Author Topic: Anouncing Tremfusion 0.0.2!  (Read 29029 times)

Snake

  • Posts: 541
  • Turrets: +43/-110
    • IdeaShock
Re: Anouncing Tremfusion 0.0.2!
« Reply #30 on: September 08, 2008, 08:45:49 pm »
Does the version 0.0.2 have a new vms.pk3 file?
.

Amanieu

  • Posts: 647
  • Turrets: +135/-83
    • Amanieu
Re: Anouncing Tremfusion 0.0.2!
« Reply #31 on: September 09, 2008, 12:01:12 am »
No. But there is a tremfusion-base.pk3, see the Releases page.
« Last Edit: September 09, 2008, 12:02:55 am by Amanieu »
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

MartinX3

  • Guest
Re: Anouncing Tremfusion 0.0.2!
« Reply #32 on: September 09, 2008, 07:04:52 pm »
But my new qkey is not at C:/Documents and Settings/User/Local Settings/Application Data/Tremulous/tremfusion =(

Snake

  • Posts: 541
  • Turrets: +43/-110
    • IdeaShock
Re: Anouncing Tremfusion 0.0.2!
« Reply #33 on: September 09, 2008, 09:24:48 pm »
it is at C:/Documents and Settings/User/Local Settings/Application Data/Tremulous/
.

MartinX3

  • Guest
Re: Anouncing Tremfusion 0.0.2!
« Reply #34 on: September 10, 2008, 12:48:49 pm »
there is no qkey file too.
Only my old qkey is at

C:/Documents and Settings/User/Local Settings/Application Data/Tremulous/base

Posts

  • Posts: 19
  • Turrets: +6/-2
Re: Anouncing Tremfusion 0.0.2!
« Reply #35 on: September 12, 2008, 08:40:12 pm »
(different than the cheat issue discussed earlier)

i'm guessing that some people may consider LUA to be a significant enabler of cheats, as it lowers to barriers to development.

will pure enforce lua consistency client side?

will lua be locked up in a package file, or unpacked in the file system, or both?(question for client and server side)

can a lua file be by it self and act as a plugin (download file to a folder and run the game) or will things need to be patched like current C code. (server side only? or also client side?)

will you cripple lua to combat client side cheats? how will the crippling of client side effect the freedom of server side development?

is the tension/fear of cheat policy on this forum forcing you to do more crippling than you desire to?

some examples of scripting doing great things that i think are worth seeing:

http://spring.clan-sy.com (open source remake of Total Annihilation engine)
http://spring.clan-sy.com/phpbb/viewforum.php?f=23
L all the mods for this game are done entirely in LUA, need for engine modification is amazingly low, the idea of using a modified engine is never discussed.
L individual client scripts can be downloaded and used(due to the sycronized simulation nature of the game, the only cheat that there is to worry about is wallhacks, lua in widget mode(outside the enforced packages(like sv_pure)) can't access non-visible units)

http://forums.alliedmods.net/forumdisplay.php?f=108 (server side scripts for half-life)
L you can compile all scripts by clicking on a exe the main package comes with, very easy and reliable.
L main scripting system package comes with all the admin necessities as default scripts.
L plugin conflicts are rare, you can download 100 plugins, compile and run, no problems
« Last Edit: September 12, 2008, 10:15:36 pm by Posts »

Amanieu

  • Posts: 647
  • Turrets: +135/-83
    • Amanieu
Re: Anouncing Tremfusion 0.0.2!
« Reply #36 on: September 13, 2008, 05:24:03 am »
will pure enforce lua consistency client side?
No, just like a normal console script.
will lua be locked up in a package file, or unpacked in the file system, or both?(question for client and server side)
Both
can a lua file be by it self and act as a plugin (download file to a folder and run the game) or will things need to be patched like current C code. (server side only? or also client side?)
Yes, a lua file can just be downloaded and directly act as a plugin. We still need to finish working on the scripting system for this to work. Examples of plugins: Each vote command is a plugin, each admin command, each game command (/share), as well as other game features, such as sudden death.
will you cripple lua to combat client side cheats? how will the crippling of client side effect the freedom of server side development?
Sorta. There will be client-side script support and cgame-side script support. The client-side scripts won't have any access to he game data so they won't be able to be used as cheats. The cgame-side scripts will have access to game data, but we don't care because it's our game and we decide what is a cheat and what isn't :P
is the tension/fear of cheat policy on this forum forcing you to do more crippling than you desire to?
I would have liked people to be able to use scripts with access to game data on normal trem servers, but I can't.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

