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[SOLVED] Server Decon Problems

Started by Kiwi, June 01, 2009, 01:05:00 AM

Kiwi

I've been able to decon structures on my server fine for a long time.  I recently messed with my game.qvm.  I replaced it, but now I can't decon any structures.  I've made sure that 'e' is bound to decon.  I can't figure out what is wrong.
Thanks,
Kiwi

Archangel

mark decon may be on
mismatched game/cgame

Kiwi

Quote from: Archangel on June 01, 2009, 04:48:03 AM
mark decon may be on
hmmm, thats interesting.  I looked up mark decon and its where you select to decon an object, but it gets deconed when you build a new one. Right?  Yeah, now that you say that, I think that is what's wrong.  How do I turn that off?
Thanks,
Kiwi

David

g_markDeconstruct or somesuch.
Any maps not in the MG repo?  Email me or come to irc.freenode.net/#mg.
--
My words are mine and mine alone.  I can't speak for anyone else, and there is no one who can speak for me.  If I ever make a post that gives the opinions or positions of other users or groups, then they will be clearly labeled as such.
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I am not a dev.  Nothing I say counts for anything.

Kiwi

it says that g_serverDeconstruct is read only.  Do I have to change it in the game.qvm?  It does say default is 0 but it's set to 1.  Does this mean I changed it to 1 somehow?  or was it when I messed around with the new game.qvm?

tuple

set it in server.cfg and restart the server.  Your problem may be that tt may already be set there.

Kiwi

Yep, that fixed it.  Thanks!  and above I meant g_markDeconstruct.  I was troubled for a bit because in my server.cfg I set g_markDecontruction to 0 instead of g_markDeconstruct.
So to summarize, to fix this, put "set g_markDeconstruct 0" in your server.cfg.

Thanks,
Kiwi

I'm still dumbfounded to what caused this... is there anything else that might have changed randomly?

Archangel

you tweaking with settings. iirc some older svn revs also have it on by default

Kiwi

hmmm, ok.  I hope nothing else change.  Thanks  ;)