Author Topic: Map Release: Collapsed Tranist Tunnel v2b  (Read 5910 times)

WaxyChicken

  • Posts: 61
  • Turrets: +5/-0
Map Release: Collapsed Tranist Tunnel v2b
« on: December 24, 2008, 04:48:28 pm »
Official Map Name: Collapsed Transit Tunnel v2b
File name: map-tunnel_v2b.pk3
callvote: /callvote map tunnel_v2b
file size: 2363kb

Download Links:
http://sharesend.com/115wm
http://www.filesend.net/download.php?f=3fd5b21333ff21c9f7c6414315ce40b7
http://www.filefactory.com/file/a000hgh/n/map-tunnel_v2b_pk3

dev files included in .pk3:
tunnel.map
tunnel_v2.map
tunnel_v2b.map
one added texture: waxy/country_bucks.jpg
one added sound: sounds/WaterDripSound50861.wav

bsp files included in .pk3:
tunnel.bsp
tunnel_v2.bsp
tunnel_v2b.bsp

resources sponsor:
http://www.RandomKeyWhacking.com (check out their awsome maps collection)

Version History:
Changes in V2B:
In addition to the v2 changes, the v2b changes include:
-most importantly, CORRECTED V2 GLITCH.
-added sewer style sidewalks to, uh, well, the sewer.
-tweaked lighting a little more in certain places.
-re-built the alien base.
-removed see thru grill textures used for stairs.
-tweaked easter egg.
-added a water trap.

changes in V2:
- lower water level:
done. dretches can now cling to the floor easy.
- more lighting:
added SOME more. i didn't want to ruin the sewer effect.
-thicker walls for the vents to be pounce proof:
hard to test if i made them thick enough. So instead i resized them.
Now the following fits in the vents:
standing/running human
dretch
granger
adv. dretch
adv. granger
mauder
adv. mauder
goon
-opened vent sections in vent allow for shooting/jumping out.
-adjusted hatch between train tunnels to allow for humans and rants to cross more easily.
-extended train (now has 2.5 cars and the cab.)
-fixed clipping on train.
-added 2nd doorway to train cab on other side
-added collapsed service tunnel next to train.
-rearranged both storage rooms.(rants can now get higher in storage rooms.)
-fixed fall-in box traps in both storage rooms and next to train.
-added dreatch short cuts from sewer level to upper level.
-increased door sizes to be more adv. rant friendly.
-remove red from sewers?
NEVER! aliens like dark places and blood stain colors!
however i did add red lights to make it easier to see.
-added an egg involving a mythical place (who suggested that? only dretch can reach.)

WaxyChicken

  • Posts: 61
  • Turrets: +5/-0
Re: Map Release: Collapsed Tranist Tunnel v2b
« Reply #1 on: December 24, 2008, 05:00:52 pm »
I don't know why my screenshots always come out darker than in-game but here go the screenshots by request:










Bissig

  • Posts: 1309
  • Turrets: +103/-131
Re: Map Release: Collapsed Tranist Tunnel v2b
« Reply #2 on: December 24, 2008, 07:05:21 pm »
Screenshots are done with default gamma, as far as I am aware.

WaxyChicken

  • Posts: 61
  • Turrets: +5/-0
Re: Map Release: Collapsed Tranist Tunnel v2b
« Reply #3 on: December 24, 2008, 07:39:03 pm »
that's not it.  i play in r_gamma 1 (the default) but they still come out darker.