Base Attack Groups
Groups that are designed to destroy the alien base.
Run 'n Gun
Overview
A small group equipped with decent firepower. Best for hit-and-run attacks on the alien base.
Requirements
• One guy with a shotgun and, optionally, light armor
• Two guys with rifles and good long-range aim
• Stage 1
Procedure
The two riflemen should travel ahead, clearing aliens out of the way before they can cause any harm. Once the alien base is reached, the player with the shotgun should start blasting everything around him while the rifle guys keep dretches away. This group should retreat when in danger of being wiped out.
Lumberjack
Overview
Brings the aliens to their knees.
Requirements
• One guy with a painsaw, light armor, and a helmet
• Two guys with rifles/chainguns
• Stage 2
Procedure
Pretty much the same as "Run 'n Gun". At the alien base, the sawman should run around and destroy stuff as long as he can while his teammates provide covering fire. This group should not retreat.
Executioner
Overview
Deals the death blow.
Requirements
• One guy with painsaw, grenade, and battlesuit
• One guy with lucifer cannon and battlesuit
• Optionally, a couple of guys with pulse rifles
• Stage 3
Procedure
Basically, run into the alien base and destroy everything. The painsaw guy should go straight for the overmind while the lucifer guy takes care of the eggs. If applicable, the riflemen provide covering fire.
Cleanup Crew
Overview
This group roots out any survivors.
Requirements
• One guy with shotgun or mass driver
• One guy with lasgun
• Alien team in a state of disarray
Procedure
At long range, the lasgun wielder should attempt to take down small aliens like dretches or grangers. If his teammate went with the mass driver, it should be used to wound larger aliens like dragoons or tyrants. Once the fight comes to close range, dodging is of the essence. A shotgun comes in handy here.
Hellish Duo (by Bissig)
Overview
Quick and devastating.
Requirements
• One guy with a flamethrower, a grenade, and a helmet
• One guy with a lasgun
Procedure
Enter alien base. Flamer takes out an egg. Then uses grenade to destroy another egg or kill the overmind. Any spawning dretch gets roasted. The guy with the lasgun provides support fire and/or clears additional eggs.
Skirmish Groups
Groups for fighting aliens.
Distraction Faction (by Hendrich)
Overview
Basically a group of humans cause trouble for the aliens on another part of the map/area while another human attacks the other alien's structures. The attacking human can bring friends if he/she likes, but they'll have to be aware not to blow their cover while doing so.
Requirements
• 2 or more humans with their choice of shotguns, lucis or any other weapon that can make noise and/or get the aliens' attention
• 1 or more human(s) with either a P-saw, pulse-rifle, luci or any other weapon they believe could do serious damage. Grenade is recommended.
Procedure
The distracting humans will have to get the aliens attention somewhere significantly far from the area they wish to destroy. They could start by either sending a human or two to get the aliens to follow them to thier group or just make alot of noise. Usually these events can trigger other aliens to come and join the fight.
The attacking humans can start running to the alien's base after they've made sure no powerful aliens can stop them in thier tracks, so they'll have to be quick about it. P-sawers/lucifiers/etc. can start rummaging the alien's base attacking as much structures as they can before a over-whelming group of aliens attack them.
This tactic is best used on small alien bases rather then on the main base, because usually its easier to destroy a minor base. This tactic can backfire if the aliens are smart and they got a defender around. Killed aliens that died from the distracting group can spawn and see whats going on. Also, its best to distract the aliens in a place where its difficult for the alien to get back to thier minor base, but thats unlikely in the default maps. Also, if you have the chance, the distracting group can attack the main OM/base and the OM can signal the other aliens to help it. Thats the best time for the attackers to strike.
Feel free to post anything I've forgotten or you think should be included!