Author Topic: Comic and Concept Art  (Read 131032 times)

rainybelle

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Re: Comic and Concept Art
« Reply #120 on: May 07, 2010, 09:14:30 am »
 :)very creative people...wow...

happy life forever,
rainybelle

freecd

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Re: Comic and Concept Art
« Reply #121 on: May 17, 2010, 11:19:29 pm »
[I can't delete this :(]
« Last Edit: May 17, 2010, 11:21:38 pm by freecd »

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WIP
« Reply #122 on: June 30, 2010, 10:03:56 am »
+.+:
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CreatureofHell

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Re: Comic and Concept Art
« Reply #123 on: June 30, 2010, 10:35:37 am »
OPTIMUS!!! That is epic win!  :o
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Demolution

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Re: Comic and Concept Art
« Reply #124 on: June 30, 2010, 10:56:39 am »
:O Epic.

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your face

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Re: Comic and Concept Art
« Reply #125 on: June 30, 2010, 06:26:00 pm »
ep....
epiepi--epi. epi.

epic.

EPIC.
spam spam spam, waste waste waste!

CorSair

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Re: Comic and Concept Art
« Reply #126 on: June 30, 2010, 09:32:31 pm »
Win. :o

mooseberry

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Re: Comic and Concept Art
« Reply #127 on: July 02, 2010, 07:16:32 am »
Very nice optimus, I always enjoy seeing your work, keep it up. We need more artwork of this quality.
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Nux

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Re: Comic and Concept Art
« Reply #128 on: July 07, 2010, 01:09:01 am »
for your foldableness:

(bro's Work in progress)

Trying to get back into modelling, so I thought I'd use your designs as a starting point. Hope you don't mind. :]

The one on the left is earlier in development but in some ways I prefer to it's current state. Anyhow I'll carry on making it as close to the specification as possible as that's the mission.

Edit:


Normal maps would be cool to try out (never done them before) but remember that if this is a trem-model, normal maps aren't supported.

Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk. :P
« Last Edit: September 06, 2010, 03:58:07 pm by Nux »

Crava_Loft

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Re: Comic and Concept Art
« Reply #129 on: July 07, 2010, 02:46:13 am »
[deleted]
« Last Edit: August 11, 2010, 12:25:50 pm by Crava_Loft »

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Re: Comic and Concept Art
« Reply #130 on: July 10, 2010, 09:49:01 pm »
ffs thats cool :-) wb Nux3D!!!

i'll dig up my concepts for this weapon asap!

cant wait to see the armor's model ;-)
success is the ability to go from failure to failure without losing your enthusiasm

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typtyphus

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Re: Comic and Concept Art
« Reply #131 on: July 31, 2010, 11:08:42 pm »
Wich map types are supported anyway?

Color- Obviously
Specular ? Maybe
Reflection ?
Transparancy- off course
Normal ?
Bumb ? Possible?
Displacement ?

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unfinished business
« Reply #132 on: August 12, 2010, 09:58:57 am »
after digging up old sketches, i found some trem-related stuff i didn't scan and/or finish yet on the humans' side.
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CreatureofHell

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Re: Comic and Concept Art
« Reply #133 on: August 12, 2010, 12:44:55 pm »
scary
{NoS}StalKer
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Demolution

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Re: Comic and Concept Art
« Reply #134 on: August 12, 2010, 05:45:59 pm »
Assuming that's a painsaw, lol @ trigger for it. :D AMazing work as alway.

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Lecavalier

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Re: Comic and Concept Art
« Reply #135 on: August 12, 2010, 11:49:22 pm »
that bsuit, it looks ... so sad.... :battlesuit: :'( 
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Re: Comic and Concept Art
« Reply #136 on: August 13, 2010, 09:07:56 am »
@Lecav: umm... you mean the first post of the tread? because there is aint no bsuit in this last drawings, they are all but light armors.

@Demo: yes, and i like this trigger :-) you can't wrooooom up this pain-instrument and slay monster sized aliens by like... pushing a small button you know ;-)

@Creature: yup, its intended :-)
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Knowitall66

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Re: Comic and Concept Art
« Reply #137 on: August 13, 2010, 10:03:55 am »
Epic work!

