Author Topic: Teamwork theories....  (Read 21268 times)

Conzar

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Re: Teamwork theories....
« Reply #30 on: December 09, 2008, 08:07:03 pm »
Did anyone do anything with the concept of squads?

Amanieu

  • Posts: 647
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    • Amanieu
Re: Teamwork theories....
« Reply #31 on: December 10, 2008, 02:42:27 am »
Tremfusion has squad marking, so you can mark people as being part of your squad
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Roanoke

  • Posts: 260
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Re: Teamwork theories....
« Reply #32 on: December 11, 2008, 03:52:24 am »
Ehh, that isn't its full potential though. Too bad the tremfusion server is always empty :(

F50

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Re: Teamwork theories....
« Reply #33 on: December 18, 2008, 02:28:48 am »
Personally I would just like it if someone started with these commands:

/callvote denybuild   and
/callvote designate   instead of, as I've seen others do
/callvote kick

"Any sufficiently advanced stupidity is indistinguishable from malice." -- Grey's Law


Roanoke

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Re: Teamwork theories....
« Reply #34 on: December 18, 2008, 03:41:06 am »
Congratulations for picking something totally off-topic and posting it.

zybork

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Re: Teamwork theories....
« Reply #35 on: December 30, 2008, 04:39:27 pm »
I do not like the idea of subteams and teamleaders, for it requires something that is usally completely absent in public server games: Common sense. If people do not listen to you if you say, "help repair", or "kill that sniper" or "stop spamming" or "cover me" or or or, they won't care about that group-thing either. In my opinion, it also would things make unneccesarily complicated, and I also strongly subject to that "leader"-thing, because even admins abuse their powers on a regular basis, as I experienced.

IF you want to create any kind of hierarchy, I suggest a server-sided mechanism that gives somebody (low) admin-rights if he has played for a while on the server, let's say, is somebody played 100 hours on a server over the course of at least three months or something, this guy is supposed to know what he is doing, so give him the opportunity to designate/denybuild builders, and a mechanism to force people out of the base would also be a good idea, one could "assign" a kind of "irridation", that makes a player lose health if he stays in base or does not group up with others altough being told to do so.

Would I would highly appreciate would be a few more gestures but rather a command that would be called /say_nearby that can only be heard by people around you, and would not trouble people far away. This would be very useful.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Roanoke

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Re: Teamwork theories....
« Reply #36 on: December 30, 2008, 05:29:49 pm »
Unfortunately, yes, this idea is made for people with common sense. It sucks when you have to jump through hoops to accommodate idiots.

zybork

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Re: Teamwork theories....
« Reply #37 on: December 30, 2008, 05:57:38 pm »
When playing with people blessed with the property of common sense (most of the time around 3°° to 4°° in the morning), i DO NOT HAVE trouble with teamwork. Everything runs quite smoothly in that case. It is fantastic, when building, you get escort if you want to move base, people team up, cover each other... no need for the mechanisms described above. Otherwise, I guess those mechanism would not make any difference.
I have retired from Tremulous. Definetely. If you play a game just because it has become a habit, but u'r only feeling like a kindergarten teacher - well, maybe I am just getting too old (hell, I was a teenager when DukeNukem3D was *new*) - it's probably not a bad idea to just let it be. And I do.

Don't take this personally. Have fun, guys.

Roanoke

  • Posts: 260
  • Turrets: +20/-22
Re: Teamwork theories....
« Reply #38 on: December 30, 2008, 06:52:04 pm »
Well, you'd have more organization with those mechanisms. It's just easier to organize. 3-4 in what timezone?