*cough cough*
http://www.leveldk.co.uk/speedmap.htm *cough cough*
Speed mapping for some games is around 1-2 hours, and most of those maps are very playable. In fact after the said contest most of the participant play all the maps one after the other just for fun. Although those are not tremulous map the idea remains the same.
The only difference in trem is you need to think before hand a lot more on ho you want the base layouts to be. It doesn't need to be fancy but usually it needs to be well made enough to allow building from both team without making them either gods or useless. There is no need for doors/pitfalls/effects of any kind, in fact there shouldn't be any in a speed map. Furthermore, as long as it looks good and is playable, I'm pretty certain it would be fine. I doubt that he's asking you to either do a procyon kind of map nor a pulse one either, something like uncreation/atcs is all thats needed.
Personally, 1-2 weeks is more then enough to make a map, albeit it wouldn't be much tested for gameplay, he's not asking for a masterpiece either. In fact I'm hoping most of you have played trem enough to know what a good kind of layout would be.
You mean I can submit a FC2 map?
If I remember right the FC2 new mapping program allows to pretty much whip out a decent map in about 20-30 min, and its not really what we're talking about here anyway.
whats your definitions of plagiarism is it "u can us one texture set and it can be like allready made maps like acts" because I'm think I'm going to make an acts like map with its textures and a more simple layout. would i get dq'ed for this?
Whats simpler then atcs? 2 square rooms with a hallway in-between?