Tremulous Forum
General => Feedback => Topic started by: {7}wrath on July 05, 2009, 07:57:55 pm
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My brother had the idea that whenever somebody was shot with a massdriver, the announcement would include the range, like this: "wr4th was massdriven by Cadmium at 13 metres."
What do you guys think of implementing this in the next release?
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Or maybe even for those lucky long-range shotty kills. ;)
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Just like those CoD mods. I don't really see the point of this though, not least because there aren't many places in normal maps where you can actually see for a loong distance.
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Meters? Why metric system?
I think the best would be to notice the distance when is longer than a certain threshold.
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Metric or whatever, it doesn't matter. And probably having a threshold would be a good idea.
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I use metric system (Europe r00lz) but I just though that it should be configurable, either Metric or... What was the other thing? Imperial or something like that, isn't it?
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I use metric system (Europe r00lz) but I just though that it should be configurable, either Metric or... What was the other thing? Imperial or something like that, isn't it?
And also option to not to show the range at all. It would be cool idea for a mod but I wouldn't mind to have it in 1.2, too.
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there isn't really a conversion from game units to metric (or imperial, or anything else).
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I'm pretty sure this came from Soubok, but I'm too not sure; "8 game units equals 1 foot".
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nvm
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there isn't really a conversion from game units to metric (or imperial, or anything else).
Doesn't matter too much. It can be pretty much arbitery tbh as long as the distance seems believable.
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from the grave:
From the GtkRadiant manual:
In the game world, eight units roughly equal one foot (30.5 cm).
This means that around 26 units equals the meter you say is absent in Tremulous.
So according to that the average height of the trem human is about 210 cm.
"The metre is the length of the path traveled by light in vacuum during a time interval of 1⁄299,792,458 of a second. It follows that the speed of light in vacuum is exactly 299,792,458 metres per second. (17th CGPM, 1983, Resolution 1)[2]"
Light doesn't move in Tremulous, therefore there are no metres.
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Should be 32 units to a meter (human = 56/32=1.75m).
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vec3_t diff;
float dist;
VectorSubtract( tr.endpos, ent->client->ps.origin, diff );
dist = VectorLength( diff );
trap_SendServerCommand(-1, va("print \"Your distance is %f\n\"", dist ) );
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