Author Topic: Tesla's: Yay or Nay  (Read 28087 times)

A Spork

  • Spam Killer
  • *
  • Posts: 1010
  • Turrets: +37/-230
    • Spork - Unvanquished.net
Tesla's: Yay or Nay
« on: July 15, 2008, 09:36:01 pm »
What does everyone on here think? In my opinion, Teslas should be in any s3 human base, but everyone I play with always is saying they suck. They are also claiming that they can't fire over turrets(I thought they could?), and they aren't as effective as Turrets. Anyone want to explain this to me?
Don't shoot friend :basilisk:! Friend :basilisk: only wants to give you hugz and to be your hat

Proud Member of the S.O.B.F.O.B.S.A.D: The Society Of Basilisks For Other Basilisks Safety and Dominance
:basilisk:    :basilisk:    :basilisk:

Rabbitt

  • Posts: 535
  • Turrets: +13/-27
Re: Tesla's: Yay or Nay
« Reply #1 on: July 15, 2008, 09:42:37 pm »
I use teslas on some maps only near rc for anti hopping.

Like in atcs for example if you dont move rc back you can slide 2 teslas behind it in default spot and it stops most things or at least deters them from attempting to get on rc for the easy win.

Only problem is hiding the dc from snipers.
Quote from: amine
Take a super-high voltage taser with you and shock the french people and then point and laugh and yell 'FRENCH FRIES!!'

Paradox

  • Posts: 2612
  • Turrets: +253/-250
    • Paradox Designs
Re: Tesla's: Yay or Nay
« Reply #2 on: July 15, 2008, 10:25:37 pm »
Teslas should be used to complement turrets, or to stop dretches in things like vents.

Teslas are useless against big aliens. Largest class they do a moderate amount of damage to is auders.

However, if you put teslas just above a big alien on a ledge on an escape route, they can kill quickly.
« Last Edit: July 15, 2008, 10:28:00 pm by Paradox »

∧OMG ENTROPY∧

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: Tesla's: Yay or Nay
« Reply #3 on: July 15, 2008, 10:55:57 pm »
Mm. Teslas are best used near vents or ledges (such as the one in ATCS' bases).

There was one setup that I had once. It was ages, absolutely ages ago. It was on ATCS. It kept rants out, even. It was pretty amazing, anyway. I do believe that it looked something like this..


U R A Q T

+ OPTIMUS +

  • Posts: 1098
  • Turrets: +263/-164
Re: Tesla's: Yay or Nay
« Reply #4 on: July 15, 2008, 11:43:19 pm »
Mm. Teslas are best used near vents or ledges (such as the one in ATCS' bases).

There was one setup that I had once. It was ages, absolutely ages ago. It was on ATCS. It kept rants out, even. It was pretty amazing, anyway. I do believe that it looked something like this..

http://img135.imageshack.us/img135/3002/dsfsaass5.png


as far as i can imagine, it's a lollypope ona a rotflcopter
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: Tesla's: Yay or Nay
« Reply #5 on: July 15, 2008, 11:54:19 pm »
i r paynt pr0, yesh?

I do believe that was during the olde days of SST|. Olde, as in really old. Before my days in [ICE], even, iirc.
U R A Q T

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: Tesla's: Yay or Nay
« Reply #6 on: July 16, 2008, 12:53:17 am »
They just need to kill one tesla near the ramp to hop by the others. Whats the point of wasting bp on FOUR teslas? Also, there is no way to protect the armory from snipes in that position. So, even if the DC does not get sniped, the armory will. Well, it is difficult and nearly impossible to secure a base against snipes and rants on ATCS.

Kaine

  • Posts: 579
  • Turrets: +543/-314
Re: Tesla's: Yay or Nay
« Reply #7 on: July 16, 2008, 12:55:11 am »
I think the bigger issue is that a basi, mara, or normal goon can just avoid the ramp and hop up the ledge to rape and pillage as they please.

