Tremulous Forum
Community => Servers => Topic started by: Kiwi on June 01, 2009, 01:05:00 am
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I've been able to decon structures on my server fine for a long time. I recently messed with my game.qvm. I replaced it, but now I can't decon any structures. I've made sure that 'e' is bound to decon. I can't figure out what is wrong.
Thanks,
Kiwi
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mark decon may be on
mismatched game/cgame
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mark decon may be on
hmmm, thats interesting. I looked up mark decon and its where you select to decon an object, but it gets deconed when you build a new one. Right? Yeah, now that you say that, I think that is what's wrong. How do I turn that off?
Thanks,
Kiwi
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g_markDeconstruct or somesuch.
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it says that g_serverDeconstruct is read only. Do I have to change it in the game.qvm? It does say default is 0 but it's set to 1. Does this mean I changed it to 1 somehow? or was it when I messed around with the new game.qvm?
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set it in server.cfg and restart the server. Your problem may be that tt may already be set there.
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Yep, that fixed it. Thanks! and above I meant g_markDeconstruct. I was troubled for a bit because in my server.cfg I set g_markDecontruction to 0 instead of g_markDeconstruct.
So to summarize, to fix this, put "set g_markDeconstruct 0" in your server.cfg.
Thanks,
Kiwi
I'm still dumbfounded to what caused this... is there anything else that might have changed randomly?
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you tweaking with settings. iirc some older svn revs also have it on by default
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hmmm, ok. I hope nothing else change. Thanks ;)