Tremulous Forum
Media => Map Releases => Topic started by: nubcake on November 05, 2009, 03:58:15 pm
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City overun-b1
Enjoy (jetpacks disabled)
(http://i530.photobucket.com/albums/dd342/prof_flex/shot0134.jpg)
http://www.megaupload.com/?d=XPJF0G46
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why u use megaupload? mediafire or something else ?
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why u use megaupload? mediafire or something else ?
Because I dont often release my maps to the public so i use megaupload for quick use. I didnt know it would make a difference??
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why u use megaupload? mediafire or something else ?
Because I dont often release my maps to the public so i use megaupload for quick use. I didnt know it would make a difference??
No...just i dont like so much MU :)
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Why 2 reactors?
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it was an accident, i promised to release 1 map a day for 1 week and i had 30 mins for my deadline, so when i recompiled the map i accidently left in a reactor. The three maps I have released were all released 1 day apart.
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Not only 2 reacts but missing textures too (1 on UFO and 1 on road pipes near church)
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Running on R servers (http://tremulous.net/forum/index.php?topic=9412.0).
How did you disabled jetpacks?
Place on highest building should be more complicated/blocked or humans base is immortal there.
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How did you disabled jetpacks?
worldspawn key: disabledequipment, value: jetpack
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How did you disabled jetpacks?
worldspawn key: disabledequipment, value: jetpack
Omg, it is already there. And I appeal for adding this to trem 1.2 :)
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the main problem about this map is that there are to many spots where the human can conveniently camp, but nevertheless its an eye-popping map....
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fleash eater: I played it only once, but humans camped only on that one building. All others bases was smashed by aliens very soon :) Aliens can hide on many places and humans have no jetpacks for big camp.
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Wow, nice map, textures and lighting are pretty good for tremulous. As well as the layout.
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whoreship nubcake now!
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IS THIS WHY YOU ARE NEVER ON AA C... I MEANT NUBCAKE?
It's a great map anyways, I played it with Minimum on aa maps.
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Btw, this map will broke floor textures (and some others) in map 1984b4.pk3
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And some in arachnid2 >:( It's cuz of the modified shaders that still have their old name, or your own shader files using invalid shader names..... OMG the scripts folder contains 53 shader files ??? what for? I know you make lots of maps, but quality > quantity.
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And some in arachnid2 >:( It's cuz of the modified shaders that still have their old name, or your own shader files using invalid shader names..... OMG the scripts folder contains 53 shader files ??? what for? I know you make lots of maps, but quality > quantity.
lol. Sorry just delete the map I will fix it soon as its going to be ported to UrT anyways. Btw I have so many scripts and and so many maps being released that I just dump them all into the scripts folder. DW I wont be doing this in the future...