Any more environments?

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Re: Comic and Concept Art
« Reply #138 on: August 16, 2010, 03:47:41 pm »
unfortunately no more environments yet, or at least not any that i could dig up for now.

and ty ofc all!
success is the ability to go from failure to failure without losing your enthusiasm

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Nux

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Re: Comic and Concept Art
« Reply #139 on: September 06, 2010, 02:31:09 pm »
It nearly killed me... but I've finally managed to get the gun in game with a texture. I could have really done with some help guys!!

Anyway, this is what it's like so far.


I still need help though, I only managed to do that by editing the data pk3 file (yes, I know that's bad -_- I made a copy of the original). I just can't seem to get my own pk3s to be read.

HamStar

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Re: Comic and Concept Art
« Reply #140 on: September 06, 2010, 03:33:02 pm »
Wow, looks very nice. (also lol, perpetual bullet-time)

Nux

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Re: Comic and Concept Art
« Reply #141 on: September 06, 2010, 03:49:06 pm »
The bloody version.
« Last Edit: September 06, 2010, 03:53:58 pm by Nux »

UniqPhoeniX

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Re: Comic and Concept Art
« Reply #142 on: September 06, 2010, 04:36:24 pm »
Nice! Your mod pk3 should be in homepath/base, have only your model/textures in it (in the right subfolder), and it's name should be alphabetically after data-1.1.0.pk3.

CreatureofHell

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Re: Comic and Concept Art
« Reply #143 on: September 06, 2010, 06:08:28 pm »
Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk. :P
:P

But that is a scary looking gun. I wouldn't want to be an alien charging at a human carrying that!
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Nux

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Re: Comic and Concept Art
« Reply #144 on: September 06, 2010, 06:16:11 pm »
Also, I'll not be making new posts so that I don't fill up Optimus's thread with my junk. :P
:P

Oh yeah... I was lying!

Nice! Your mod pk3 should be in homepath/base, have only your model/textures in it (in the right subfolder), and it's name should be alphabetically after data-1.1.0.pk3.

I know this but it just won't work. Homepath's the one in program files for windows right? The application data folders might be screwing me over somehow...

EDIT: Well, here's the pk3[BROKEN]. See if you can do better with it.

RE-EDIT: For the latest version go to the latest post!

NOTICE - This work is by no means finished and the author does not consider this a release especially without consent from optimus <3
« Last Edit: September 09, 2010, 04:06:39 am by Nux »

DraZiLoX

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Re: Comic and Concept Art
« Reply #145 on: September 06, 2010, 07:01:12 pm »


Its stylish!

Nux

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Re: Comic and Concept Art
« Reply #146 on: September 06, 2010, 07:18:15 pm »
Heh, quit making it obvious that one side has backward text. :P

Did you use the pk3 file directly? If so what am I doing wrong?

UniqPhoeniX

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Re: Comic and Concept Art
« Reply #147 on: September 07, 2010, 07:24:34 am »
You have KugelSchaft.pk3/KugelSchaft/models/weapons/rifle/, but should be KugelSchaft.pk3/models/weapons/rifle/. Adding 'z-' in front of pk3 file name helps too sometimes. Also, Program Files/Tremulous is the basepath (try /fs_(tab) ).
All non-default .pk3s/mods/etc should be in homepath/base, or if mod specific, then in the right mod folder.

DraZiLoX

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Re: Comic and Concept Art
« Reply #148 on: September 07, 2010, 02:20:52 pm »
Yeah i fixed location of /models/rifle.

Nux

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Re: Comic and Concept Art
« Reply #149 on: September 07, 2010, 10:58:09 pm »
I had a feeling it was something simple/stupid! >.< Thanks :]

I tried that z thing already btw. Now to finish up this model so I can get started modding other stuff. :D

EDIT: Since this post I've been working on improving the mesh and making a more space efficient texture file (attached). I'm still working on that so in the meantime here's a rough version with the other side of the gun slapped on to it.

..and here's the bloody one! (possibly MORE rough)
« Last Edit: September 08, 2010, 05:14:24 am by Nux »