Tremulous Forum

Media => Map Releases => Topic started by: Superpie on June 01, 2009, 05:12:49 am

Title: Release: bluedragon final
Post by: Superpie on June 01, 2009, 05:12:49 am
This is a map designed primarily for balance and fun but with appearance in mind.

It requires the server it is played on to allow semipure. Both the client and the server must have all of the default 1.1.0 maps.

old beta 2 downloads
http://superpie.info/base/map-bluedragon-b2-1.1.0.pk3
http://downloads.mercenariesguild.net/maps/map-bluedragon-b2-1.1.0.pk3

Beta 3 Downloads
http://superpie.info/base/map-bluedragon-b3-1.1.0.pk3
http://downloads.mercenariesguild.net/maps/map-bluedragon-b3-1.1.0.pk3

Beta 4 Downloads
http://superpie.info/base/map-bluedragon-b4-1.1.0.pk3
http://downloads.mercenariesguild.net/maps/map-bluedragon-b3-1.1.0.pk3

Final Version Downloads
http://superpie.info/base/map-bluedragon-1.1.0.pk3
http://maps.randomkeywhacking.com/base/map-bluedragon-1.1.0.pk3
http://78.47.88.170/map-bluedragon-1.1.0.pk3
http://downloads.mercenariesguild.net/maps/map-bluedragon-1.1.0.pk3

(http://superpie.info/bluedragon.jpg)

I'd like to give a big hug to Clayborn, Your Face, Supertanker, Trak, ghostisback, and everyone else who played the beta versions and provided the motivation to balance and finish the map ;D
Title: Re: Release: bluedragon beta 1
Post by: Paradox on June 01, 2009, 05:43:48 am
Purdy.
Title: Re: Release: bluedragon beta 1
Post by: Knowitall66 on June 01, 2009, 05:47:41 am
Visually you've done a superb job; for a first map you've out done yourself. Couple of things though;
* .arena file please.
* Levelshot didn't show up. (Must have exactly the same name as .bsp)
* Personally I don't like the atcs like layout (But that's just me).
* Would be nice to see some crates or anyother kind of obstacle/barrier in the long halls/large rooms.
* The spinup/spindown sound effects gave me errors. (You didn't include them in the pk3)
* Oh, and lower your grid size (In Radiant), as those protruding tiles are far to thick imo.
* cg_draw2d 0; cg_drawgun 0 (for screenshots)

P.S. Sorry for layout of this post
Title: Re: Release: bluedragon beta 1
Post by: Demolution on June 01, 2009, 05:47:53 am
Looks sexy.
Title: Re: Release: bluedragon beta 1
Post by: mooseberry on June 01, 2009, 05:58:47 am
Too much free time.  :(

But nice.
Title: Re: Release: bluedragon beta 2
Post by: Superpie on June 01, 2009, 06:00:44 am
Beta 2 already, thanks to Knowitall66. I didn't change those tiles because 1) I like the fat tiles 2) I'm too lazy to recompile yet
Title: Re: Release: bluedragon beta 1
Post by: mooseberry on June 01, 2009, 06:02:19 am
Too much free time.  :(

Title: Re: Release: bluedragon beta 2
Post by: UniqPhoeniX on June 01, 2009, 08:01:18 am
Looks really, really nice for a first map, good job! Some problems tho:
the light below OM is floating
the elevators should not be func_doors, cuz those teleport specs around, in this case out of map
missing tex on the platforms in stairway and on elevator walls.
Title: Re: Release: bluedragon beta 2
Post by: your face on June 01, 2009, 07:04:30 pm
You released it!!  Downright stunning!

There is one thought I have, though...

gimme ur mod plz ok :'(
Title: Re: Release: bluedragon beta 1
Post by: Death On Ice on June 02, 2009, 06:42:11 am
Too much free time.  :(
Pretty damn nice looking.
Looking forward to your future efforts.
Title: Re: Release: bluedragon beta 2
Post by: ghostisback on June 02, 2009, 10:51:51 am
Nice Work !!!

