News:

Come Chat with us live! Learn how HERE!

Main Menu

Planned Development Games

Started by khalsa, July 12, 2008, 06:46:01 PM

David

We have devolved!
For humans, maybe "Reinforcements all died" or just the generic "You fail too hard"
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Amanieu

"We have devolved" in a defeat tone, unlike the "We have evolved"
And for humans I like "Reinforcements all died" :)
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

kevlarman

Quote from: Nux on October 20, 2008, 01:15:07 PM
Thanks for arranging these games. Was fun. :)

As for the experimental change, was that anything to do with 's4' decremnting the enemies stage by one? If so it seems like a nice idea but I'll have to play with it a few more times (with more teamwork than before) before I'll know how well it works.

As a minor note, it was a bit confusing when the "We have evolved" message came up when the humans reached s4.  ???
that's fixed now, i barely managed to get the code working in time for saturday's game, so it had 0 polish. i spent a decent chunk of my weekend cleaning it up and making it make sense.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Norfenstein

Game starting in 10 minutes on Euro MGDev:
Quote/connect edev.mercenariesguild.net

Syntac

Maybe I'll spectate if my intarwebz hold out.

Nux

It turns out I was too busy yesterday to join.

Did I miss anything/anyone special?

Syntac

I spectated for a while... Not many people came.

khalsa

Actually after you left the server filled up completely and we had about an hour and halfs worth of really good games with >20 people.

Was a great 2 hours of gaming.

Nux: You missed the point where humans needed 33,000 credits for next stage :p

Khalsa
}MG{ Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ

Syntac

You make it sound like they were waiting for me to leave... :-\

Dammit.

kevlarman

Quote from: Nux on October 26, 2008, 09:51:30 AM
It turns out I was too busy yesterday to join.

Did I miss anything/anyone special?
you missed stannum not sharing his 1st person weapon models :P
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

Lakitu7

Quote from: kevlarman on October 26, 2008, 05:56:38 PM
Quote from: Nux on October 26, 2008, 09:51:30 AM
It turns out I was too busy yesterday to join.

Did I miss anything/anyone special?
you missed stannum not sharing his 1st person weapon models :P

Which is a good thing being as they're not exactly balance-testing related and folks ought to have some part of 1.2 to actually look forward to in the future.

KamikOzzy

#71
I don't like "Reinforcements all died" cause idk. How about:


  • Our forces have weakened
  • We are being overrun
  • The threat has increased
  • The enemy is advancing
  • We're being overpowered
  • Our chances are slimming
  • We need to regroup
  • We've been too careless

just some suggestions.

My opinion: the stage down feature puts power in the hands of killwhores, to me that's not good or bad, but it will make us that enjoy averaging 150 kills, instead of ending it in five minutes, more effective than we usually are.
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

your face

Quote from: Nux on October 26, 2008, 09:51:30 AM
It turns out I was too busy yesterday to join.

Did I miss anything/anyone special?
lame >_>
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

David

Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Nux

Quote from: your face on October 26, 2008, 09:52:51 PM
Quote from: Nux on October 26, 2008, 09:51:30 AM
Did I miss anything/anyone special?
lame >_>

Of course you are ALL special. I was just wondering if anyone MORE special showed up ;) (Like a tremulous developer or David Hasselhoff)

KamikOzzy

Quote from: Nux on October 27, 2008, 11:15:55 AM
Quote from: your face on October 26, 2008, 09:52:51 PM
Quote from: Nux on October 26, 2008, 09:51:30 AM
Did I miss anything/anyone special?
lame >_>

Of course you are ALL special. I was just wondering if anyone MORE special showed up ;) (Like a tremulous developer or David Hasselhoff)
David who? Not sure who that is...but wow imagine if Timbo were there! <3
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

your face

Well Timbo was there a few weeks ago, and apparently I didn't get to get his autograph. :(
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

daenyth

I very strongly dislike the new "stage-down" feature. Seems like a "solution" in search of a problem.
Quote from: Bullislander05
It's like trying to take apple seeds out of a zebra to plant a giraffe tree.

benmachine

Quote from: daenyth on October 27, 2008, 04:52:41 PM
I very strongly dislike the new "stage-down" feature. Seems like a "solution" in search of a problem.