One good basi rush and you're fucked, mate!

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: Tesla's: Yay or Nay
« Reply #8 on: July 16, 2008, 01:04:28 am »
Hey, I don't know how it worked, but it worked. I imagine there were a few more defences in the bulk of the base, too. Goons were chased out, and rants died by tesla.

Afterthought; I do not reccomend that base setup to anyone these days. It'd probably fail miserably. Back in the day I had some excellent setups, but they (for the most part) just fail now.
U R A Q T

player1

  • Posts: 3062
  • Turrets: +527/-401
    • My Avatar! (if they were enabled) [by mietz]
Re: Basi's: Yay!
« Reply #9 on: July 16, 2008, 01:07:42 am »
So far I agreed with Rabbitt, Paradox, and Kaine.

reply to Kaine



Off-Topic: @Bissig - What is your opinion of the "right in the main arena-level inner hallway" ATCS Human base? That is, you decon the reac, jump down off the ledge, and rebuild it under the ledge. I've seen this used with and without the dreaded (and somewhat doomed) blocking Armoury. It was used quite effectively by an actively attacking and defending player in very small games for the early stages of the game. It even fared all right against snipers for a short while, with very active defense (it beats cowering on the shelf, and telling yourself that you're safe).

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: Basi's: Yay!
« Reply #10 on: July 16, 2008, 01:50:48 am »
So far I agreed with Rabbitt, Paradox, and Kaine.

reply to Kaine

--- snip ---

Off-Topic: @Bissig - What is your opinion of the "right in the main arena-level inner hallway" ATCS Human base? That is, you decon the reac, jump down off the ledge, and rebuild it under the ledge. I've seen this used with and without the dreaded (and somewhat doomed) blocking Armoury. It was used quite effectively by an actively attacking and defending player in very small games for the early stages of the game. It even fared all right against snipers for a short while, with very active defense (it beats cowering on the shelf, and telling yourself that you're safe).


Reac on the other side or the default base side ledge? On the default base side ledge it would get sniped and ranted (maybe gooned by using default human base to jump off). On the others side maybe only ranted (does Reac fit into one of those cut out walls?). Hmm, I think that sort of base layout just fails to "block your own teammates by building turret blocks". Though, I've seen bases in the front door. Which also suck. I tried the ledge thing with the Aliens once. Humans were quite bewildered to not find the OM in the usual spot ;-P

Well, in my opinion it is difficult to place a good base on ATCS after S2. The best usually is to forward base at S2 until you perma spam the shit out of aliens. (Do not forget to cover your default base though). This worked many times. But of course against pro players you usually would see your main base getting raped while all of your team camps the tunnel.

I still have to try a base at the ramp leading to the tunnel. Reac at the corner, Armory in the cut out spot and some sort of decoy/defence on the default place and in the middle walkway.

player1

  • Posts: 3062
  • Turrets: +527/-401
    • My Avatar! (if they were enabled) [by mietz]
Re: In the Middle of the Main Walkway
« Reply #11 on: July 16, 2008, 03:08:56 am »
For the middle walkway base, it was (iirc), reac under opposite ledge (on the tunnel side), arm across the middle until late S2, or against wall, or in opposite alcove/nacelle/space-under-default-base-ledge.

This was with some players who were also adequate solo and group rushers, killers, and base-destroyers (iirc, it was Anthony & Ryan), and they were able to keep the enemy at bay as well as keep a press on their base pretty continuously. It seemed like a strategy for a player who expects to be constantly confronting the enemy, changing loadouts, repairing & rebuilding, and rushing again (and they also had the required binds, so they could switch from nadesaw to repairboy and back to flamesuit with the necessary quickness). The enemy usually stayed default, although they often went to the middle building or tried to build us in. :)

Just wondered if you had tried/seen/attacked/defended such a setup (games were usually in the 3v3 to 6v6 range, when they tried this move).

