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Started by khalsa, July 12, 2008, 06:46:01 PM

Norfenstein

Euro server game in half an hour.

Norfenstein

US server game in half an hour.

Norfenstein

Euro server game in 25 minutes.

Changes:
  • Complimentary funds are back, with one change: the timer doesn't reset on death (only on earning funds). And the timespan is a cvar instead of hard-coded (default 2 minutes).
  • Pulse rifle clip size reduced to 40 (60 with battpack), and max clips increased by one to compensate.
There was also a bug the past two weeks that made turrets and teslas fire too fast -- that's been fixed.

I'm done making significant gameplay changes. I believe the only thing that's really holding up the beta release is the bug that makes marauders slow and jump heights slightly lower than they should be.


Norfenstein


Norfenstein

Euro server game in 20 minutes.

No updates since last week, but we're getting close to hammering out the remaining bugs that're holding up the beta release.

Sayeru


Winnie the Pooh

I must say.. I don't think the tyrant has been balanced enough compared to the human team's best weapon.
Tyrant's speed should be increased so that they can at least dodge a luci shot (given the proper skill level of/c; we don't want noobs dodging lucis like Neo).

There are not enough opportunities for Tyrants to fall down onto humans and crush them, so I propose that a tyrant's jump while charging forward be higher thus giving him a chance to crush those in front. This also increases mobility for tyrants quite a bit and opens up new opportunities.

Disagree? Well, I admit I haven't played on the dev server in a while but from all of Norfenstein's posts, it doesn't look like he changed any of the Tyrant stats.

...do YOU (you reader, you) agree?
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

khalsa

No, on the contrary I think the tyrant is a bit overpowered. Trample in the hands of a skilled player can take out entire teams worth of humans in one go (+some luck needed).

Tyrants seems more than adequately equipped to country luci, and everything else. Just you have to change your playstyle to adapt to the changes.


Khalsa
}MG{ Mercenariesguild
ਮਨੁ ਜੀਤੇ ਜਗੁ ਜੀਤਿਆ

Winnie the Pooh

Thanks, but I'm not convinced. If you've got a demo, please don't hesitate to share it.

Plus, I heard that tyrants are supposed to be weak to headshots. Is this true?
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Cadynum

Quote from: Winnie the Pooh on August 20, 2009, 07:05:20 AM
Thanks, but I'm not convinced. If you've got a demo, please don't hesitate to share it.

Plus, I heard that tyrants are supposed to be weak to headshots. Is this true?
I doubt a single demo would convince you or anyone.
Better join the dev games and try the balance for yourself.

Norfenstein

#580
US server game in 25 minutes. EDIT: looks like 5 people on the server already.

Quote from: Winnie the Pooh on August 19, 2009, 11:12:53 PM
Disagree? Well, I admit I haven't played on the dev server in a while but from all of Norfenstein's posts, it doesn't look like he changed any of the Tyrant stats.

...do YOU (you reader, you) agree?
Let's not have a philosophical discussion about something you can see for yourself. Playing every week, I usually feel relief when my team gets tyrants and feel safer fighting tyrants with a chainsuit rather than a lucisuit. Neither team has one "best" anything for every situation.

Norfenstein

Euro server game in 20 minutes.

Big important change today: the bug that was making marauders, dretches, goons, and everything else feel slower and jump slightly lower has been fixed! Movement feels a lot better now.

Also: advanced dragoon bounding box reduced 64x64x67 -> 58x58x66. This puts its increase from the regular goon in line with the advanced basilisk and marauder size increases.

A Spork

Yay!
Although Today I noticed 'rets seem to be a bit too nerfed, Because Marauders can get in, do some serious damage, and get out, easy as pie. It made more than one human base that I think should have otherwise held up(At least a bit longer) fall freakishly fast. Maybe reduce the spinup time a bit? or maybe make it so that 'rets don't keep resetting on a moving target(Is that supposed to be like that?)

Just a few pennies from my time today.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
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Bissig

Quote from: Norfenstein on August 29, 2009, 07:39:05 PM
Euro server game in 20 minutes.

Big important change today: the bug that was making marauders, dretches, goons, and everything else feel slower and jump slightly lower has been fixed! Movement feels a lot better now.

Also: advanced dragoon bounding box reduced 64x64x67 -> 58x58x66. This puts its increase from the regular goon in line with the advanced basilisk and marauder size increases.

And I started thinking my brain switched speed modes when playing mgdev, since no one from the official side seemed to feel the same way or confirmed it...

Sayeru

Now just delete the dodge and increase the alien hp regeneration <3 [I know it will never happens but..)

A Spork

Dodge=Epic Win!
No Dodge=Sad Spork
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
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gimhael

Quote from: Norfenstein on August 01, 2009, 07:33:47 PM
I'm done making significant gameplay changes. I believe the only thing that's really holding up the beta release is the bug that makes marauders slow and jump heights slightly lower than they should be.

Quote from: Norfenstein on August 29, 2009, 07:39:05 PM
Big important change today: the bug that was making marauders, dretches, goons, and everything else feel slower and jump slightly lower has been fixed! Movement feels a lot better now.

So we have a beta now ?

Meisseli

Quote from: Sayeru on August 30, 2009, 02:28:55 AM
Now just delete the dodge and increase the alien hp regeneration <3 [I know it will never happens but..)
Yes please to both. At least make dodge a cvar. It's maybe good in unlagged where you can't dodge at all but not in lagged.

