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3d Letters?

Started by Lux, April 04, 2009, 01:19:13 AM

Lux

What is the best way to make the curves required for letters in gtkradiant? I know I could make a texture with the letters on it but I would really prefer them to be 3d. Making letters like E or A is easy enough because I can do it with rectangular brushes, but what about the curves in letters like C or R? What is the best way to do this?

Thanks.

Plague Bringer

Patch meshes. I'm sure you can figure it out. It's a drop down list on the top toolbar.
U R A Q T

Zero Ame

i wouldnt suggest doing patch meshes as they make ur vis compile skyrocket, just do some 3 point clipping on a brush...


Winnie the Pooh

FYI Patch meshes aren't structural. Vis ignores them. Even so, clipping is the way to go.
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Plague Bringer

Personally, I would want my letters to have curves, so I'd use either patch meshes or models.
U R A Q T

Zero Ame

FYI they arn't details either and they ARE compiled by the vis.

UniqPhoeniX

They are not compiled by VIS. http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping#Patches
QuoteAlso remember that patches are not structural. If a patch separates an entity from the void you will get a leak. In this case you might want to patch the hole behind the patch with a caulk wall.

CATAHA

You still can make 'curved' surfaces using brushes. A lot of small pieces.
Russian q3/trem mapping site: http://tremlair.krond.ru/
=[ Boxmaps suck if they have no concept ]=

Ice Trap (InstaGib)

Other maps: A.T.D*S Remake

Ingar

#8
No need for 3-point clipping nor patches

Note: it's possible to optimize it slightly

Winnie the Pooh

Or just drag the vertexes.
QuoteI also realize that this is the internet, but even more so this is the forum for a video game on an internet, then even beyond that this is TREMULOUS forums the Satan version of all video game forums for a video game that is ON the internet.

Evoc

What's the point of 3 point clipping?
Quote from: ...lying to people about being banned...Evoc: I JUST GOT BANNED FROM THE FORUMS
Amanieu: lolwut
Thorn: nice
your_face: rofl
Thorn: the less places you can say anything the better

Ingar

Quote from: Winnie the Pooh on April 07, 2009, 09:25:57 PM
Or just drag the vertexes.

Indeed, I only needed to cut a few brushes, copied the rest and edited the vertices where necessary.

Quote from: Evoc on April 07, 2009, 09:30:34 PM
What's the point of 3 point clipping?

Some weird cuts can not be done in the X-, Y- or Z-plane. In these cases
you need to be able to specify the three points of your cutting plane.

You can use it to chop off the "nose" from a cube.

Zero Ame

#12
also its alot faster then just dragging vertexes around

Quote from: UsaKilleR on April 07, 2009, 04:22:19 PM
They are not compiled by VIS. http://tremmapping.pbwiki.com/Starting+Tremulous+Mapping#Patches
QuoteAlso remember that patches are not structural. If a patch separates an entity from the void you will get a leak. In this case you might want to patch the hole behind the patch with a caulk wall.

They are still compiled by VIS, I've been mapping for years I know what I'm talking about just because they arnt structural doesnt mean a thing.

Ingar

Patches are ignored during visibility calculations, the prtview plugin is the easiest way to verify that.

Evoc

What is the .prt file that is sometimes formed when the map is compiled? And also, what is the .srf file that is sometimes formed as well?
Quote from: ...lying to people about being banned...Evoc: I JUST GOT BANNED FROM THE FORUMS
Amanieu: lolwut
Thorn: nice
your_face: rofl
Thorn: the less places you can say anything the better

UniqPhoeniX

.prt contains info about how portals were created during compile, Plugins menu -> prtview -> Load .prt file (while .map is open).

Lux

I've played with clipping and meshes and meshes seem like way to much work for the result. I have gotten succesful results just with clipping. Thanks for the help.