*** Uploaded on TremSpain Server ***
*** Played 4 times in a row :) ***
Title: Re: Release: bluedragon beta 2
Post by: bacon665 on June 02, 2009, 06:53:53 pm
Dam dude. i actually wanna play this map.
Title: Re: Release: bluedragon beta 3
Post by: Superpie on June 08, 2009, 01:41:46 am
beta 3 released  :booster:
Title: Re: Release: bluedragon beta 3
Post by: Winnie the Pooh on June 08, 2009, 06:08:08 am
<3
Title: Re: Release: bluedragon beta 3
Post by: B1ackmagic on June 08, 2009, 09:04:15 am
The map is on the Oppressed server, just vote for it if you want to play on a west coast server.

~ b1ackmagic ~
Title: Re: Release: bluedragon beta 3
Post by: CreatureofHell on June 08, 2009, 03:48:05 pm
Beta 3 looks great! ...and I still haven't tried any of the versions... :(
Title: Re: Release: bluedragon beta 3
Post by: your face on June 08, 2009, 06:07:54 pm
beta 3 released  :booster:

:booster: :grenade:
Title: Re: Release: bluedragon beta 3
Post by: Repatition on June 09, 2009, 01:34:32 am
Cool map i like it
Title: Re: Release: bluedragon beta 3
Post by: Volt on June 10, 2009, 01:44:40 am
Ok after you tried vote spamming this map on AA server, i put on my thinking cap and did some investigating then figured out you made a map played it. And like everything else you do *COMPLETE PWNAGE*

Raises pies karma +1
Title: Re: Release: bluedragon beta 4
Post by: amz181 on June 10, 2009, 11:42:51 am
Great, but my only complaint is that the default OM is shootable from quite a distance.
Title: Re: Release: bluedragon beta 4
Post by: ghostisback on June 10, 2009, 08:16:44 pm
The Alien Base spot is really bad. Human is a bit better.

@ Superpie: nice Pizza room :)
Title: Re: Release: bluedragon beta 4
Post by: Superpie on June 12, 2009, 03:35:46 am
final version released  ;D
Title: Re: Release: bluedragon beta 4
Post by: your face on June 12, 2009, 05:40:55 am
<3 :granger:
Title: Re: Release: bluedragon final
Post by: ghostisback on June 12, 2009, 10:42:59 am
*** Uploaded on TremSpain Server ***

Alternative Download (http://78.47.88.170/map-bluedragon-1.1.0.pk3)
Title: Re: Release: bluedragon final
Post by: danmal on June 12, 2009, 01:55:13 pm
Out of curiosity why does the server need semi-pure enabled and will I have to do anything extra apart from placing the map in the appropriate place for the server to function properly with the map? Sorry I've never used semi-pure before so I have pretty much no idea when it comes to using it.
Title: Re: Release: bluedragon beta 4
Post by: E-Mxp on June 12, 2009, 11:12:00 pm
final version released  ;D
Changelog?
Title: Re: Release: bluedragon final
Post by: Winnie the Pooh on June 13, 2009, 07:49:40 pm
Have internet connection; Shall download.
Title: Re: Release: bluedragon final
Post by: Repatition on June 13, 2009, 08:19:02 pm
i downloaded it but it dosent show up in my create sever menu!
(yes I put it in my "base folder"
Title: Re: Release: bluedragon final
Post by: your face on June 13, 2009, 09:48:22 pm
/devmap bluedragon ;)
Title: Re: Release: bluedragon final
Post by: Winnie the Pooh on June 15, 2009, 08:10:26 am
Uh-oh spaghettio: (http://i569.photobucket.com/albums/ss133/KingTutIII/shot0000-2.jpg)

The map is great! Very detailed, love the hexagon floor, the circular "airlock" style door, the elevator (and it's non-default sound).
 ;D
Title: Re: Release: bluedragon final
Post by: Supertanker on June 15, 2009, 09:09:16 am
Just played it; it's very sweet looking! I'm digging the detailed lighting.

