Tremulous Forum

Media => Mapping Center => Topic started by: Lux on April 04, 2009, 01:19:13 am

Title: 3d Letters?
Post by: Lux on April 04, 2009, 01:19:13 am
What is the best way to make the curves required for letters in gtkradiant? I know I could make a texture with the letters on it but I would really prefer them to be 3d. Making letters like E or A is easy enough because I can do it with rectangular brushes, but what about the curves in letters like C or R? What is the best way to do this?

Thanks.
Title: Re: 3d Letters?
Post by: Plague Bringer on April 04, 2009, 01:33:13 am
Patch meshes. I'm sure you can figure it out. It's a drop down list on the top toolbar.
Title: Re: 3d Letters?
Post by: Zero Ame on April 07, 2009, 04:03:45 am
i wouldnt suggest doing patch meshes as they make ur vis compile skyrocket, just do some 3 point clipping on a brush...

(http://i115.photobucket.com/albums/n309/Lord-Omega/letters.gif)
Title: Re: 3d Letters?
Post by: Winnie the Pooh on April 07, 2009, 09:49:14 am
FYI Patch meshes aren't structural. Vis ignores them. Even so, clipping is the way to go.
Title: Re: 3d Letters?
Post by: Plague Bringer on April 07, 2009, 12:10:30 pm
Personally, I would want my letters to have curves, so I'd use either patch meshes or models.
Title: Re: 3d Letters?
Post by: Zero Ame on April 07, 2009, 12:23:39 pm
FYI they arn't details either and they ARE compiled by the vis.
Title: Re: 3d Letters?
Post by: UniqPhoeniX on April 07, 2009, 04:22:19 pm
They are not compiled by VIS. http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping#Patches (http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping#Patches)
Quote
Also remember that patches are not structural. If a patch separates an entity from the void you will get a leak. In this case you might want to patch the hole behind the patch with a caulk wall.
Title: Re: 3d Letters?
Post by: CATAHA on April 07, 2009, 07:08:03 pm
You still can make 'curved' surfaces using brushes. A lot of small pieces.
Title: Re: 3d Letters?
Post by: Ingar on April 07, 2009, 08:55:37 pm
No need for 3-point clipping nor patches

Note: it's possible to optimize it slightly
Title: Re: 3d Letters?
Post by: Winnie the Pooh on April 07, 2009, 09:25:57 pm
Or just drag the vertexes.
Title: Re: 3d Letters?
Post by: Evoc on April 07, 2009, 09:30:34 pm
What's the point of 3 point clipping?
Title: Re: 3d Letters?
Post by: Ingar on April 07, 2009, 09:48:54 pm
Or just drag the vertexes.

Indeed, I only needed to cut a few brushes, copied the rest and edited the vertices where necessary.

What's the point of 3 point clipping?

Some weird cuts can not be done in the X-, Y- or Z-plane. In these cases
you need to be able to specify the three points of your cutting plane.

You can use it to chop off the "nose" from a cube.
Title: Re: 3d Letters?
Post by: Zero Ame on April 08, 2009, 04:51:53 am
also its alot faster then just dragging vertexes around

They are not compiled by VIS. http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping#Patches (http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping#Patches)
Quote
Also remember that patches are not structural. If a patch separates an entity from the void you will get a leak. In this case you might want to patch the hole behind the patch with a caulk wall.

They are still compiled by VIS, I've been mapping for years I know what I'm talking about just because they arnt structural doesnt mean a thing.
Title: Re: 3d Letters?
Post by: Ingar on April 08, 2009, 05:34:21 pm
Patches are ignored during visibility calculations, the prtview plugin is the easiest way to verify that.
Title: Re: 3d Letters?
Post by: Evoc on April 08, 2009, 09:28:21 pm
What is the .prt file that is sometimes formed when the map is compiled? And also, what is the .srf file that is sometimes formed as well?
Title: Re: 3d Letters?
Post by: UniqPhoeniX on April 08, 2009, 11:06:43 pm
.prt contains info about how portals were created during compile, Plugins menu -> prtview -> Load .prt file (while .map is open).
Title: Re: 3d Letters?
Post by: Lux on April 12, 2009, 08:15:43 pm
I've played with clipping and meshes and meshes seem like way to much work for the result. I have gotten succesful results just with clipping. Thanks for the help.