Author Topic: Announcing TremFusion 0.0.1 beta!  (Read 41824 times)

Ayen

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Re: Announcing TremFusion 0.0.1 beta!
« Reply #60 on: August 11, 2008, 01:47:33 am »
Well, there's CFExecutableName in my file:

Code: [Select]
- CFBundleDevelopmentRegion                                               English
- CFBundlePackageType                                                     APPL
- CFExecutableName                                                        Tremulous.ub
- CFBundleSignature                                                       TremE
- LSRequiresCarbon                                                        1
- CFBundleIdentifier                                                      net.tremulous
- NSServices
- CFBundleInfoDictionaryVersion                                           6.0
- CFBundleGetInfoString                                                   Tremulous 1.1.0
- CFBundleIconFile                                                        Icon.icns
- NSAppleScriptEnabled                                                    1
- CFBundleShortVersionString                                              1.1.0
- CFBundleName                                                            Tremulous.ub
- CFBundleVersion                                                         1.1.0
- CFBundleLongVersionString                                               Tremulous 1.1.0

That's the contents of info.plist, and I've never modified this file, besides changing those two lines' values.

And, sorry, I'm afraid that I'm code-illiterate with anything but the rudiments of q3, so that doesn't mean much to me. Thank you though.  :)

Bomb

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Re: Announcing TremFusion 0.0.1 beta!
« Reply #61 on: August 11, 2008, 02:33:18 am »
That's odd. Most applications should have CFBundleExecutable in their Info.plist files, not CFExecutableName.

Well, at least it worked. ;D

Amanieu

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    • Amanieu
Re: Announcing TremFusion 0.0.1 beta!
« Reply #62 on: August 11, 2008, 07:14:55 am »
Can I ask if one from these clients fixed that build bug when player build one buildable on top of another? (In standard servers it is not possible but this bug happen even in normal game - hitboxes are on right places, but models are on one place, inside other model.)

[img http://img507.imageshack.us/img507/4868/bugqv5.jpg[/img]
First two (sometime more) models are inside first. Hitboxes are ok, so on top is one invisible armoury.
That is a cgame bug, not a client bug.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

NiTRoX

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Re: Announcing TremFusion 0.0.1 beta!
« Reply #63 on: August 11, 2008, 11:19:20 am »
How do I install this while keeping my old/current GUID?

Amanieu

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    • Amanieu
Re: Announcing TremFusion 0.0.1 beta!
« Reply #64 on: August 11, 2008, 11:35:40 am »
You set cl_guidServerUniq to 0. (Which should be the default)
Also, if you are on windows, make sure your Tremulous data directory is in Local Settings\Application data, not is just Application data
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Dracone

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Re: Announcing TremFusion 0.0.1 beta!
« Reply #65 on: August 11, 2008, 06:02:58 pm »
A note on what Amanieu just posted...

If you are using the T Base Client (http://www.trem-servers.com/index.php?page=downloads), you have almost definitely noticed that it changes your directory in Windows to C:\Documents and Settings\User\Application Data\Tremulous, instead of ...\Local Settings\Application Data\Tremulous. TremFusion will change that all back to the Local Settings directory again and thus you will probably have to do some moving if you want it to all play out normally.
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Tip 4 baslick guiz: Make sure you get near them bc u can stiky them i think its a bug lolz. but dont tell 2 many ppl shh.
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It's possible, your descendant will never see the sun because our species is gonna extinct in nearest future. So you better unstick from your computer and find a girl to make a child with!

Amanieu

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    • Amanieu
Re: Announcing TremFusion 0.0.1 beta!
« Reply #66 on: August 11, 2008, 06:51:04 pm »
For those of you who are feeling differences in mouse movement on Windows, download this patched SDL.dll made by Timbo:
http://icculus.org/~tma/SDL.dll
Place SDL.dll in the same directory as the Tremfusion client.

Also I would like to remind everyone that you can submit bug reports on our website by creating a new ticket:
http://tremfusion.tremforges.net/trac/newticket
Problems with installation of the client should not be submitted as bug reports, but should instead be posted in this thread. Any feature requests should also be posted here.

Thank you for your feedback :)
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

ThePyro

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Re: Announcing TremFusion 0.0.1 beta!
« Reply #67 on: August 11, 2008, 07:06:43 pm »
Quote
I believe anaglyph is for viewing with 3D glasses. Perhaps stereo rendering is for cross-eyed people?

Stereoscopic rendering refers to any technique which creates an illusion of depth by rendering two separate images.  Anaglyph is just one type of stereoscopic rendering.  Yes, anaglyph images are viewed with old-school red/blue 3D glasses.

Other types of stereoscopic rendering include the "cross-eyed" technique, which you mentioned, and page-flipping, which requires shutter glasses.  I don't mind the cross-eyed technique that much, but it does give you a slight headache after a while.  Also, some people have a very hard time getting their eyes to focus while crossed.

I used to have a pair of shutter glasses which worked pretty well.  The 3D effect was incredible on some games (Dungeon Siege, Descent).  The downside is that you lose some of the "smoothness" of the animation, since the left/right images are rendered in sequence rather than at the same time.  So on a 90 Hz monitor you're really only getting 45 FPS.  Also, games which integrate 3D and 2D effects would break the illusion of depth.  Specifically, 2D smoke and fire sprites look more unrealistic (and Tremulous uses both).

Unfortunately, my shutter glasses stopped working when I switched to a computer with an ATI video card.  The stereo drivers couldn't handle OpenGL games on my video card for some reason.

EDIT: If you're interested in trying out shutter glasses, I got mine from e-Dimensional.  However, your monitor must use a VGA connector (not DVI), and I wouldn't risk it with an ATI video card.  I'd also investigate the specific games you're interested in to make sure they're supported.
« Last Edit: August 11, 2008, 07:13:49 pm by ThePyro »