Author Topic: 3d Letters?  (Read 7727 times)

Lux

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3d Letters?
« on: April 04, 2009, 01:19:13 am »
What is the best way to make the curves required for letters in gtkradiant? I know I could make a texture with the letters on it but I would really prefer them to be 3d. Making letters like E or A is easy enough because I can do it with rectangular brushes, but what about the curves in letters like C or R? What is the best way to do this?

Thanks.

Plague Bringer

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Re: 3d Letters?
« Reply #1 on: April 04, 2009, 01:33:13 am »
Patch meshes. I'm sure you can figure it out. It's a drop down list on the top toolbar.
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Zero Ame

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Re: 3d Letters?
« Reply #2 on: April 07, 2009, 04:03:45 am »
i wouldnt suggest doing patch meshes as they make ur vis compile skyrocket, just do some 3 point clipping on a brush...


Winnie the Pooh

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Re: 3d Letters?
« Reply #3 on: April 07, 2009, 09:49:14 am »
FYI Patch meshes aren't structural. Vis ignores them. Even so, clipping is the way to go.
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Plague Bringer

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Re: 3d Letters?
« Reply #4 on: April 07, 2009, 12:10:30 pm »
Personally, I would want my letters to have curves, so I'd use either patch meshes or models.
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Zero Ame

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Re: 3d Letters?
« Reply #5 on: April 07, 2009, 12:23:39 pm »
FYI they arn't details either and they ARE compiled by the vis.

UniqPhoeniX

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Re: 3d Letters?
« Reply #6 on: April 07, 2009, 04:22:19 pm »
They are not compiled by VIS. http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping#Patches
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Also remember that patches are not structural. If a patch separates an entity from the void you will get a leak. In this case you might want to patch the hole behind the patch with a caulk wall.

CATAHA

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Re: 3d Letters?
« Reply #7 on: April 07, 2009, 07:08:03 pm »
You still can make 'curved' surfaces using brushes. A lot of small pieces.
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Ingar

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Re: 3d Letters?
« Reply #8 on: April 07, 2009, 08:55:37 pm »
No need for 3-point clipping nor patches

Note: it's possible to optimize it slightly
« Last Edit: April 07, 2009, 09:00:24 pm by Ingar »

Winnie the Pooh

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Re: 3d Letters?
« Reply #9 on: April 07, 2009, 09:25:57 pm »
Or just drag the vertexes.
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Evoc

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Re: 3d Letters?
« Reply #10 on: April 07, 2009, 09:30:34 pm »
What's the point of 3 point clipping?
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Ingar

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Re: 3d Letters?
« Reply #11 on: April 07, 2009, 09:48:54 pm »
Or just drag the vertexes.

Indeed, I only needed to cut a few brushes, copied the rest and edited the vertices where necessary.

What's the point of 3 point clipping?

Some weird cuts can not be done in the X-, Y- or Z-plane. In these cases
you need to be able to specify the three points of your cutting plane.

You can use it to chop off the "nose" from a cube.

Zero Ame

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Re: 3d Letters?
« Reply #12 on: April 08, 2009, 04:51:53 am »
also its alot faster then just dragging vertexes around

They are not compiled by VIS. http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping#Patches
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Also remember that patches are not structural. If a patch separates an entity from the void you will get a leak. In this case you might want to patch the hole behind the patch with a caulk wall.

They are still compiled by VIS, I've been mapping for years I know what I'm talking about just because they arnt structural doesnt mean a thing.
« Last Edit: April 08, 2009, 04:54:08 am by Zero Ame »

Ingar

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Re: 3d Letters?
« Reply #13 on: April 08, 2009, 05:34:21 pm »
Patches are ignored during visibility calculations, the prtview plugin is the easiest way to verify that.

Evoc

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Re: 3d Letters?
« Reply #14 on: April 08, 2009, 09:28:21 pm »
What is the .prt file that is sometimes formed when the map is compiled? And also, what is the .srf file that is sometimes formed as well?
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UniqPhoeniX

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Re: 3d Letters?
« Reply #15 on: April 08, 2009, 11:06:43 pm »
.prt contains info about how portals were created during compile, Plugins menu -> prtview -> Load .prt file (while .map is open).

Lux

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Re: 3d Letters?
« Reply #16 on: April 12, 2009, 08:15:43 pm »
I've played with clipping and meshes and meshes seem like way to much work for the result. I have gotten succesful results just with clipping. Thanks for the help.