Sayeru

Yeah, just these 2 things and trem 1.2 will be succes on non-unlagged community. I think I agree to Meisseli tha biatch. :p

A Spork

You know you don't Have to have dodge right? Just rebind x to Sprint, not dodge. Easy as pie.
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
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Meisseli

Quote from: A Spork on August 31, 2009, 03:26:05 AM
You know you don't Have to have dodge right? Just rebind x to Sprint, not dodge. Easy as pie.
Yes I don't have to dodge so I'll use my serverside cvar to not let anyone dodge ;)

Dodging is fine as it is in lagged. It's fun, it's fun and it's challenging.

David

People always complain how hard trem is for new people, so now you want to make every server have completely different gameplay?  That'll make it so much better.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Meisseli

Quote from: David on August 31, 2009, 12:10:54 PM
People always complain how hard trem is for new people, so now you want to make every server have completely different gameplay?  That'll make it so much better.
I have never said or complained how hard trem is for new people.

Unless you haven't played Trem ever you do know that every server has completely different gameplay. SD time, timelimit, share, build points, custom mods, player slots whatever...

As I've said: dodging works as-is in lagged. If it's a problem for unlagged why not, use dodge :)

Sayeru

#593
QuoteYou know you don't Have to have dodge right? Just rebind x to Sprint, not dodge. Easy as pie.

I think you don't get it. We, europeans want to eleminate the one thing called "Fallback" means +back;boost. 1.2 Client doesn't allow to sprint backwards and thats really good change for us, but with the new dodge people can do almost extactly the same.
Please re-think your post.

QuotePeople always complain how hard trem is for new people, so now you want to make every server have completely different gameplay?  That'll make it so much better.
Tremulous may be hard for hardcore newbies, like trem is their first fpp - then its true. But when you've played other games like : ET, Q3, Ql, UrT than its not a big problem... There are MANY tutorials on this forum.

And making a cvar would would be a bit bad anyway - some people will use it, some not. Dodge is verry easy, means, you just push the right key and you are far from your enemy.

In europe we doesnt need any dodge to avoid ennemy attacks. Also normal strafing gives alot of aspects than just left+right.

A Spork

So you're saying, because you two who don't like dodge(Or running backwards? What the heck?) why not?
You're also saying that they should make it so each server can drastically change gameplay?
Now, Correct me if I'm wrong, But from my experiences, unlagged is what the majority of trem players use(With the exception of you euros, I dunno about y'all) and therefore, the 1.2 dodge is extremely useful. I don't really play lagged, so I dont know how well strafing works there, but I don't see why you can't allow people to use dodge?

And as for the newbie aspect, 9/10 new players I'm pretty sure have never played a similar game, so really, you're also asking to cater the game more towards the hardcore croud, and making it even less popular.

You guys aren'y making much sense.
Also, I haven't seen anyone else who says that either, but I have heard many who <3 the new dodge.

[/rant]
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
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Sayeru

#595
QuoteSo you're saying, because you two who don't like dodge(Or running backwards? What the heck?) why not?
Not only WE. Many, many players doesn't like the new dodge. I'm talking about good and experienced players and clans - Do I have to say wich ones agree with me? And about running backwards - Seems like alot players FALLBACK all the time on the map instead of STRAFING. That's pretty boring and causes alot of shitness on clan wars [Humans fallback hardly against dretches and anykind of, to your information: Humans win 80% of games in euroepan clan wars]
The point is, with the new dodge they will be still able to quick fallback even if +back;boost is forbidden in 1.2 client.

QuoteNow, Correct me if I'm wrong, But from my experiences, unlagged is what the majority of trem players use(With the exception of you euros, I dunno about y'all) and therefore, the 1.2 dodge is extremely useful. I don't really play lagged, so I don't know how well strafing works there, but I don't see why you can't allow people to use dodge?
Are you sure ? Europans plays mostly without unlagged. Aussies play without unlagged, Brazilians  play without ul, there are even north ae servers without it. Look at other games, like quake - does somebody play with unlagged there? [Okay, its not about quake and I don't want to start another flame war]

QuoteAlso, I haven't seen anyone else who says that either, but I have heard many who <3 the new dodge.
No offence, but the players who likes the new dodge plays with unlagged or are noobs.

Colynn'

Quote from: Sayeru on August 31, 2009, 05:34:02 PM
[Humans fallback hardly against dretches and anykind of, to your information: Humans win 80% of games in euroepan clan wars]
Only if you base yourself on eVo's ratio. ::)
I seriously doubt that 80% of Euro Clan Wars rounds are won by humans.

Anyway +1 for you, the new dodge sucks.
Currently working on: REAL LIFE STUDIES BULLSHIT

David

People are always killing me with tyrants, and I suck with tyrants, ergo tyrants are broken and should be removed from the game to make me feel better about my ineptitude.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.

Sayeru

QuoteOnly if you base yourself on eVo's ratio. 
Well its not only eVos ratio. :)

QuotePeople are always killing me with tyrants, and I suck with tyrants, ergo tyrants are broken and should be removed from the game to make me feel better about my ineptitude.
HAHA GOOD ONE.
not.

kevlarman

using dodge to run away is a waste of time, it's only barely faster than sprint on average, and it eats your stamina. you could just as easily sprint backwards and use a fraction of the stamina or strafejump backwards and go much faster.
Quote from: Asvarox link=topic=8622.msg169333#msg169333Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
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