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Release: bluedragon final

Started by Superpie, June 01, 2009, 05:12:49 AM

Supertanker

Just played it; it's very sweet looking! I'm digging the detailed lighting.

And it's nice to see that someone figured out my iris doors, even though I never got around to writing a tutorial. I really should do that someday...*puts a note on his todo list*

And yeah, I'm sorry to say that I see the missing textures too :<

Superpie

Well it is sort of a tradition for me to screw up whenever I release something, I'm satisfied that this time it was a missing texture instead of something else :P
Where is the good in goodbye? -Meredith Willson

TRaK

Quote from: Supertanker on June 15, 2009, 09:09:16 AM
Just played it; it's very sweet looking! I'm digging the detailed lighting.

And it's nice to see that someone figured out my iris doors, even though I never got around to writing a tutorial. I really should do that someday...*puts a note on his todo list*

And yeah, I'm sorry to say that I see the missing textures too :<

I made an iris door tutorial after working one out for one of my maps: http://forums.urbanterror.net/index.php/topic,13152.0.html

Anyways, this map is pretty nice. Nice use of alphashadows and generally good brushwork all around. A few opinions:

- The skybox looks like it should be emitting yellowish light instead of blue.
- Could use some more ambient sounds, like near the rotating fans in the large top room and vent. Some more general ambient noises might help too.
- Consider using a phong shader on the curvy brushwork in that fan room next to alien base.
- The two mirrored lower corridors are too similar in appearance. Some more obvious location markers might be a good idea, like some blue/red pipes or something.
- Some lights might benefit from a yellowish hue, especially in the large top room, where the excessive blueness of the lighting clashes with the skybox and makes things look rather monotone.

amz181

Well iris doors actually look doable :D. But then again i struggle with normal doors :S

Bissig

@superpie

Please, please, please reduce the volume of the Rant blocker sound. It is fucking unbearable. It is much louder than any turret firing near you. Even if I turn my speakers down to about 5% volume it is still very loud. Did you use dynamic range compression on it?

When the rant blocker sound loop is running I can't even hear a goon taunting or a rifler firing.

amz181

Quote from: Bissig on June 26, 2009, 09:07:38 PM
@superpie

Please, please, please reduce the volume of the Rant blocker sound. It is fucking unbearable. It is much louder than any turret firing near you. Even if I turn my speakers down to about 5% volume it is still very loud. Did you use dynamic range compression on it?

When the rant blocker sound loop is running I can't even hear a goon taunting or a rifler firing.

Hes released his final. He cant do it again.

your face

Quote from: dolby on February 19, 2003, 06:44:44 PM
spam spam spam, waste waste waste!

Bissig

Well, it is a show blocker. Also, it is so annoying that when I catch anyone on the server on that map activating the rant blocker at S1 or S2, they get kicked after a warning.

bob0

#38
Quote from: Superpie on June 12, 2009, 03:35:46 AM
final version released  ;D
final
05:28:12  * bob0 sleeps
05:28:20 < superpie> nite bob
06:01:54 < bob0> superpie: are you going to make a bluedragon2 or bluedragon-r1 or bluedragon-realfinal?
06:02:06 < bob0> superpie: I would like a dom layout for it
06:02:18 < bob0> superpie: but without the turret noise overridden
06:02:45 < bob0> superpie: bluedragon-realfinal would be quite funny
06:03:08 < bob0> superpie: if I released a map under -final, and it had a mistake, the next one would be -realfinal
06:03:54 < bob0> you can have an unlimited amount of final maps, and you'd still know which would be newest
06:04:21 < bob0> cephalopod-reallyreallyreallyreallyreallyreallyrealfinal is newer than cephalopod-reallyreallyrealfinal
06:04:46 < bob0> while being amusing to your players!
06:04:54  * bob0 really sleeps
06:04:58 < superpie> ...
06:05:15 < superpie> just bluedragon2, after the betas
bob

mooseberry

QuoteOops! This link appears to be broken.
Bucket: [You hear the distant howl of a coyote losing at Counterstrike.]

मैं हिन्दी का समर्थन

~Mooseberry.