I have a model and this is the error:
http://img99.imageshack.us/img99/163/errorm.gif
So I added a script to the scripts folder called rifle.script
and I typed this code in it:
models/weapons/rifles
{
{
map models/weapons/rifles/rifles.bmp
blendFunc GL_ONE GL_ZERO
tcMod scroll 0.1 0.01
rgbGen identity
}
{
map models/weapons/rifles/rifles.bmp
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
rgbGen lightingDiffuse
}
}
still same. Any help?
What do you think the problem is.
Might it be what the error actually reads... too many vertices?
what are verticles though. And how do i make them lower.
http://lmgtfy.com/?q=vertices
That's not too helpful
BLOOP (http://img.tomshardware.com/us/2006/07/24/graphics_beginners_guide/glossary_vertices.jpg)
BASICALLY YO NOOB RIFLE IS TOO COMPLICATED FOR THE TREMULOUS.
Your model is too detailed, you have to reduce the number of triangles. (Basically the vertexes are the corner points of the triangles of the model.)
Unfortunately the engine has the stupid limit that it cannot pass more than 1000 vertexes to the GPU in a single call and so the developers limited the models to 1000 vertexes too.
Quote from: gimhael on May 10, 2009, 07:07:25 AM
Your model is too detailed, you have to reduce the number of triangles. (Basically the vertexes are the corner points of the triangles of the model.)
Unfortunately the engine has the stupid limit that it cannot pass more than 1000 vertexes to the GPU in a single call and so the developers limited the models to 1000 vertexes too.
Quote from: mooseberry on May 10, 2009, 07:06:52 AM
BASICALLY YO NOOB RIFLE IS TOO COMPLICATED FOR THE TREMULOUS.
;)
Quote from: gimhael on May 10, 2009, 07:07:25 AM
Your model is too detailed, you have to reduce the number of triangles. (Basically the vertexes are the corner points of the triangles of the model.)
Unfortunately the engine has the stupid limit that it cannot pass more than 1000 vertexes to the GPU in a single call and so the developers limited the models to 1000 vertexes too.
In 1999 this limit was acceptable. It is also a hard-coded limit(as in they put it in themselves).
emmm and the TREMULOUS just use tga and jpg no bmp :)
Quote from: reaper122 on May 11, 2009, 11:44:29 PM
emmm and the TREMULOUS just use tga and jpg no bmp :)
Try not using mspaint.