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R_LoadMD3 Error

Started by Lonly, May 09, 2009, 06:45:19 PM

Lonly

I have a model and this is the error:

http://img99.imageshack.us/img99/163/errorm.gif

So I added a script to the scripts folder called rifle.script

and I typed this code in it:

models/weapons/rifles
{
   {
    map models/weapons/rifles/rifles.bmp
    blendFunc GL_ONE GL_ZERO
    tcMod scroll 0.1 0.01
    rgbGen identity
  }
    {
    map models/weapons/rifles/rifles.bmp
    blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
    rgbGen lightingDiffuse
  }

}

still same. Any help?

mooseberry

What do you think the problem is.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Bissig

Might it be what the error actually reads... too many vertices?

Lonly

what are verticles though. And how do i make them lower.

UniqPhoeniX


mooseberry

That's not too helpful

BLOOP

BASICALLY YO NOOB RIFLE IS TOO COMPLICATED FOR THE TREMULOUS.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

gimhael

Your model is too detailed, you have to reduce the number of triangles. (Basically the vertexes are the corner points of the triangles of the model.)
Unfortunately the engine has the stupid limit that it cannot pass more than 1000 vertexes to the GPU in a single call and so the developers limited the models to 1000 vertexes too.

mooseberry

Quote from: gimhael on May 10, 2009, 07:07:25 AM
Your model is too detailed, you have to reduce the number of triangles. (Basically the vertexes are the corner points of the triangles of the model.)
Unfortunately the engine has the stupid limit that it cannot pass more than 1000 vertexes to the GPU in a single call and so the developers limited the models to 1000 vertexes too.


Quote from: mooseberry on May 10, 2009, 07:06:52 AM
BASICALLY YO NOOB RIFLE IS TOO COMPLICATED FOR THE TREMULOUS.

;)

Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.

Odin

Quote from: gimhael on May 10, 2009, 07:07:25 AM
Your model is too detailed, you have to reduce the number of triangles. (Basically the vertexes are the corner points of the triangles of the model.)
Unfortunately the engine has the stupid limit that it cannot pass more than 1000 vertexes to the GPU in a single call and so the developers limited the models to 1000 vertexes too.
In 1999 this limit was acceptable. It is also a hard-coded limit(as in they put it in themselves).

reaper122

emmm and the TREMULOUS    just use tga and jpg no bmp :)

mooseberry

Quote from: reaper122 on May 11, 2009, 11:44:29 PM
emmm and the TREMULOUS    just use tga and jpg no bmp :)


Try not using mspaint.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.