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: Tesla's: Yay or Nay
« Reply #12 on: July 16, 2008, 03:17:21 am »
Ryan? Christ, isn't he ex MW|?
Oh, and, who exactly were you referring to as Kaine?

Most games these days are rather bland when it comes to experimental building. Armoury gets moved, turrets get built. Woo. *yawn*
U R A Q T

Lava Croft

  • Guest
Re: Tesla's: Yay or Nay
« Reply #13 on: July 16, 2008, 07:45:50 am »
1 or 2 Teslas's a day keeps the half-flying jumpy Aliens far, far away.

Bajsefar

  • Posts: 597
  • Turrets: +49/-39
Re: Tesla's: Yay or Nay
« Reply #14 on: July 16, 2008, 11:51:48 am »
1 or 2 Teslas's a day keeps the half-flying jumpy Aliens far, far away.

You got that.
Most irritatting is when your mara gets punted into the roof and stuck there by a tesla and shot to shreds by the 'rets. >.<

O btw: Teslas's?

Lava Croft

  • Guest
Re: Tesla's: Yay or Nay
« Reply #15 on: July 16, 2008, 01:17:19 pm »
OMG A TYPOE CALL TEH POLIZE

TinMan

  • Posts: 1019
  • Turrets: +49/-70
    • http://neonpulse.net
Re: Tesla's: Yay or Nay
« Reply #16 on: July 16, 2008, 01:27:29 pm »
Teslas are great around corners where they are out of sight, but still in range for anything that turns the corner.

When they're in the middle of a room they're just target practice for +goons and tyrants.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Lava Croft

  • Guest
Re: Tesla's: Yay or Nay
« Reply #17 on: July 16, 2008, 02:00:19 pm »
When they're in the middle of a room they're just target practice for +goons and tyrants.
That goes for every single buildable in the game. And that's not target practice for just Advanced Dragoons and Tyrants, rawr.

Dracone

  • Posts: 1079
  • Turrets: +138/-278
Re: Tesla's: Yay or Nay
« Reply #18 on: July 16, 2008, 03:01:00 pm »
OMG A TYPOE CALL TEH POLIZE

Actually just look for Dragula, he's the sheriff in Tremulous as of two days ago. I'm his deputy. We're putting an end to all this gangsta shitz and homeslicers through bleeding them and tking where appropriate. So don't make another typo or you'll be doing hard time in the e-slammer, more time than when you were a serial killer.

Anyhow, I'd say one of the ultimate advantages to teslas is just that damn knockback. You're way more protected from speedkillers with teslas around you, but to be honest I still prefer a well-built line of turrets on most maps. That's just what's proven to be more reliable in my experiences though.
Quote from: St. Anger
Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
Quote from: dobruiyyk
It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Bajsefar

  • Posts: 597
  • Turrets: +49/-39
Re: Teslas: Yay or Nay?
« Reply #19 on: July 16, 2008, 03:15:35 pm »
OMG A TYPOE CALL TEH POLIZE

I only causually mentioned it.. But now that you've got me started, the correct topic title is "Teslas: Yay or Nay?".
Heeeeeeeh

TinMan

  • Posts: 1019
  • Turrets: +49/-70
    • http://neonpulse.net
Re: Tesla's: Yay or Nay
« Reply #20 on: July 16, 2008, 03:27:50 pm »
When they're in the middle of a room they're just target practice for +goons and tyrants.
That goes for every single buildable in the game. And that's not target practice for just Advanced Dragoons and Tyrants, rawr.
Not really, medipads in the middle of rooms are great, especially when structure ff is off, that way you can lure the aliens to attack it and then score some $ by killing them.
Code: [Select]
Linux: ~/.tremulous/base/
Mac: ~/Library/Application\ Support/Tremulous/base/
Windows: C:\Documents and Settings\username\Local Settings\Application Data\Tremulous\base\
NeonPulse
http://neonpulse.net/media/games/tremulous/base/autoexec.cfg