fingered banana

  • Guest
Re: Anouncing Tremfusion 0.0.2!
« Reply #37 on: September 13, 2008, 12:24:45 pm »
Stepping outside of my role as a moderator in these forums and claiming my role as a fan of tremulous,
Quote from: Amanieu
<Amanieu> So, yes, we are forking
since you are forking, isn't it about time you set up your own forums

I mean, if you have the ability to fork, surely you can set up forum software and do as you claim and stand on your own.
Yeah if you fork something do it with your own resources. If you can't then you don't have enough power to live on your own.
With all those incomplete and buggy features, it looks bloated.

Amanieu

  • Posts: 647
  • Turrets: +135/-83
    • Amanieu
Re: Anouncing Tremfusion 0.0.2!
« Reply #38 on: September 13, 2008, 12:35:50 pm »
Look at the version numbers: 0.0.2
Tremfusion isn't finished yet. What we are releasing is just a feature preview, not a complete release.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

fingered banana

  • Guest
Re: Anouncing Tremfusion 0.0.2!
« Reply #39 on: September 13, 2008, 01:03:42 pm »
so? Version number is not an excuse.

Amanieu

  • Posts: 647
  • Turrets: +135/-83
    • Amanieu
Re: Anouncing Tremfusion 0.0.2!
« Reply #40 on: September 13, 2008, 01:08:23 pm »
It was a hint to the "it's not finished yet" excuse.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Syntac

  • Posts: 841
  • Turrets: +118/-104
    • Syntac's Stuff
Re: Anouncing Tremfusion 0.0.2!
« Reply #41 on: September 13, 2008, 02:11:00 pm »
@fingered banana: Something this far from a 1.0.0 release is going to be buggy. Obviously.

Amanieu

  • Posts: 647
  • Turrets: +135/-83
    • Amanieu
Re: Anouncing Tremfusion 0.0.2!
« Reply #42 on: September 13, 2008, 02:22:56 pm »
And the real first release will include new game, cgame and ui qvms + a hole bunch of game data.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Syntac

  • Posts: 841
  • Turrets: +118/-104
    • Syntac's Stuff
Re: Anouncing Tremfusion 0.0.2!
« Reply #43 on: September 13, 2008, 04:06:14 pm »
Will it remain compatible with Tremulous 1.1.0?

Amanieu

  • Posts: 647
  • Turrets: +135/-83
    • Amanieu
Re: Anouncing Tremfusion 0.0.2!
« Reply #44 on: September 13, 2008, 04:10:05 pm »
Client and server will stay compatible. The rest will be like a mod.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Snake

  • Posts: 541
  • Turrets: +43/-110
    • IdeaShock
Re: Anouncing Tremfusion 0.0.2!
« Reply #45 on: September 13, 2008, 04:12:10 pm »
-Offchat-topic, well actually is intopic but isnt related to what you gais iz talkin about -

But TremFusion already is too leet! I like most of the features! It is pretty good, TremFusion + Some leet hud = pwn

lolz

Tremfusion ftw.

-Resume the chat thread -
.

Amanieu

  • Posts: 647
  • Turrets: +135/-83
    • Amanieu
Re: Anouncing Tremfusion 0.0.2!
« Reply #46 on: September 13, 2008, 04:14:54 pm »
Leet HUD comming soon
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Snake

  • Posts: 541
  • Turrets: +43/-110
    • IdeaShock
Re: Anouncing Tremfusion 0.0.2!
« Reply #47 on: September 13, 2008, 05:15:27 pm »
Who is doing it? :P
.

Amanieu

  • Posts: 647
  • Turrets: +135/-83
    • Amanieu
Re: Anouncing Tremfusion 0.0.2!
« Reply #48 on: September 13, 2008, 05:22:08 pm »
Kangounator, and maybe ChessGuy too.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P