Author Topic: Weekly Tremulous Comic - Issue #2 is out now!  (Read 40769 times)

Hendrich

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Weekly Tremulous Comic - Issue #2 is out now!
« on: September 13, 2008, 03:09:01 am »
*Warning, large amount of JPEGS on this page!*

Meh, something I did while I was bored, making a Tremulous comic. Well, its not really a comic, just a bunch of JPEGS stuck together to make a story in a very elementry school fashion, but oh well. Anyways, give me a forum Email if your intrested me in helping me make the next issue, I need help getting people to move for the screen shots. Hope to see your comments! :D

BTW, I decided to make and release one every weekend, it might be released Friday, Saturday or Sunday. I hope you'll enjoy it!

This is a story of a noob called Haxxor who starts off Tremulous as a noob. Read his adventures as he tries to survive Tremulous and its..umm...*cough* many obstacles. ;)

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Chapter 1:
WULCUM TU TREMULUZ!!!

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Issue #1, Friday Sept. 12th 2008, CANADA -Edited on: Tuesday Sept. 16th 2008, CANADA
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Chapter 2:
BLUZTURZ SUK!

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Issue #2, Sunday Sept. 21st 2008, CANADA -Edited on: Wedsnday Sept. 24th 2008, CANADA
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Credits:

[Issue #1]
Thanks for player One.Floww for helping me make Issue #1
Visit the One Clan at http://www.one-clan.tk/, the 'one' clan where they'll make you you wont be anything like Haxxor! :D

[Issue #2]
Thanks to:


AirJordanX

and


C*ADAGGIE

Without you guys this issue wouldn't have been released! Thank you!!  ;D

and the *DS Pro Server! Check it out on Tremulous now for fun matches, games, and why not join the *DS clan while your at it?  ;)
« Last Edit: September 25, 2008, 04:09:30 am by Hendrich »

mooseberry

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Re: Weekly Tremulous Comic
« Reply #1 on: September 13, 2008, 03:32:41 am »
No offense, but I would suggest a better storyline and better grammar.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

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Bissig

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Re: Weekly Tremulous Comic
« Reply #2 on: September 13, 2008, 03:39:07 am »
Suggestion:

Use a client with celshading and/or blooming to produce a more comic style look.
« Last Edit: September 13, 2008, 06:06:49 am by Bissig »

floww

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Re: Weekly Tremulous Comic
« Reply #3 on: September 13, 2008, 03:46:44 am »
hahaha omg ,

i thought it will be shit whenn we made it together but it got better as i thought.

i help you next time too if you want :) its funny

Seffylight

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Re: Weekly Tremulous Comic
« Reply #4 on: September 13, 2008, 07:04:59 am »
So you had two people working on it and it still had simple spelling and grammar errors by the time you were done.

It honestly boggles the mind.
Stop it. Seriously.

Lava Croft

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Re: Weekly Tremulous Comic
« Reply #5 on: September 13, 2008, 09:24:24 am »
While the attempt is something to applaud, the end result is something that will make Mietz turn over in his grave.

jackForward

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Re: Weekly Tremulous Comic
« Reply #6 on: September 13, 2008, 10:33:56 am »
i spend 3 minutes with gimp to make it a bit more look like a comic.

gareth

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Re: Weekly Tremulous Comic
« Reply #7 on: September 13, 2008, 10:47:09 am »
i got some bad news jackforward: you just wasted 3 minutes.

rotacak

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Re: Weekly Tremulous Comic
« Reply #8 on: September 13, 2008, 12:49:31 pm »
Hendrich: I like it.

Syntac

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Re: Weekly Tremulous Comic
« Reply #9 on: September 13, 2008, 02:04:52 pm »
This is epic. Good work, Henners Hendrich!
« Last Edit: September 13, 2008, 02:13:05 pm by Syntac »

David

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Re: Weekly Tremulous Comic
« Reply #10 on: September 13, 2008, 02:09:03 pm »
This is epic. Good work, Henners!
Hendrich != Henners

Also, that gamma is painful, turn on FSAA etc, and like someone said above, play around will celshading or whatever.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
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Syntac

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Re: Weekly Tremulous Comic
« Reply #11 on: September 13, 2008, 02:13:20 pm »

googles

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Re: Weekly Tremulous Comic
« Reply #12 on: September 13, 2008, 09:09:58 pm »
lol I LOVE IT!

Jalaco

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Re: Weekly Tremulous Comic
« Reply #13 on: September 13, 2008, 11:32:14 pm »
Love the comic!!! I lol'd.

Here's my 3 mins in gimp:



If you like it I could work with your next comic. If not, tell me what you dont like. =P

\\^// Jalaco \\^//
« Last Edit: September 13, 2008, 11:34:12 pm by Jalaco »

seeeker

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Re: Weekly Tremulous Comic
« Reply #14 on: September 14, 2008, 06:08:37 am »
xD

I will look forward for more =D

Syntac

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Re: Weekly Tremulous Comic
« Reply #15 on: September 14, 2008, 04:42:19 pm »
@Jalaco: Nice! Looks like a real comic.

cactusfrog

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Re: Weekly Tremulous Comic
« Reply #16 on: September 14, 2008, 08:16:40 pm »
make it more cartoony like this

tyranis

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Re: Weekly Tremulous Comic
« Reply #17 on: September 14, 2008, 08:19:44 pm »
Turn off fraps when taking screens?

Aw, blasted(the origonal tremulous comic) looks like it's gone.

