Author Topic: New map: city_overun-b1  (Read 11336 times)

nubcake

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New map: city_overun-b1
« on: November 05, 2009, 03:58:15 pm »
City overun-b1

Enjoy (jetpacks disabled)



http://www.megaupload.com/?d=XPJF0G46



ghostisback

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Re: New map: city_overun-b1
« Reply #1 on: November 05, 2009, 05:15:06 pm »
why u use megaupload? mediafire or something else ?

nubcake

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Re: New map: city_overun-b1
« Reply #2 on: November 05, 2009, 06:07:07 pm »
why u use megaupload? mediafire or something else ?

Because I dont often release my maps to the public so i use megaupload for quick use. I didnt know it would make a difference??

ghostisback

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Re: New map: city_overun-b1
« Reply #3 on: November 05, 2009, 06:09:24 pm »
why u use megaupload? mediafire or something else ?

Because I dont often release my maps to the public so i use megaupload for quick use. I didnt know it would make a difference??
No...just i dont like so much MU :)

DraZiLoX

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Re: New map: city_overun-b1
« Reply #4 on: November 05, 2009, 06:17:05 pm »
Why 2 reactors?

nubcake

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Re: New map: city_overun-b1
« Reply #5 on: November 05, 2009, 06:43:10 pm »
it was an accident, i promised to release 1 map a day for 1 week and i had 30 mins for my deadline, so when i recompiled the map i accidently left in a reactor. The three maps I have released were all released 1 day apart.


ghostisback

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Re: New map: city_overun-b1
« Reply #6 on: November 06, 2009, 08:57:25 am »
Not only 2 reacts but missing textures too (1 on UFO and 1 on road pipes near church)

rotacak

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Re: New map: city_overun-b1
« Reply #7 on: November 08, 2009, 03:03:20 am »
Running on R servers.

How did you disabled jetpacks?

Place on highest building should be more complicated/blocked or humans base is immortal there.

UniqPhoeniX

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Re: New map: city_overun-b1
« Reply #8 on: November 08, 2009, 04:27:10 am »
How did you disabled jetpacks?
worldspawn key: disabledequipment, value: jetpack

rotacak

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Re: New map: city_overun-b1
« Reply #9 on: November 08, 2009, 04:13:29 pm »
How did you disabled jetpacks?
worldspawn key: disabledequipment, value: jetpack
Omg, it is already there. And I appeal for adding this to trem 1.2 :)

fleash eater

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Re: New map: city_overun-b1
« Reply #10 on: November 08, 2009, 10:49:22 pm »
the main problem about this map is that there are to many spots where the human can conveniently camp, but nevertheless its an eye-popping map....
for Chaos info, contributing, and Community events go to chaos.Nomnomclan.org

rotacak

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Re: New map: city_overun-b1
« Reply #11 on: November 09, 2009, 12:39:05 am »
fleash eater: I played it only once, but humans camped only on that one building. All others bases was smashed by aliens very soon :) Aliens can hide on many places and humans have no jetpacks for big camp.

snb

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Re: New map: city_overun-b1
« Reply #12 on: November 13, 2009, 01:46:46 am »
Wow, nice map, textures and lighting are pretty good for tremulous. As well as the layout.
Half Life head crab by the way
On Topic:
My favorite type of metal has to be whatever type Demons and Wizards fall into.

MitSugna

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Re: New map: city_overun-b1
« Reply #13 on: November 13, 2009, 05:53:52 am »
whoreship nubcake now!

Falcon

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Re: New map: city_overun-b1
« Reply #14 on: November 15, 2009, 08:31:54 am »
IS THIS WHY YOU ARE NEVER ON AA C... I MEANT NUBCAKE?

It's a great map anyways, I played it with Minimum on aa maps.

rotacak

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Re: New map: city_overun-b1
« Reply #15 on: December 06, 2009, 06:30:13 pm »
Btw, this map will broke floor textures (and some others) in map 1984b4.pk3

UniqPhoeniX

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Re: New map: city_overun-b1
« Reply #16 on: December 09, 2009, 11:34:09 am »
And some in arachnid2 >:( It's cuz of the modified shaders that still have their old name, or your own shader files using invalid shader names..... OMG the scripts folder contains 53 shader files ??? what for? I know you make lots of maps, but quality > quantity.

nubcake

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Re: New map: city_overun-b1
« Reply #17 on: December 10, 2009, 04:44:11 pm »
And some in arachnid2 >:( It's cuz of the modified shaders that still have their old name, or your own shader files using invalid shader names..... OMG the scripts folder contains 53 shader files ??? what for? I know you make lots of maps, but quality > quantity.

lol. Sorry just delete the map I will fix it soon as its going to be ported to UrT anyways. Btw I have so many scripts and and so many maps being released that I just dump them all into the scripts folder. DW I wont be doing this in the future...