ok so if i do this
1. I fill my 'tub' with the brush karith/water
2. With the brush still selected i load common and apply the shader ' nodraw-nonsolid' to the water brush.
3. I use CTRL+SHIFT+MOUSE1 to select the surface of the nodraw-nonsolid.
4. I apply a texture that has a white box arround it (misc/dark_water) to the surface of the nodraw-nonsolid.
But its still solid

what am i doing wrong?
And then i tried this but it was still solid
1. I fill my 'tub' with the brush karith/water
2. With the brush still selected i load common and apply the shader ' nodraw-nonsolid' to the water brush.
3. I use CTRL+SHIFT+MOUSE1 to select the surface of the nodraw-nonsolid.
4. I apply a texture that has a white box arround it (karith/water) to the surface of the nodraw-nonsolid.
Is it that maybe the shader script for karith/water isnt there? (IDK if it is or not

)
(By the way im trying to make the water so people can swim in it)
I checked the common.shader file and there is no /karith/water in the file...so can anyone provide me the script that i need to use?