Author Topic: Non so selftoasting and more powerfull longrange flamethrower?  (Read 20169 times)

baybal

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Non so selftoasting and more powerfull longrange flamethrower?

Plague Bringer

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #1 on: March 23, 2009, 12:17:03 pm »
You made one? Awesome! Is it on a server somewhere?
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Taiyo.uk

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #2 on: March 23, 2009, 12:33:18 pm »
Non so selftoasting and more powerfull longrange flamethrower?
Non so inexperienced and more common sense player?

Really, play a little longer and you'll learn how to use the weapons properly.

baybal

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #3 on: March 23, 2009, 03:36:14 pm »
Just now, flamethrower are less usefull than blaster, as it tends to bake everybody around (including bs equiped) except enemy. It's useless both in defence and attack except egg baking.

If it's not about dammage, but is it hard to make flame ballistics more real?

your face

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #4 on: March 23, 2009, 05:19:39 pm »
flamerlamer >:(

They're still good against an enormous swarm of dretches. ;D
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Taiyo.uk

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #5 on: March 23, 2009, 05:21:34 pm »
Just now, flamethrower are less usefull than blaster,
Unless you know how to use a flamer.

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as it tends to bake everybody around (including bs equiped)
Like the lcannon, it's not a good idea to use it near your teammates.

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except enemy.
You need to be aiming the flame and not the gun at the enemy.

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It's useless both in defence
Precious few weapons are better for retreating from a swarm of dretches.

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and attack except egg baking.
Flamer gives gooood DPS.

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If it's not about dammage, but is it hard to make flame ballistics more real?
It's about practice and understanding how to use each weapon well. The fire simulation is limited by Q3 physics - the flamer is a projectile based weapon, whereby each particle (flame) deals splash damage at the point of impact for a limited range.

Bissig

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #6 on: March 24, 2009, 02:55:31 am »
Hey,

if your not a dumbass you could even manage to toast some nice Tyrant ass. It is definitely a killer weapon vs Basis and acceptable as a tool to toast Goons too.

It is difficult NOT to bake some nice Dretch cakes with it.

Syntac

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #7 on: March 25, 2009, 01:11:42 am »
The self-toasting is what makes it a somewhat less unbalanced weapon.

baybal

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #8 on: March 28, 2009, 01:40:10 pm »
Flame travels at speed that alliens could evade! So it the best way to evade it for aliens, is to backpedal as fast as possible. If it would travel bit faster it would be extremely nice.
Moreover in ATSC it impossible to bake the bottom of the pit in base due to so much small range.

Looks like I get it that it is projectile based. Than the better way i think is to make flame more sticky and fast. And redone the gfx, gfx suxx, real flame is transparent.


rotacak

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Changed topic because it's good for making chaos
« Reply #10 on: March 28, 2009, 06:07:08 pm »
Use this http://tremulous.net/forum/index.php?topic=10646.0 and if you will use version 2, then there are also transparent (very ugly) flames.

UniqPhoeniX

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #11 on: March 28, 2009, 06:52:10 pm »
Real flame, if that large/bright, is as good as opaque.

janev

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #12 on: March 29, 2009, 02:07:13 pm »
A few notes on the 1.1 flame thrower:

It does 100 damage / second with 150 ammo. In raw damage it only loses to the lucifer cannon (I don't really know what the damage/second is but meh) and the painsaw both of which are arguably niche weapons. For me the flamer is mostly for crowd control of smaller aliens though your mileage may vary.

Either use it to farm a higher stage or together with a buddy to achieve some specific goal... You could create a wall of flames at a door to keep the smaller bugs at bay while he blasts critical structures inside the alien base with a pulse rifle.

Generally speaking try to create walls of flames instead of aiming at any specific enemy. If you are fighting a marauder guess where it is jumping / falling and create a wall there. For dretches and basilisks create defensive and offensive walls of flames. If you are moving be aware where you already have flames so you do not run into them. That means if you are running backwards and firing do not start running forwards ;)

For bigger bugs lets be serious... It is not meant for them... Go get a shotgun or whatever you personally prefer for big bugs.

