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Tremfusion 0.0.3 is now out! Come grab it now!

Started by Amanieu, September 15, 2008, 08:11:20 AM

Stannum

Message to all you idiots. Please edit out your posts so I don't have to read the thread and clean it up. kthnx.
Blue © 2004 Natural Selection.

rotacak

Quote from: Odin on September 18, 2008, 12:01:00 AM
Quote from: rotacak on September 17, 2008, 08:41:04 PM
I don't understand what happen here. If is tremfusion good or bad, but not breaking license, then what is going on? Don't use it if you don't like it.

And ogg support is very good thing (mp3 would be better). If someone want to make bad map, then he not need ogg support, so that arguments are dumb. And with ogg is possible reduce map size, for example ancient remains (20MB) have lots of sounds (about 75% size down?).
It would save almost no space zipped up. Maybe 2MB if you're lucky.

Ok, I tryed it, but with mp3 160kbit, because I haven't ogg encoder.
Ancient remains sound folder:
wav: 9,3 MB
wav+zip: 7,9 MB
mp3: 4,2 MB
mp3+zip: 3,8 MB

Amanieu

Quote from: Syntac on September 18, 2008, 01:05:47 AM
So, getting back on-topic...

Who else is working on TremFusion?
Coders:
Amanieu
Azrael07
Champion
Ender
Kangounator
Madtree

Artists:
Chessguy
Raoni
iFrancois

Server admin (the real server, not the trem server):
PierreF

And in addition to those we are getting a lot of contributions from the different trem communities.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Amanieu

Quote from: rotacak on September 18, 2008, 01:34:08 AM
Ok, I tryed it, but with mp3 160kbit, because I haven't ogg encoder.
Ancient remains sound folder:
wav: 9,3 MB
wav+zip: 7,9 MB
mp3: 4,2 MB
mp3+zip: 3,8 MB
I tried it (used ffmpeg for mp3 and oggenc for ogg):
wav: 8.9 MB
wav.zip: 7.6 MB
mp3: 1.6 MB
mp3.zip: 1.6 MB
ogg: 992.3 KB
ogg.zip: 977.7 KB
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Bissig

#64
So, Odin (sorry for the mixup, you two type alike :O), how do your claims compute except for trolling? You said something about 2 MB less, where its more like one third of the map size all in all.

Odin


fingered banana

game tries to decode a bunch of ogg files, fps drops to 4
thanks it saved my disk space

Amanieu

I just did it with no cmdline args, so it should be the default
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

Bissig

Quote from: fingered banana on September 18, 2008, 04:26:21 AM
game tries to decode a bunch of ogg files, fps drops to 4
thanks it saved my disk space

You have no clue and admit it openly. Go away.

mp3 and ogg decoding can be done by a mobile phones cpu. It needs near to none cpu power.

Lava Croft

I guess that settles the question about the goodness of OGG support. Let's head on to the next feature that is deemed obsolete.

gimhael

Quote from: Bissig on September 18, 2008, 04:36:35 AM
mp3 and ogg decoding can be done by a mobile phones cpu. It needs near to none cpu power.

A mobile phone CPU can decode 1 ogg stream, but tremulous has to play and mix many sounds in parallel and it's performance is already limited by the CPU in most cases. It's probably ok for an ambient background sound, but when you convert all the building/weapon/player sounds to ogg, this may be a significant slowdown.

Lava Croft

There is no need to compress the smaller wave files with Vorbis, but it will certainly help for larger wave files, and any possible music. All in all it's rather ridiculous that in 2008, people still have to convince others of the usefulness of OGG Vorbis.

gimhael

Sorry, I didn't want to say that the ogg support should be dropped, it might even be faster than wav for large files as it consumes less memory. I just wanted to say that you should use the right tool for the right job.

SlackerLinux

the client has support but it will still use what type of file you tell it it isnt a replacement for wav ofcourse all of trems normal sounds will be wav unless if trem devs change that but ogg support lets ogg vorbis be used in maps etc lowering download time etc the only main issue is if you don't have a client that supports ogg then you don benefit

ogg is a great format and its great that's in the svn its on by default in fsm-trem i don't know about tremfusion its on for them too i guess and its up to the mappers / mod makers to decide if they want to make their download sizes smaller by using a far superior codec
Slackware64 13.1
SlackersQVM/

fingered banana

#74
I checked ioq3 and they added ogg support a few years ago?
Same for freetype. Hmm freetype support is older

RiffRaff

i just hope people won't encode their sounds at low bps...
n Game name: {tHc}Raf

Amanieu

Freetype support came from id quake 3, but it was broken and not working properly. Tr3b fixed it in XReal, and Lakitu7 ported that back to trem.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

SlackerLinux

Quote from: fingered banana on September 18, 2008, 02:28:50 PM
I checked ioq3 and they added ogg support a few years ago?
Same for freetype. Hmm freetype support is older

tremulous has it too but its off by default
Slackware64 13.1
SlackersQVM/

fingered banana

I dont like dependency on freetype
Can you use dynamic loading?

