Tremulous Forum
General => Feedback => Topic started by: baybal on March 23, 2009, 12:05:27 pm
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Non so selftoasting and more powerfull longrange flamethrower?
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You made one? Awesome! Is it on a server somewhere?
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Non so selftoasting and more powerfull longrange flamethrower?
Non so inexperienced and more common sense player?
Really, play a little longer and you'll learn how to use the weapons properly.
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Just now, flamethrower are less usefull than blaster, as it tends to bake everybody around (including bs equiped) except enemy. It's useless both in defence and attack except egg baking.
If it's not about dammage, but is it hard to make flame ballistics more real?
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flamerlamer >:(
They're still good against an enormous swarm of dretches. ;D
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Just now, flamethrower are less usefull than blaster,
Unless you know how to use a flamer.
as it tends to bake everybody around (including bs equiped)
Like the lcannon, it's not a good idea to use it near your teammates.
except enemy.
You need to be aiming the flame and not the gun at the enemy.
It's useless both in defence
Precious few weapons are better for retreating from a swarm of dretches.
and attack except egg baking.
Flamer gives gooood DPS.
If it's not about dammage, but is it hard to make flame ballistics more real?
It's about practice and understanding how to use each weapon well. The fire simulation is limited by Q3 physics - the flamer is a projectile based weapon, whereby each particle (flame) deals splash damage at the point of impact for a limited range.
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Hey,
if your not a dumbass you could even manage to toast some nice Tyrant ass. It is definitely a killer weapon vs Basis and acceptable as a tool to toast Goons too.
It is difficult NOT to bake some nice Dretch cakes with it.
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The self-toasting is what makes it a somewhat less unbalanced weapon.
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Flame travels at speed that alliens could evade! So it the best way to evade it for aliens, is to backpedal as fast as possible. If it would travel bit faster it would be extremely nice.
Moreover in ATSC it impossible to bake the bottom of the pit in base due to so much small range.
Looks like I get it that it is projectile based. Than the better way i think is to make flame more sticky and fast. And redone the gfx, gfx suxx, real flame is transparent.
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get working!
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Use this http://tremulous.net/forum/index.php?topic=10646.0 and if you will use version 2, then there are also transparent (very ugly) flames.
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Real flame, if that large/bright, is as good as opaque.
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A few notes on the 1.1 flame thrower:
It does 100 damage / second with 150 ammo. In raw damage it only loses to the lucifer cannon (I don't really know what the damage/second is but meh) and the painsaw both of which are arguably niche weapons. For me the flamer is mostly for crowd control of smaller aliens though your mileage may vary.
Either use it to farm a higher stage or together with a buddy to achieve some specific goal... You could create a wall of flames at a door to keep the smaller bugs at bay while he blasts critical structures inside the alien base with a pulse rifle.
Generally speaking try to create walls of flames instead of aiming at any specific enemy. If you are fighting a marauder guess where it is jumping / falling and create a wall there. For dretches and basilisks create defensive and offensive walls of flames. If you are moving be aware where you already have flames so you do not run into them. That means if you are running backwards and firing do not start running forwards ;)
For bigger bugs lets be serious... It is not meant for them... Go get a shotgun or whatever you personally prefer for big bugs.
My 0.02€ cents.
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Aliens are afraid of flames, especially when paired up or in groups.
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>That means if you are running backwards and firing do not start running forwards Wink
These should be considered as a bug.
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Actually, it should be considered common sense. Flames are hot, ergo running into them is a pretty dull thing to do.
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Is the backwards toasting flamethrower a common sense? Because if you would just stop moving, the flames would continue to fly backwards at toast you a little.
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baybal: that is physics :)
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Mean Newtonean physics? So these means that flame velocity are less than moving human!
Vflame-Vhuman<0? 8( it is a bug!
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Well fix it then! ;)
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I don't think improvements are needed on the flamethrower. You just have to know how to use it. I don't since I tend to do more harm than good with it :S.