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Plague Bringer

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #13 on: March 29, 2009, 04:55:48 pm »
Aliens are afraid of flames, especially when paired up or in groups.
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baybal

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #14 on: March 29, 2009, 04:59:08 pm »
>That means if you are running backwards and firing do not start running forwards Wink

These should be considered as a bug.

Taiyo.uk

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #15 on: March 29, 2009, 05:12:24 pm »
Actually, it should be considered common sense. Flames are hot, ergo running into them is a pretty dull thing to do.

baybal

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #16 on: March 29, 2009, 05:19:26 pm »
Is the backwards toasting flamethrower a common sense? Because if you would just stop moving, the flames would continue to fly backwards at toast you a little.

rotacak

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #17 on: March 29, 2009, 06:42:05 pm »
baybal: that is physics :)

baybal

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #18 on: March 30, 2009, 08:57:55 am »
Mean Newtonean physics? So these means that flame velocity are less than moving human!
Vflame-Vhuman<0?     8( it is a bug!

Taiyo.uk

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #19 on: March 30, 2009, 01:08:57 pm »
Well fix it then!  ;)

Jet~

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #20 on: March 30, 2009, 02:14:09 pm »
I don't think improvements are needed on the flamethrower. You just have to know how to use it. I don't since I tend to do more harm than good with it :S.
The real world and computer world couldn't be further apart.

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rotacak

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #21 on: March 30, 2009, 03:16:01 pm »
So these means that flame velocity are less than moving human!
Probably yes. So flamer is slow or human is fast. But that is not a bug :) I think that human is fast, because when I compare Tremulous with other games (Battlefield, Counter Strike...) then there are players VERY slow.

Urcscumug

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #22 on: March 30, 2009, 03:30:12 pm »
@baybal: The only thing I can add to everything that's been said above is to suggest getting a spray-can and a lighter and testing for yourself with real world physics. I think you'll either come to agree that Trem flamer is as realistic as it can get, or end up in no state to dispute anything. Either way, this topic will end.

OK no, that's too mean. Don't do it.
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Bissig

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #24 on: March 30, 2009, 09:59:51 pm »
So these means that flame velocity are less than moving human!
Probably yes. So flamer is slow or human is fast. But that is not a bug :) I think that human is fast, because when I compare Tremulous with other games (Battlefield, Counter Strike...) then there are players VERY slow.

I never played any FPS besides Trem. One day I tried CS. OMG are those humans SLOW.

kevlarman

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #25 on: March 30, 2009, 11:05:13 pm »
trem isn't that fast either, try some q3 with/against players that know how to move/time items.
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Urcscumug

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #26 on: March 31, 2009, 09:11:17 am »
Or Warsow. I think you can find youtube clips that will be convincing.
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Syntac

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #27 on: April 02, 2009, 01:09:16 am »
Interesting you should bring up Warsow — I'm playing it as we speak. Even the "easy" bots will give you a run for your money (at least, if you're as high on cold medicine as I am!). Not that any of the tricks the game teaches you are applicable in Tremulous.

This thread is now about Warsow. Discuss. 8)

Urcscumug

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #28 on: April 02, 2009, 03:14:18 pm »
Which is faster paced, Warsow or Nexuiz?
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Bissig

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Re: Non so selftoasting and more powerfull longrange flamethrower?
« Reply #29 on: April 02, 2009, 09:05:08 pm »
To me War§ow has the faster movement. But I might be wrong.

[Offtopicness]

They have cool features I miss in Trem:

- Changeable HUDs
- Working server browser (and its not empty!)
- Working downloads
- Tutorial mod (Well, NO. Not few characters of text on screen. Actual ACTION with explanation - and sound - and cookies)

[/Offtopicness]
« Last Edit: April 02, 2009, 09:07:58 pm by Bissig »