That's not really what I'd call helpful criticism :)
The problem it solves is the difficulty of pushing a small but significant advantage sufficiently to end a game in your favour. Too many games quickly reach s3-s3 and then stay there for a long time. It's also fun because it keeps the later game dynamic, and gives goals to work towards at every stage.
Why don't you like it?
benmachine

KamikOzzy

#79
I for one don't take to the concept easily because killwhoring is now going to more heavily damage the opposing team, and s3 aliens can keep humans pinned at stage 1 indefinitely, which would just suck.

Edit: some alternate suggestions:
Aliens...
Getting to "stage 4" as an alien strikes every human building to half health.

Getting to stage 4 as an alien increases the cost of items at the armory by a certain factor.

Getting to stage 4 as an alien increases the hitpoints of alien structures

Humans...
Getting to stage 4 as a human shrinks the range of creep until the aliens stage up

Getting to stage 4 as a human destroys the alien trappers.

Getting to stage 4 as a human increases human maximum stamina

Both teams...

Getting to stage 4 fills (fully or partially) your entire team's credits/evos

Getting to stage 4 allows extra build points

Getting to stage 4 requires the other team to not only get the usual required kills, but also "two (or something more than one) kills in a row" to stage up.
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

khalsa

I think you will find that many of your concerns are unfounded, and that in practice things are quite different.

Please play several proper games with any changes before commenting on the concepts and ideas.


Khalsa
}MG{ Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ

KamikOzzy

#81
Some proper players will have to start playing there before I can judge how a proper game will unfold :P

In all seriousness, we're not going to know how a skilled game will play out until clans start using it, and I don't see that happening soon.
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

David

Why do you need clans for skilled players?
I've seen a lot of skilled players there, and quite frankly most clans are far from skilled.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Nux

How about you bring your clan along for a game! The more the merrier!!

your face

One pro on a server = stage 82

Rest of nubs = stage -82
Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Lakitu7

The idea isn't to add "stage 4" for its own sake. The idea is to replace sudden death by tipping the balance in the direction of the team who's dominating the other, making the game actually go toward a win for the better team instead of a 45 minute draw because the losing team camped their chainsuits/tyrants all game.

Nux

Yes, it generally seems to give the dominant team more of a advantage than they already had. I hope this doesn't make the games more deterministic. Would an early lead assure a win? Would the importance of not feeding encourage more camp?

KamikOzzy

Why do I mention clans...because when clans play eachother, they care (somewhat, at least) who wins. It's not that they are better, but they try harder and work as a team, and can keep from having one or two game-breaking feeders.

And I'd say Zubs is pretty darn skilled, for the record. :D

And yeah, it may help the dominant team, but one or two feeders could seriously harm your team, and I like games to be in the hands of the skilled players.
|AoD|Ozzyshka at your service.
Still using Windows XP and still playing 1.1
click this: http://cornersrocks.shop-pro.jp/?pid=16232798

Lakitu7

#88
We don't know, simply. It's a new idea being tried out. Come try it with us and we'll find out together.

[edit] Also remember that you get creds/evos from killing buildings now too, so feeding/not is not the only determiner. If rets/tubes are being killed, the enemy is advancing, regardless of who's camping or not.

amz181

has the actual alien/human player balancing changed from the last build? I missed the dev games so...

Because i got to say the last build was far too harsh to aliens. fair enough deducting the rants health, but the regen is just stupid, and gives the humans to far an edge. I'd prefer the medikit to the regen any day, seeing as its far to slow, and you cant expect your teamate to sneak around as a basi in S3...

but anyway im going to check it out now to see if i wasted my time posting this :p