Syntac

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Re: Weekly Tremulous Comic
« Reply #18 on: September 14, 2008, 08:44:39 pm »
@cactusfrog: Yours is a bit heavy on the blurring. Very cartoony, though.

Colynn'

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Nobody will read this message.
« Reply #19 on: September 14, 2008, 09:10:21 pm »
Hello,
Good work ! Like someone said, you could use a client which supports cellshading/bloom/celoutline.
TREMFUSION ! :]

And again, I post the link of what I had done with it :
-> Here <-

This one look likes an horror film. Hmmm, Aliens : The revanche of the evil grangwa ?

:D
« Last Edit: September 14, 2008, 09:17:11 pm by Colynn' »
Currently working on: REAL LIFE STUDIES BULLSHIT

Jalaco

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Re: Weekly Tremulous Comic
« Reply #20 on: September 14, 2008, 09:14:12 pm »
Cactus, nice picture, I thought about doing something like that. But It lost some of the detail, mostly in the face. But I like it!

\\^// Jalaco \\^//

Snake

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Re: Weekly Tremulous Comic
« Reply #21 on: September 14, 2008, 10:13:25 pm »
What an evil granger on that screenie!
.

Hendrich

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Re: Weekly Tremulous Comic
« Reply #22 on: September 15, 2008, 09:59:51 pm »
Hey ppl, I'm happy to see some people enjoying the comic over last weekend :D

Anyways, since I got more positive replies then I thought I would have, I'll start making the next comic for next week, hopefully it'll be longer and it'll kick off with the storyline (If you want to call it a storyline :P ). This comic was a pilot showing Haxxor's first reaction to Tremulous, which didn't go so well, and it was a test to see how good I am at doing comics, which I guess I'm not really good at doing. :P

BTW, I like the idea of the comic looking cartoony, and I loved the TremFusion pics that had Bloom/Cel-shading/whatever on, I'll start using it right away, and I got an idea how Haxxor gets those options on too. ;)

Also, I like the contributions made by the members in the fourm to improve the comic, thanks!

But I'll want to try the TremFusion Cel-shade look, it looks like the cartoony textures I like. :D

I found out it might not gonna happen, why? Because I tried running the TremFusion client and it screwed up and said S.DLL was not found or something, unless someone is kind enough to tell me how to fix this or get a running copy of TremFusion for windoes I'll keep usuing the old client. :(
« Last Edit: September 15, 2008, 10:07:23 pm by Hendrich »

fingered banana

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Re: Weekly Tremulous Comic
« Reply #23 on: September 15, 2008, 10:11:09 pm »
use oil paint in gimp

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Re: Weekly Tremulous Comic
« Reply #24 on: September 15, 2008, 10:37:48 pm »
use oil paint in gimp

NEVER!

if something wants to be funny, any failed effort on trying to bring it to a "higher" level of visuals would only distract the viewer.
that is the key of BLASTED.

this also means that "real" ingame visuals are almost too much to much for telling a story that is so much more simple than the actual game reference, yet can be much more funny.
success is the ability to go from failure to failure without losing your enthusiasm

+PICS+

fingered banana

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Re: Weekly Tremulous Comic
« Reply #25 on: September 15, 2008, 10:46:42 pm »
it is your opinion ;)

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Re: Weekly Tremulous Comic
« Reply #26 on: September 15, 2008, 11:11:16 pm »
it is your opinion ;)

actually, it's something that is really hard to understand even after long years of studying graphic design and animation, and more than two years of doing those as a professional...

take a look at south park. it's hilariously efficient while it's visuals are far beyond zero. if it would have better visuals, it would drew attention from the subject, what is as rude just as much as it's honest.
success is the ability to go from failure to failure without losing your enthusiasm

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Bissig

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Re: Weekly Tremulous Comic
« Reply #27 on: September 15, 2008, 11:15:00 pm »

Hendrich

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Re: Weekly Tremulous Comic
« Reply #28 on: September 15, 2008, 11:22:15 pm »
Quote
This one should work:

http://www.bissigkeit.de/tremulous/windows_client.zip

Hmm, is this the TremFusion file or is it a virus? Lets check it out!  :P

-UPDATE-

Its was a lil' bit of this, and a lil' bit of that. Thanks Bissig! :D

PS. How do you get Cel-shading/Bloom/etc on?
« Last Edit: September 15, 2008, 11:28:16 pm by Hendrich »

Bissig

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Re: Weekly Tremulous Comic
« Reply #29 on: September 15, 2008, 11:28:00 pm »
It is the predecessor to the FSM client.

Those are some of the cvars used:

r_bloom "0"
r_bloom_alpha "0.3"
r_celshadalgo "0"
r_celoutline 0

r_bloom "1" activates blooming and is effective immediately.
r_celshadalgo sets the used algorithm:

Working values:

1 -> colored lightmap
2 -> decontrast
10 -> kuwahara (buggy)
11 -> kuwa+blur (looks less buggy)
12 -> blur+kuwa (buggy)
13 -> blur+kuwa+blur same as 11?

20 -> snn (slow)
21 -> snn+blur (slower)
22 -> blur+snn (slower) looks good
23 -> blur+snn+blur (slowest)

You need to do a vid_restart to activate celshading.

Attention: Celshading slows down map loading times by something between the factor 3 and 10! Your fps might get crippled badly too. But since your producing a comic, I don't think fps matters ;-)

Suggestion:
Try "5" for the celshadalgo. Activate blooming. Activate celoutline. Put alpha transparency on the bloom to something like 0.4/0.3
« Last Edit: September 15, 2008, 11:53:26 pm by Bissig »