Lava Croft

  • Guest
Re: Tesla's: Yay or Nay
« Reply #21 on: July 16, 2008, 04:06:24 pm »
I don't play on servers that do not have friendly (buildable) fire enabled, so I wouldn't know.
Apart from that, any Alien that lets himself be lured into the center of a room, just to kill a MediPad, is an Alien that deserves to die, fast.

player1

  • Posts: 3062
  • Turrets: +527/-401
    • My Avatar! (if they were enabled) [by mietz]
Re: Aliaswhores: Yay or Nay?
« Reply #22 on: July 16, 2008, 05:24:41 pm »
Ryan? Christ, isn't he ex MW|?

I knew him as Anthony's friend from F2F, or somewhere. His personal clanning history means nothing to me, sorry. He was a cool, skilled player who was friendly to me both in-game and otherwise. They used to stop by The Doctor Is In, sometimes (pl0x had admin there - lvl 4, lol). ;)

Oh, and, who exactly were you referring to as Kaine?

Can't spot your former clanmate? Oh, I guess you weren't here that night.

And for the record, KrazyKain is not associated with KobraKaine, Kohrylite or Kaine.

Most games these days are rather bland when it comes to experimental building. Armoury gets moved, turrets get built. Woo. *yawn*

Maybe it's time for a new clan! EBC - Experimental Building Commission.

On-Topic: I'd call the Lava vs. TinMan match at about even, yet still quite exciting. To see this young champion defending the title against the current Intercontinental Champ - wow, what a matchup! We now return you to thread action, already in progress...

snb

  • Posts: 422
  • Turrets: +15/-265
Re: Tesla's: Yay or Nay
« Reply #23 on: July 16, 2008, 08:09:47 pm »
only noobs shun the tesla. also i think the telsa has a little bit less power than the turret but it can attack in all drections at once for ever frying enemies
Half Life head crab by the way
On Topic:
My favorite type of metal has to be whatever type Demons and Wizards fall into.

Kaine

  • Posts: 579
  • Turrets: +543/-314
Re: Aliaswhores: Yay or Nay?
« Reply #24 on: July 16, 2008, 11:26:21 pm »
Oh, and, who exactly were you referring to as Kaine?

Can't spot your former clanmate? Oh, I guess you weren't here that night.

To quote a guy I once knew:

This is all I have to say about that!

Plague Bringer

  • Posts: 3815
  • Turrets: +147/-187
Re: Tesla's: Yay or Nay
« Reply #25 on: July 17, 2008, 01:27:46 am »
I'm honored you kept the pictures of me! >.<
U R A Q T

player1

  • Posts: 3062
  • Turrets: +527/-401
    • My Avatar! (if they were enabled) [by mietz]
Re: MMD reunion: Yay or Nay?
« Reply #26 on: July 17, 2008, 01:49:37 am »
I'm honored you kept the pictures of me! >.<

I'm honored to have reunited two old clanmates (and to know that Kaine reads my blog).

Snake

  • Posts: 541
  • Turrets: +43/-110
    • IdeaShock
Re: Tesla's: Yay or Nay
« Reply #27 on: July 17, 2008, 02:40:39 am »
I'm honored you kept the pictures of me! >.<

I'm honored to have reunited two old clanmates (and to know that Kaine reads my blog).

Whats ur blog? o
.

Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: In the Middle of the Main Walkway
« Reply #28 on: July 17, 2008, 03:52:01 am »

--- snip ---

Just wondered if you had tried/seen/attacked/defended such a setup (games were usually in the 3v3 to 6v6 range, when they tried this move).

I have seen it done once. It failed due to semi-noob builder + unsupporting teambitches.

Kaine

  • Posts: 579
  • Turrets: +543/-314
Re: MMD reunion- I fucking F1'd
« Reply #29 on: July 17, 2008, 06:38:56 am »
I'm honored ... to know that Kaine reads my blog.

Religiously, my friend.  ;)
« Last Edit: July 17, 2008, 10:25:20 pm by eVe »