Author Topic: Tremulous 1.2. widescreen  (Read 7111 times)

Biszkhopt

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Tremulous 1.2. widescreen
« on: October 17, 2008, 01:50:19 pm »
I was just wondering if there'll be support for widescreen resolutions in Tremulous 1.2. (i don't know is 1.2. will be based on quake 3 or 4)?? (In Tremulous 1.1 i was trying to have WS resolution by some commands ("+r_mode -1 +r_customWidth 1280 +r_customHeight 800") but it does not work)

open source rulez

TheLuciferSausage

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Re: Tremulous 1.2. widescreen
« Reply #1 on: October 17, 2008, 01:53:20 pm »
r_width
r_height

Had the same problem as you :)

Lava Croft

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Re: Tremulous 1.2. widescreen
« Reply #2 on: October 17, 2008, 02:48:57 pm »
WE HAVE A TROUBLESHOOTING SECTION FOR ANY QUESTIONS YOU MIGHT HAVE, SIR.

Bissig

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Re: Tremulous 1.2. widescreen
« Reply #3 on: October 17, 2008, 10:45:27 pm »
I was just wondering if there'll be support for widescreen resolutions in Tremulous 1.2. (i don't know is 1.2. will be based on quake 3 or 4)?? (In Tremulous 1.1 i was trying to have WS resolution by some commands ("+r_mode -1 +r_customWidth 1280 +r_customHeight 800") but it does not work)

Error message?

TheLuciferSausage

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Re: Tremulous 1.2. widescreen
« Reply #4 on: October 18, 2008, 01:03:15 am »
As I said, at least in TremFusion (which can be considered as "1.2"), r_customwidth and r_customheight variables become r_width and r_height respectively.
For r_mode, you don't need to modify this value though in my autogen.cfg it becomes "3".

kevlarman

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Re: Tremulous 1.2. widescreen
« Reply #5 on: October 18, 2008, 02:19:35 am »
As I said, at least in TremFusion (which can be considered as "1.2"), r_customwidth and r_customheight variables become r_width and r_height respectively.
For r_mode, you don't need to modify this value though in my autogen.cfg it becomes "3".
tremfusion isn't 1.2
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

TheLuciferSausage

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Re: Tremulous 1.2. widescreen
« Reply #6 on: October 18, 2008, 04:18:39 am »
As I said, at least in TremFusion (which can be considered as "1.2"), r_customwidth and r_customheight variables become r_width and r_height respectively.
For r_mode, you don't need to modify this value though in my autogen.cfg it becomes "3".
tremfusion isn't 1.2
So what's 1.2?... if it exists at all? A mod?

kevlarman

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Re: Tremulous 1.2. widescreen
« Reply #7 on: October 18, 2008, 05:05:12 am »
tremulous 1.2 hasn't been released yet.
Quote from: Asvarox link=topic=8622.msg169333#msg169333
Ok let's plan it out. Asva, you are nub, go sit on rets, I will build, you two go feed like hell, you go pwn their asses, and everyone else camp in the hallway, roger?
the dretch bites.
-----
|..d| #
|.@.-##
-----

sparcdr

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Re: Tremulous 1.2. widescreen
« Reply #8 on: March 07, 2009, 08:40:06 pm »
It's +set cvar value not +cvar value.

+set r_mode -1 +set r_customWidth 1440 +set r_customHeight 900 works for me.

Archangel

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Re: Tremulous 1.2. widescreen
« Reply #9 on: March 07, 2009, 11:30:12 pm »
+cvar value works as well

nice necro anyway :P