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So these means that flame velocity are less than moving human!
Probably yes. So flamer is slow or human is fast. But that is not a bug :) I think that human is fast, because when I compare Tremulous with other games (Battlefield, Counter Strike...) then there are players VERY slow.
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@baybal: The only thing I can add to everything that's been said above is to suggest getting a spray-can and a lighter and testing for yourself with real world physics. I think you'll either come to agree that Trem flamer is as realistic as it can get, or end up in no state to dispute anything. Either way, this topic will end.
OK no, that's too mean. Don't do it.
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Well fix it then! ;)
QFT'd+1
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So these means that flame velocity are less than moving human!
Probably yes. So flamer is slow or human is fast. But that is not a bug :) I think that human is fast, because when I compare Tremulous with other games (Battlefield, Counter Strike...) then there are players VERY slow.
I never played any FPS besides Trem. One day I tried CS. OMG are those humans SLOW.
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trem isn't that fast either, try some q3 with/against players that know how to move/time items.
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Or Warsow. I think you can find youtube clips that will be convincing.
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Interesting you should bring up Warsow — I'm playing it as we speak. Even the "easy" bots will give you a run for your money (at least, if you're as high on cold medicine as I am!). Not that any of the tricks the game teaches you are applicable in Tremulous.
This thread is now about Warsow. Discuss. 8)
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Which is faster paced, Warsow or Nexuiz?
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To me War§ow has the faster movement. But I might be wrong.
[Offtopicness]
They have cool features I miss in Trem:
- Changeable HUDs
- Working server browser (and its not empty!)
- Working downloads
- Tutorial mod (Well, NO. Not few characters of text on screen. Actual ACTION with explanation - and sound - and cookies)
[/Offtopicness]
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I agree with Bissig: Warsow is faster. For one thing, you have a lot more freedom of movement — this allows you to kill people at a much higher rate of speed. Admittedly, the weapons are generally not as powerful, but in my mind this is a Good Thing™.
Also, it has far simpler graphics. Considering the fact that I have a wimpy integrated Intel graphics card, this too is a Good Thing™.
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Yeah well, it is faster. But in that post I was commenting on the War§ow/Nexuiz comparison. Nexuiz looked very ugly the last time I played it.
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@baybal: The only thing I can add to everything that's been said above is to suggest getting a spray-can and a lighter and testing for yourself with real world physics. I think you'll either come to agree that Trem flamer is as realistic as it can get, or end up in no state to dispute anything. Either way, this topic will end.
OK no, that's too mean. Don't do it.
When I moving back, and then stops, the flame then do not continue to travel back!
In Quake 3 your projectiles doesn't start travel back if your |-speed| is higher than projectile speed. In Quake 3 you couldn't shot yourself when you overrun your projectiles.
Backward traveling fire projectiles is a very bug.
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When I moving back, and then stops, the flame then do not continue to travel back!
In Quake 3 your projectiles doesn't start travel back if your |-speed| is higher than projectile speed. In Quake 3 you couldn't shot yourself when you overrun your projectiles.
Backward traveling fire projectiles is a very bug.
It's bug in Quake 3 and it's fixed in Tremulous then.
BTW, in Quake 3 is any slow weapon like flamethrower or luci?
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- Tutorial mod (Well, NO. Not few characters of text on screen. Actual ACTION with explanation - and sound - and cookies)
This has given me ideas:
http://tremulous.net/forum/index.php?topic=10727.0
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When I moving back, and then stops, the flame then do not continue to travel back!
In Quake 3 your projectiles doesn't start travel back if your |-speed| is higher than projectile speed. In Quake 3 you couldn't shot yourself when you overrun your projectiles.
Backward traveling fire projectiles is a very bug.
It's bug in Quake 3 and it's fixed in Tremulous then.
BTW, in Quake 3 is any slow weapon like flamethrower or luci?
Rocketlauncher\, but when you runs back, it doesn't slow's down the projectile, it has constant non newtonean speed.