Author Topic: GUID Banning (Tremulous Developement team needed)  (Read 3449 times)

Zero

  • Posts: 129
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GUID Banning (Tremulous Developement team needed)
« on: September 20, 2008, 03:28:20 am »
Ok i am an admin for my own hosted server. I am sick of doing range bans. Range bans are flawed nowadays too. I don't know how but these morons don't stay banned, and sometimes even the wrong person can be banned due to the range/global ban.

I was hoping that the tremulous developers can come up with a way to ban people with GUIDs instead of or with IPs. I wont understand how it works, probably is an idea that has been thought of before, but lets try taking some action this time.

If the person doesn't have a GUID then i guess GUID banning is not in any luck for them. A lot of people who play trem have GUIDs, i have only come by a few nowadays that don't.

MODERATORS: Please do not move this thread, or lock. Just delete any stupid posts, please, i want this to be read by as many people as possible and hopefully be succeeded.

PLAYERS: Please do not flame this thread or make any bad remarks, post ideas or opinions only, please.

Bissig

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Re: GUID Banning (Tremulous Developement team needed)
« Reply #1 on: September 20, 2008, 03:31:24 am »
Omiting Guid bans is as easy as omiting bans by ip. One can even automate it.

Edit:

This is from the p-g-qvm (http://code.google.com/p/p-g-qvm/wiki/Features) and fixes your "ok players are affected by range bans":

Quote
!immunity (I): Gives a player immunity from an IP ban. Player must have GUID and be registered with the server. Does nothing against GUID bans. Uses same flag as !ban.
!suspendban (J): Suspends a ban in !showbans for up to 14 days.

« Last Edit: September 20, 2008, 03:54:31 am by Bissig »

Hendrich

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    • TremCommands
Re: GUID Banning (Tremulous Developement team needed)
« Reply #2 on: September 20, 2008, 03:35:58 am »
Yea, I agree with this topic. Too bad I don't know how to do such a thing. :P

But I support you.

Quote
Omiting Guid bans is as easy as omiting bans by ip. One can even automate it.

Hes/Shes right.

Zero

  • Posts: 129
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Re: GUID Banning (Tremulous Developement team needed)
« Reply #3 on: September 20, 2008, 04:03:47 am »
Thx for the support, now lets get some Patchers in here to help us out.

Paradox

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Re: GUID Banning (Tremulous Developement team needed)
« Reply #4 on: September 20, 2008, 08:27:44 pm »
Umm, did you read bissig's post? p-g-qvm has !immunity, as do a number of other qvms. Set up a topic on your forums about ban immunities. Then you can grant these immunities to people via guid.

∧OMG ENTROPY∧

fingered banana

  • Guest
Re: GUID Banning (Tremulous Developement team needed)
« Reply #5 on: September 20, 2008, 09:48:05 pm »
This doesn't look like off topic
edit: I checked range bans. They are string based and not cidr. I guess there is already a cidr based one.(I could not find it)
The one, who made the string based range bans, must be a funny guy :P
« Last Edit: September 20, 2008, 09:53:45 pm by fingered banana »

Paradox

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    • Paradox Designs
Re: GUID Banning (Tremulous Developement team needed)
« Reply #6 on: September 20, 2008, 10:03:38 pm »
The way we do subnet bans, that is, the ones that work with immunity, is as follows.

We create a ban block in admin dat, but dont finish the string under ip, and leave guid blank.

So for example, to ban 10.30.*.*, we just do 10.30.

We typically give it a name of SUBNET BAN, and a reason of BANNED SUBNET, TO REQUEST IMMUNITY VISIT FORUMS.

Thats how the immunity works.

We might code up a !subnet feature later, though.

∧OMG ENTROPY∧