And it's nice to see that someone figured out my iris doors, even though I never got around to writing a tutorial. I really should do that someday...*puts a note on his todo list*

And yeah, I'm sorry to say that I see the missing textures too :<
Title: Re: Release: bluedragon final
Post by: Superpie on June 15, 2009, 04:46:59 pm
Well it is sort of a tradition for me to screw up whenever I release something, I'm satisfied that this time it was a missing texture instead of something else :P
Title: Re: Release: bluedragon final
Post by: TRaK on June 16, 2009, 12:45:34 am
Just played it; it's very sweet looking! I'm digging the detailed lighting.

And it's nice to see that someone figured out my iris doors, even though I never got around to writing a tutorial. I really should do that someday...*puts a note on his todo list*

And yeah, I'm sorry to say that I see the missing textures too :<

I made an iris door tutorial after working one out for one of my maps: http://forums.urbanterror.net/index.php/topic,13152.0.html

Anyways, this map is pretty nice. Nice use of alphashadows and generally good brushwork all around. A few opinions:

- The skybox looks like it should be emitting yellowish light instead of blue.
- Could use some more ambient sounds, like near the rotating fans in the large top room and vent. Some more general ambient noises might help too.
- Consider using a phong shader on the curvy brushwork in that fan room next to alien base.
- The two mirrored lower corridors are too similar in appearance. Some more obvious location markers might be a good idea, like some blue/red pipes or something.
- Some lights might benefit from a yellowish hue, especially in the large top room, where the excessive blueness of the lighting clashes with the skybox and makes things look rather monotone.
Title: Re: Release: bluedragon final
Post by: amz181 on June 16, 2009, 11:04:49 am
Well iris doors actually look doable :D. But then again i struggle with normal doors :S
Title: Re: Release: bluedragon final
Post by: Bissig on June 26, 2009, 09:07:38 pm
@superpie

Please, please, please reduce the volume of the Rant blocker sound. It is fucking unbearable. It is much louder than any turret firing near you. Even if I turn my speakers down to about 5% volume it is still very loud. Did you use dynamic range compression on it?

When the rant blocker sound loop is running I can't even hear a goon taunting or a rifler firing.
Title: Re: Release: bluedragon final
Post by: amz181 on June 26, 2009, 10:33:31 pm
@superpie

Please, please, please reduce the volume of the Rant blocker sound. It is fucking unbearable. It is much louder than any turret firing near you. Even if I turn my speakers down to about 5% volume it is still very loud. Did you use dynamic range compression on it?

When the rant blocker sound loop is running I can't even hear a goon taunting or a rifler firing.

Hes released his final. He cant do it again.
Title: Re: Release: bluedragon final
Post by: your face on June 26, 2009, 11:08:16 pm
final-2? ;D
Title: Re: Release: bluedragon final
Post by: Bissig on June 27, 2009, 03:05:34 am
Well, it is a show blocker. Also, it is so annoying that when I catch anyone on the server on that map activating the rant blocker at S1 or S2, they get kicked after a warning.
Title: Re: Release: bluedragon beta 4
Post by: bob0 on January 17, 2010, 06:15:29 am
final version released  ;D
final (http://bobis.boldlygoingnowhere.org/bluedragon2.png)
05:28:12  * bob0 sleeps
05:28:20 < superpie> nite bob
06:01:54 < bob0> superpie: are you going to make a bluedragon2 or bluedragon-r1 or bluedragon-realfinal?
06:02:06 < bob0> superpie: I would like a dom layout for it
06:02:18 < bob0> superpie: but without the turret noise overridden
06:02:45 < bob0> superpie: bluedragon-realfinal would be quite funny
06:03:08 < bob0> superpie: if I released a map under -final, and it had a mistake, the next one would be -realfinal
06:03:54 < bob0> you can have an unlimited amount of final maps, and you'd still know which would be newest
06:04:21 < bob0> cephalopod-reallyreallyreallyreallyreallyreallyrealfinal is newer than cephalopod-reallyreallyrealfinal
06:04:46 < bob0> while being amusing to your players!
06:04:54  * bob0 really sleeps
06:04:58 < superpie> ...
06:05:15 < superpie> just bluedragon2, after the betas
Title: Re: Release: bluedragon final
Post by: mooseberry on January 17, 2010, 09:40:00 am
Quote
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