Amanieu

Just grab the dll and install it with the binary.
Quote
< kevlarman> zakk is getting his patches from shady frenchmen on irc
< kevlarman> this can't be a good sign :P

ACKMAN

Oh btw i have 1 problem..

I fixed console problem by typing /set cl_consolekeys ` but now i cant type ^(spanish keyboard) so i cant use colors...

sticks

Just wanted to let you guys know that tremfusion has been really great so far (dunno what i would do without it :p), and it kinda sucks that MG is bitching so badly over this . . .kinda defeats the whole goal of MG now doesnt it  :-X

David

Please stop tying to restart old arguments, its very trollish behaviour.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
I'm disappointed that people's past actions have forced me to state what should be obvious.
I am not a dev.  Nothing I say counts for anything.


sticks

Quote from: David on September 19, 2008, 10:22:01 PM
Please stop tying to restart old arguments, its very trollish behaviour.

Sorry hadnt read to see if other people brought this up. . .just noticed how quickly MG released their own client that was nearly an exact replica of tremfusion

SlackerLinux

Quote from: sticks on September 20, 2008, 04:50:04 AM
Quote from: David on September 19, 2008, 10:22:01 PM
Please stop tying to restart old arguments, its very trollish behaviour.

Sorry hadnt read to see if other people brought this up. . .just noticed how quickly MG released their own client that was nearly an exact replica of tremfusion

i haven't tried it but it wouldn't be exactly the same. for example bloom mg doesn't have that compatibility fixes mg doesn't have all of them. im sure they dont have mp3 support, my super sexy client logging patch, my messagemode6 also super sexy. from the posts it seems mg is a standard svn client with the normal patches that everyone adds and should be added to svn instead ( if cmds cvar args etc etc)
Slackware64 13.1
SlackersQVM/

Azrael07

Quote from: sticks on September 20, 2008, 04:50:04 AM
Quote from: David on September 19, 2008, 10:22:01 PM
Please stop tying to restart old arguments, its very trollish behaviour.

Sorry hadnt read to see if other people brought this up. . .just noticed how quickly MG released their own client that was nearly an exact replica of tremfusion

Sure.

Many features of tremfusion and MG are based on last revision of ioq3 (voip, transparent console, ...), so it's not something like "MG steal tremfusion ideas" or "tremfusion steal MG ideas", we are based on same tools and both code are free.

Odin

Tremfusion is actually much older than you think, sticks. They've had a client for at least a few months now.

SlackerLinux

Quote from: Azrael07 on September 20, 2008, 11:29:37 AM
Quote from: sticks on September 20, 2008, 04:50:04 AM
Quote from: David on September 19, 2008, 10:22:01 PM
Please stop tying to restart old arguments, its very trollish behaviour.

Sorry hadnt read to see if other people brought this up. . .just noticed how quickly MG released their own client that was nearly an exact replica of tremfusion

Sure.

Many features of tremfusion and MG are based on last revision of ioq3 (voip, transparent console, ...), so it's not something like "MG steal tremfusion ideas" or "tremfusion steal MG ideas", we are based on same tools and both code are free.


transparent console AFAIK isnt a quake 3 thing yet

Google did it for sst then tremfusion did a version and the current version in fsm and tremfusion is kinda a mix of both and apparently mg is totally different too.

anyway who cares who stole who we had a version of transparent console first but not in svn yet we had bloom (working version) r_mode compatibility etc we don't care much that tremfusion released with them. tremulous is GPL i say share and share alike steal whatever you want aslong as your willing to have other projects steal some back.
Slackware64 13.1
SlackersQVM/

Paradox

Who cares who shot whom.

We shouldn't be bitching about this shit.
As long as credit is given where credit is due, there is no problem.

We should be commemorating these fine people on pushing tremulous development forward.

∧OMG ENTROPY∧