Hey, Evoc again.
For my map, I am borrowing the primary light shader used in Tremor (the one used on all of the walls, in all the light fixtures, etc - take a look around Tremor and you'll see what I mean).
Except, the thing is, when I import the shader into my map, and use it (it's part of the Titan texture set), it doesn't appear as bright as it does in Tremor.
It does emit light, and I know I am using the shader for sure (white line around it in texture browser), but if I compare both maps side by side, for some reason it looks brighter in Tremor, and I confirmed this by adding Tremor's "light flicker" shader, and that emitted the same amount of light as it did in Tremor, yet the non-flickering normal one does not emit as much light as it does in Tremor.
Why does this happen, and how can I fix this?