilibrium QVM Project
« Reply #44 on: July 06, 2008, 12:06:41 am »
IF you remove smite, then add the !slap patch, is kinda useful sometimes (specially trainings), and Gj with removing switch and mix, really useless cmds.

Oh and can  you please add the Amine bots patch? or almost gime the code that i could do some changes to your code and put it on ma serva :P
« Last Edit: July 06, 2008, 12:13:27 am by Snake »
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Bomb

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Re: The Equilibrium QVM Project
« Reply #45 on: July 06, 2008, 12:56:43 am »
I doubt I could port something as complex as that to r1055, but you can have the 3.1.3 patch and see what you can do with it. Promise to send me the code/patch after you've ported Amine's thing?

P.S. How is !slap useful?
« Last Edit: July 06, 2008, 12:58:49 am by Bomb »

Snake

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Re: The Equilibrium QVM Project
« Reply #46 on: July 06, 2008, 01:24:23 am »
Okay, i'll, my to-do list is so long, right now i'm working on my own qvm, yay, u will see how gus it is when i release it.

Well, !slap is useful for when someone is glitching or is stuck in a glitch (mostly noobs) and dont know how to get out there or when someone is abussing of godmode in devmap and you dont wanna enable g_devmapnogod, thats a good way.

P.S: I just tested ur 3.1.3 and what i can say about the new shield is that is kinda spammy >.> but is better than the big CP, i think u cant do anything else or it wont be a "Pure" server.
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Bomb

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Re: The Equilibrium QVM Project
« Reply #47 on: July 06, 2008, 01:46:44 am »
If they're stuck in a glitch, tell them to do /kill — it isn't abusable. If they're abusing godmode, just !denycheat them. Using !slap won't keep them from doing it again.

Yeah, I should remove the /shield spam. That's going into 3.2.0.
« Last Edit: July 06, 2008, 04:18:02 am by Bomb »

Snake

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Re: The Equilibrium QVM Project
« Reply #48 on: July 06, 2008, 04:18:22 am »
I'm talking about noobs who dont know what a console is....

I mean i've had this problem so many times they keep spamming:

WTF THIS IS THE BASEMENT, HOW DO I GET OUT< WTF IS THIS, I'M STUK HELP ME NOW !!!!!1!111!!!one!!1

then u tell them open the console and put /kill

they say

WTF IS A CONSOLE, TELL ME

then i say is a thingy where u put cmds

they say HOW DO I OPEN IT!!!!11111one111

then i say pus the key that is at the downside of the esc

then they say I CANT DO IT

(long time after you disscoussing weith him about how to open the console)

Aliens win.

er no, i mean, then they say

/kill

then u say: on the console >.>

then they say:

I DID IT ON THE CONSOLE U NOOB!!!one1

*long time after*

IT DONT WORK HAVE PASSED LIKE 999999999999999999999 YEARS SINCE I INStERTED /KILL!!!!!!

then u say fuck you, lets do this i kick you, then u come back k, !kick UnnamedPlayer come back!

then he come back and YAY I GOT IT

(on that process probably aliens/humans won before he got out from there)
(on that process u take from 2 hours to 9999999999999999999999999999999999999999999999999 9999999999999999999999999999999999999999999999999 99999999999 years )


got it? thats why i want it, btw i'll add it to ur patch
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Bomb

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Re: The Equilibrium QVM Project
« Reply #49 on: July 06, 2008, 04:41:17 am »
It's also massively abusable. If someone can't follow simple instructions like "press the key under Escape", they should get !kicked.

That's my opinion, anyway. Your mileage may vary.
« Last Edit: July 06, 2008, 04:43:07 am by Bomb »

Snake

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Re: The Equilibrium QVM Project
« Reply #50 on: July 06, 2008, 02:56:42 pm »
Haha, well, i dont want to be an 'abusive admin' thats why i ask for it released officialy, and, which changes will have the 3.1.4/3.2 ? YOu release versions more quicly than the updates of ubuntu >.>
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Bomb

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Re: The Equilibrium QVM Project
« Reply #51 on: July 06, 2008, 04:03:25 pm »
You know what? !slap would go hand-in-hand with something mooseberry suggested. I'll consider adding it.

Snake

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Re: The Equilibrium QVM Project
« Reply #52 on: July 12, 2008, 03:09:56 am »
when will u release the next version lazy butt >.>
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Bomb

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Re: The Equilibrium QVM Project
« Reply #53 on: July 12, 2008, 04:07:36 am »
I just released it. Check the website.

For God's sake, stop calling me a lazy butt!!

And while you're at it, you can stop using the ">.>" thingy.

Snake

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Re: The Equilibrium QVM Project
« Reply #54 on: July 12, 2008, 02:05:22 pm »
But what can i do you r a lazy butt! you used to release a version almost everyday >.> now i'm suprised because u dont do that.

btw i just wanted to say that u r a lazy butt ad these 2 words + <.< fit very well

PS: I wont stop ussing them u lazy butt.
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Snake

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Re: The Equilibrium QVM Project
« Reply #55 on: July 20, 2008, 01:40:28 am »
Could you please release the WHOLE code of your QVM? I wanna check and take a little bit of your code.
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Bomb

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Re: The Equilibrium QVM Project
« Reply #56 on: July 20, 2008, 01:43:04 am »
Well, since I'm probably not going to be releasing another version for a while, I guess I can post it up on my website.

Snake

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Re: The Equilibrium QVM Project
« Reply #57 on: July 20, 2008, 02:01:58 am »
Could you please release it ASAP? You r breakin the GPL rulz nao reelease it.
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Bomb

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Re: The Equilibrium QVM Project
« Reply #58 on: July 20, 2008, 02:28:35 am »
Just uploaded it a minute ago.

Snake

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Re: The Equilibrium QVM Project
« Reply #59 on: July 20, 2008, 02:35:21 am »
Okay, thanks and sorry :P
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