Tremulous Forum
Media => Mapping Center => Topic started by: Plague Bringer on March 16, 2009, 04:08:16 am
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ONE: Is there a way to have a button activated by a keypress, they way they are in JKII? Move up to a button, press "e" (or whatever you have it bound to), and the button activates? (Question might not be appropriate for the mapping board, but I figured it would be easier to post both inquiries here, rather than figure out where to put this one)
TWO: Is there a way to have a texture or shader change upon button press, (again) the way that it is in JKII? Press a button, and it turns into a lit display.
I reference JKII a lot because I am aware that it's on the idT3 engine, which (unmodified) is very similar to ioq3.
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1: Not at present, unless you count Mouse1 (add a health key :P).
2: AFAIK that's not possible, however you could have a brush which covers up button textured differently.
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ONE: Is there a way to have a button activated by a keypress, they way they are in JKII? Move up to a button, press "e" (or whatever you have it bound to), and the button activates? (Question might not be appropriate for the mapping board, but I figured it would be easier to post both inquiries here, rather than figure out where to put this one)
Not by default but this was implemented in AMP via buttonmasks
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Speaking of buttons, Urban Terror has (or had) a button feature for lifts that would bring up a dialogue window with a list of floors on it with corresponding numbers. When a number key was pressed, the lift would activate and move the player to that floor.
Is this clever use of scripts, or coded into the game engine?
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game engine